mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 22:19:07 +00:00
137 lines
3.2 KiB
Lua
137 lines
3.2 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.waitTimeMax = 5
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v.waitTimer = v.waitTimeMax
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-- local notes = { 3, 2, 7, 1 } -- not used
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-- local numNotes = 4 -- not used
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v.curNote = 0
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v.noteDelay = 0
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v.noteDelayMax = 1
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_initSkeletal(me, "StrangeCreature")
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entity_setAllDamageTargets(me, false)
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entity_setState(me, STATE_IDLE)
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bone_setSegs(entity_getBoneByName(me, "Head"), 2, 16, 0.2, 0.2, -0.03, 0, 6, 1)
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bone_setSegs(entity_getBoneByName(me, "Tentacles"), 2, 16, 0.4, 0.4, -0.01, 0, 6, 0)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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if entity_isState(me, STATE_IDLE) then
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if entity_isEntityInRange(me, v.n, 256) then
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v.waitTimer = v.waitTimer - dt
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if v.waitTimer <= 0 then
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entity_setState(me, STATE_ON)
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end
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else
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v.waitTimer = v.waitTimer + dt
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if v.waitTimer > v.waitTimeMax then
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v.waitTimer = v.waitTimeMax
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end
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end
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elseif entity_isState(me, STATE_ON) then
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v.noteDelay = v.noteDelay - dt
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if v.noteDelay < 0 then
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local playNote = 0
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if v.curNote == 0 then
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playNote = 3
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elseif v.curNote == 1 then
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playNote = 2
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elseif v.curNote == 2 then
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playNote = 7
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elseif v.curNote == 3 then
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playNote = 1
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entity_setState(me, STATE_IDLE)
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end
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local h = playSfx(getNoteName(playNote, "low-"))
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fadeSfx(h, 3)
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local q = createQuad("Particles/BigGlow")
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quad_setBlendType(q, BLEND_ADD)
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quad_scale(q, 0.2, 0.2)
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quad_scale(q, 1, 1, 1)
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quad_color(q, getNoteColor(playNote))
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quad_setPosition(q, entity_x(me)+20, entity_y(me))
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quad_setPosition(q, entity_x(me), entity_y(me)-512, 4)
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quad_delete(q, 4)
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v.curNote = v.curNote + 1
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if v.curNote == 3 then
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v.noteDelay = v.noteDelayMax*1.2
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else
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v.noteDelay = v.noteDelayMax
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end
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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v.waitTimer = v.waitTimeMax
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_ON) then
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v.curNote = 0
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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