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Aquaria/game_scripts/scripts/entities/groundshockerattackcommon.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- G R O U N D S H O C K E R A T T A C K
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.direction = 0
v.life = 0.87
-- ================================================================================================
-- F U N C T I O N S
-- ================================================================================================
function v.commonInit(me, dir)
setupBasicEntity(
me,
"GroundShocker/Shell", -- texture
7, -- health
1, -- manaballamount
0, -- exp
0, -- money
64, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
2000 -- updateCull -1: disabled, default: 4000
)
entity_setDeathParticleEffect(me, "Explode")
entity_setAllDamageTargets(me, false)
esetv(me, EV_WALLOUT, 4)
esetvf(me, EV_CLAMPTRANSF, 0.2)
entity_clampToSurface(me)
--entity_scale(me, 0.87, 0.87)
--entity_alpha(me, 0.87)
entity_alpha(me, 0)
entity_scale(me, 0)
v.direction = dir
end
function postInit(me)
entity_setState(me, STATE_IDLE)
-- FLIP HORIZONTALLY
if v.direction >= 1 then
entity_fh(me)
entity_switchSurfaceDirection(me)
end
end
function update(me, dt)
-- DESTROY AFTER TIME
v.life = v.life - dt
if v.life <= 0 then
entity_alpha(me, 0, 0.23)
entity_scale(me, 0, 0, 0.23)
entity_delete(me, 0.23)
spawnParticleEffect("GroundShockerShellDestroy", entity_x(me), entity_y(me))
end
spawnParticleEffect("GroundShockerAttack", entity_x(me), entity_y(me))
-- MOVE ALONG SURFACE
if eisv(me, EV_CLAMPING, 0) then
entity_moveAlongSurface(me, dt, 640)
end
entity_rotateToSurfaceNormal(me, 0.1)
entity_touchAvatarDamage(me, 64, 0.69, 420)
end
function enterState(me)
if entity_getState(me) == STATE_IDLE then
entity_animate(me, "idle", LOOP_INF)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function hitSurface(me)
end