mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 22:19:07 +00:00
102 lines
2.7 KiB
Lua
102 lines
2.7 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.charge = 0
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v.delay = 1
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function init(me)
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setupEntity(me, "FormUpgrades/EnergyIdol")
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
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entity_setCollideRadius(me, 50)
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entity_setMaxSpeed(me, 450)
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entity_setEntityType(me, ET_ENEMY)
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entity_setAllDamageTargets(me, false)
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entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
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entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
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if hasFormUpgrade(FORMUPGRADE_ENERGY2) then
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entity_setState(me, STATE_CHARGED)
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end
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end
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function hitSurface(me)
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entity_setWeight(me, 0)
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entity_clearVel(me)
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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entity_updateMovement(me, dt)
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entity_updateCurrents(me)
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if not entity_isState(me, STATE_CHARGED) then
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v.delay = v.delay - dt
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if v.delay < 0 then
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v.delay = 0.5
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v.charge = v.charge - 1
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if v.charge < 0 then
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v.charge = 0
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end
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_CHARGED) then
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entity_setAllDamageTargets(me, false)
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entity_setTexture(me, "FormUpgrades/EnergyIdol-Charged")
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--debugLog(msg("GET ENERGY FORM UPGRADE!"))
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learnFormUpgrade(FORMUPGRADE_ENERGY2)
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elseif entity_isState(me, STATE_INHOLDER) then
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entity_setWeight(me, 0)
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entity_clearVel(me)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if not entity_isState(me, STATE_CHARGED) then
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if damageType == DT_AVATAR_ENERGYBLAST then
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--v.charge = v.charge + dmg
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elseif damageType == DT_AVATAR_SHOCK then
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v.charge = v.charge + 10
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end
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if v.charge >= 10 then
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playSfx("EnergyOrbCharge")
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spawnParticleEffect("EnergyOrbCharge", entity_x(me), entity_y(me))
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setControlHint("Naija's Energy Form has been upgraded. Energy Blasts will deal more damage.", 0, 0, 0, 8)
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entity_setState(me, STATE_CHARGED)
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end
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end
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return false
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end
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function activate(me)
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end
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