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Aquaria/BBGE/Tileset.cpp

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#include "Tileset.h"
#include "SimpleIStringStream.h"
#include "Base.h"
#include "ttvfs_stdio.h"
#include "TextureMgr.h"
#include "Core.h"
bool Tileset::loadFile(const char *fn, const unsigned char *usedIdx, size_t usedIdxLen)
{
elementTemplates.clear();
InStream in(fn);
if(!in)
return false;
std::string line, gfx;
while (std::getline(in, line))
{
int idx=-1, w=0, h=0;
SimpleIStringStream is(line.c_str(), SimpleIStringStream::REUSE);
is >> idx >> gfx >> w >> h;
if(idx >= 0)
{
ElementTemplate t;
t.idx = idx;
t.gfx = gfx;
t.w = w;
t.h = h;
elementTemplates.push_back(t);
}
}
in.close();
std::sort(elementTemplates.begin(), elementTemplates.end());
// begin preloading textures
std::vector<std::string> usedTex;
usedTex.reserve(elementTemplates.size()); // optimistically assume all textures in the tileset are used
for (size_t i = 0; i < elementTemplates.size(); i++)
{
size_t idx = elementTemplates[i].idx;
if (!usedIdx || (idx < usedIdxLen && usedIdx[idx]))
usedTex.push_back(elementTemplates[i].gfx);
}
std::sort(usedTex.begin(), usedTex.end());
// drop duplicates
usedTex.resize(std::distance(usedTex.begin(), std::unique(usedTex.begin(), usedTex.end())));
std::ostringstream os;
os << "Loading " << usedTex.size()
<< " used textures out of the " << elementTemplates.size() << " tileset entries";
debugLog(os.str());
// preload all used textures
if(usedTex.size())
core->texmgr.loadBatch(NULL, &usedTex[0], usedTex.size());
return true;
}
void Tileset::clear()
{
elementTemplates.clear();
}
ElementTemplate *Tileset::getByIdx(size_t idx)
{
for (size_t i = 0; i < elementTemplates.size(); i++)
{
if (elementTemplates[i].idx == idx)
{
return &elementTemplates[i];
}
}
return 0;
}
Texture* ElementTemplate::getTexture()
{
if(tex)
return tex.content();
tex = core->getTexture(gfx);
if(!w)
w = tex->width;
if(!h)
h = tex->height;
return tex.content();
}