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Aquaria/game_scripts/scripts/entities/cc_gf.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- moves around
-- follows dropped flowers
v.n = 0
v.singDelay = 60
v.goBackTimer = 0
v.miny = 0
v.lx = 0
v.ly = 0
v.node = 0
v.seen = false
v.done = false
function init(me)
setupEntity(me)
entity_initSkeletal(me, "CC_GF")
entity_setState(me, STATE_IDLE)
entity_scale(me, 0.6, 0.6)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
v.miny = entity_y(me)-300
--node = getNode("CCWANTGF")
--cc = createEntity("CC_WantGF", "", node_x(node), node_y(node))
--[[
if isFlag(FLAG_SUNKENCITY_PUZZLE, 3) or isFlag(FLAG_SUNKENCITY_PUZZLE, 4) then
local n2 = getNode("GFREST")
local x = node_x(n2)
local y = node_y(n2)
entity_setPosition(me, x, y)
v.done = true
v.node = getNode("CATGETBEAT")
cat = createEntity("CC_Cat", "", node_x(v.node), node_y(v.node))
end
]]--
end
function update(me, dt)
if getFlag(FLAG_SUNKENCITY_PUZZLE) <= SUNKENCITY_GF then
if entity_isState(me, STATE_IDLE) and not v.done then
if v.goBackTimer > 0 then
v.goBackTimer = v.goBackTimer - dt
if v.goBackTimer < 0 then
entity_setPosition(me, v.lx, v.ly, math.abs(entity_x(me)-v.lx)*0.003, 0, 0)
end
end
end
end
if entity_isState(me, STATE_IDLE) and not v.seen then
if getFlag(FLAG_SUNKENCITY_PUZZLE) <= SUNKENCITY_GF then
if entity_isEntityInRange(me, getNaija(), 512) then
v.seen = true
entity_idle(getNaija())
cam_toEntity(me)
overrideZoom(1.2,4)
watch(3)
fade2(1, 1, 1, 1, 1)
watch(0.5)
playSfx("naijagasp", 0, 0.5)
watch(0.5)
cam_toEntity(getNaija())
overrideZoom(0.7, 1)
watch(0.5)
fade2(0, 0.5, 1, 1, 1)
overrideZoom(0)
end
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_DONE) then
--entity_animate(me, "idle", -1)
--debugLog("CC_GF in NON IDLE STATE")
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function sporesDropped(me, x, y, t)
if t ~= 0 then return end
if not entity_isState(me, STATE_IDLE) then
return
end
if not v.done then
if entity_isPositionInRange(me, x, y, 700) then
if v.lx == 0 and v.ly == 0 then
v.lx,v.ly = entity_getPosition(me)
end
if not isObstructed(x, y-80) then
if y > v.miny then
entity_setPosition(me, x, y-128, math.abs(entity_x(me)-x)*0.005, 0, 0)
else
entity_setPosition(me, x, entity_y(me), math.abs(entity_x(me)-x)*0.005, 0, 0)
end
v.goBackTimer = 4
if x >= entity_x(me) then
if not entity_isfh(me) then entity_fh(me) end
else
if entity_isfh(me) then entity_fh(me) end
end
entity_animate(me, "float", -1)
end
end
end
end
function activate(me)
end