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Aquaria/game_scripts/scripts/entities/13_progression.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.curNode = 1
v.lastNode = 0
v.bone_head = 0
v.leaveNode = 0
v.range = 0
function init(me)
setupEntity(me)
entity_setEntityLayer(me, 1)
loadSound("13Touch")
loadSound("mia-appear")
loadSound("mia-scream")
loadSound("mia-sillygirl")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
entity_setPosition(me, node_getPosition(v.lastNode))
entity_initSkeletal(me, "13")
entity_scale(me, 0.6, 0.6)
entity_animate(me, "idle", -1)
v.bone_head = entity_getBoneByName(me, "Head")
v.range = entity_getNearestNode(me, "13range")
end
v.doFirstVision = false
v.done1st = false
v.over = false
v.is = false
function update(me, dt)
entity_setLookAtPoint(me, bone_getWorldPosition(v.bone_head))
if v.doFirstVision and not v.over then
if node_isEntityIn(v.range, v.n) and not v.is then
v.is = true
setCutscene(1,0)
-- do scene
setFlag(FLAG_VISION_ENERGYTEMPLE, 1)
stopVoice()
musicVolume(0, 2)
--entity_clearVel(v.n)
entity_idle(v.n)
entity_setInvincible(v.n, true)
-- watch for seahorse!
watch(1)
overrideZoom(0.9, 4)
entity_flipToEntity(me, v.n)
entity_flipToEntity(v.n, me)
entity_swimToNode(v.n, getNode("NAIJA_13"), SPEED_NORMAL)
entity_watchForPath(v.n)
entity_flipToEntity(me, v.n)
entity_flipToEntity(v.n, me)
watch(2)
entity_animate(me, "touchNaija")
watch(1)
local ompo = getEntity("Ompo")
entity_msg(ompo, "fade")
playSfx("13Touch")
while entity_isAnimating(me) do
watch(FRAME_TIME)
end
setNaijaHeadTexture("Blink")
watch(1)
vision("EnergyTemple", 4)
stopMusic()
fade2(1, 0.1, 1, 1, 1)
learnSong(SONG_ENERGYFORM)
changeForm(FORM_ENERGY)
setCanChangeForm(false)
local sn = getNode("FIRSTVISIONSTART")
entity_setPosition(v.n, node_x(sn), node_y(sn))
entity_fh(v.n)
fade2(0, 2, 1, 1, 1)
overrideZoom(0)
emote(EMOTE_NAIJAUGH)
setInvincibleOnNested(false)
avatar_setCanDie(false)
local cn = getNode("FIRSTVISIONEXIT")
local c = 0
while not node_isEntityIn(cn, v.n) do
wait(FRAME_TIME)
if entity_getHealth(v.n) <= 1 then
entity_heal(v.n, 1)
c = c + 1
end
if c > 3 then
break
end
end
entity_heal(v.n, 100)
fade2(1, 0.5, 1, 1, 1)
watch(0.5)
entity_heal(v.n, 100)
setCanChangeForm(true)
changeForm(FORM_NORMAL)
unlearnSong(SONG_ENERGYFORM)
setInvincibleOnNested(true)
local n13 = getNode("NAIJA_13")
entity_setPosition(v.n, node_x(n13), node_y(n13))
entity_rotate(v.n, 0)
entity_flipToEntity(v.n, me)
entity_idle(v.n)
entity_offset(v.n, 0, 0)
watch(1)
entity_heal(v.n, 100)
avatar_setCanDie(true)
fade2(0, 0.5, 1, 1, 1)
vision("EnergyTemple", 4)
fade2(1, 0.5, 1, 1, 1)
watch(0.5)
fade2(0, 5, 1, 1, 1)
watch(5)
entity_alpha(me, 0.01, 3)
v.over = true
entity_setPosition(me, entity_x(me)+50, entity_y(me)-50, 5, 0, 0, 1)
setMusicToPlay("OpenWaters")
playMusic("OpenWaters")
watch(2)
entity_setInvincible(v.n, false)
entity_rotate(me, -90, 2, 0, 0, 1)
playSfx("mia-sillygirl")
watch(1)
setNaijaHeadTexture("")
entity_animate(me, "trail")
local nx, ny = node_getPosition(getNode("13LEAVE"))
entity_setPosition(me, nx, ny, 8, 0, 0, 1)
entity_setCullRadius(me, 4000)
watch(0.5)
watch(2)
emote(EMOTE_NAIJASADSIGH)
watch(2)
voice("naija_vision_mainarea")
setBeacon(BEACON_SONGCAVE, true, 128.578, 159.092, 0.5, 1, 1)
beaconEffect(BEACON_SONGCAVE)
setCutscene(0,0)
v.is = false
--entity_setState(me, STATE_TRANS, 2)
end
end
end
function enterState(me)
end
function exitState(me)
end
function msg(me, msg)
if msg == "firstvision" then
v.doFirstVision = true
end
end