mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 22:35:45 +00:00
428 lines
12 KiB
Lua
428 lines
12 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- N A U T I L U S P R I M E!!
|
||
|
-- ================================================================================================
|
||
|
|
||
|
local STATE_ATTACKPREP = 1000
|
||
|
local STATE_ATTACK = 1001
|
||
|
local STATE_STARTDELAY = 1002
|
||
|
local STATE_GIVEBIRTH = 1003
|
||
|
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- L O C A L V A R I A B L E S
|
||
|
-- ================================================================================================
|
||
|
|
||
|
v.lungeDelay = 0
|
||
|
v.fireDelay = 0
|
||
|
|
||
|
v.tentacles = 0
|
||
|
v.eye = 0
|
||
|
v.shell = 0
|
||
|
|
||
|
v.bigFireDelay = 3
|
||
|
v.shotsFired = 0
|
||
|
v.startx, v.starty = 0,0
|
||
|
v.leaveArea = 0
|
||
|
v.leaveDelay = 0
|
||
|
v.birthDelay = 2
|
||
|
|
||
|
v.beserk = false
|
||
|
|
||
|
v.spawned = nil
|
||
|
v.n = 0
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- FUNCTIONS
|
||
|
-- ================================================================================================
|
||
|
|
||
|
function init(me)
|
||
|
v.spawned = {}
|
||
|
|
||
|
-- health 40
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"", -- texture
|
||
|
40, -- health
|
||
|
1, -- manaballamount
|
||
|
1, -- exp
|
||
|
1, -- money
|
||
|
180, -- collideRadius (only used if hit entities is on)
|
||
|
STATE_IDLE, -- initState
|
||
|
90, -- sprite width
|
||
|
90, -- sprite height
|
||
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
6000, -- updateCull -1: disabled, default: 4000
|
||
|
1
|
||
|
)
|
||
|
|
||
|
v.startx = entity_x(me)
|
||
|
v.starty = entity_y(me)
|
||
|
|
||
|
entity_setCull(me, false)
|
||
|
entity_initSkeletal(me, "NautilusPrime")
|
||
|
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "NautilusPrimeExplode")
|
||
|
|
||
|
entity_setDropChance(me, 75, 2)
|
||
|
|
||
|
entity_generateCollisionMask(me)
|
||
|
--entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
|
||
|
v.tentacles = entity_getBoneByName(me, "Tentacles")
|
||
|
v.eye = entity_getBoneByName(me, "Eye")
|
||
|
v.shell = entity_getBoneByName(me, "Shell")
|
||
|
bone_setSegs(v.tentacles, 32, 32, 0.1, 0.1, 0.01, 0.1, 6, 1)
|
||
|
|
||
|
v.lungeDelay = 1.0 -- prevent the nautilus from attacking right away
|
||
|
v.leaveArea = getNode("NAUTILUSPRIME_LEAVEAREA")
|
||
|
|
||
|
bone_alpha(v.eye, 0)
|
||
|
entity_setTargetPriority(me, 1)
|
||
|
|
||
|
entity_setTargetRange(me, 300)
|
||
|
|
||
|
entity_setBounceType(me, BOUNCE_REAL)
|
||
|
entity_setDeathScene(me, true)
|
||
|
|
||
|
loadSound("NautilusPrime")
|
||
|
loadSound("BossDieSmall")
|
||
|
loadSound("BossDieBig")
|
||
|
|
||
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
end
|
||
|
|
||
|
local function wakeUp(me)
|
||
|
overrideZoom(0.5, 1)
|
||
|
playMusic("MiniBoss")
|
||
|
v.leaveDelay = 4
|
||
|
bone_alpha(v.eye, 1, 2)
|
||
|
entity_setState(me, STATE_STARTDELAY, 1.5)
|
||
|
entity_sound(me, "NautilusPrime", 800)
|
||
|
emote(EMOTE_NAIJAUGH)
|
||
|
end
|
||
|
|
||
|
v.seen = false
|
||
|
function update(me, dt)
|
||
|
entity_handleShotCollisionsSkeletal(me)
|
||
|
|
||
|
--[[
|
||
|
if not v.seen and entity_isEntityInRange(me, getNaija(), 600) then
|
||
|
emote(EMOTE_NAIJAWOW)
|
||
|
v.seen = true
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
if entity_getHealth(me) < 15 and not v.beserk then
|
||
|
v.beserk = true
|
||
|
bone_setColor(v.shell, 1, 0.5, 0.5, 0.5)
|
||
|
end
|
||
|
if entity_hasTarget(me) then
|
||
|
v.n = getNaija()
|
||
|
if entity_touchAvatarDamage(me, 200, 1, 800) then
|
||
|
if not entity_isState(v.n, STATE_PUSH) then
|
||
|
local x, y = entity_getVectorToEntity(me, v.n)
|
||
|
x, y = vector_setLength(x, y, 1000)
|
||
|
entity_push(getNaija(), x, y, 0.5)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if entity_getState(me)==STATE_IDLE then
|
||
|
if not entity_hasTarget(me) then
|
||
|
entity_findTarget(me, 400)
|
||
|
if entity_hasTarget(me) then
|
||
|
wakeUp(me)
|
||
|
end
|
||
|
else
|
||
|
if v.leaveDelay > 0 then v.leaveDelay = v.leaveDelay - dt if v.leaveDelay < 0 then v.leaveDelay = 0 end end
|
||
|
if v.leaveDelay== 0 and not node_isEntityIn(v.leaveArea, getNaija()) then
|
||
|
updateMusic()
|
||
|
overrideZoom(0, 1)
|
||
|
bone_alpha(v.eye, 0)
|
||
|
entity_setPosition(me, node_x(v.leaveArea), node_y(v.leaveArea), 2)
|
||
|
entity_setTarget(me, 0)
|
||
|
entity_rotate(me, 0, 10)
|
||
|
entity_clearVel(me)
|
||
|
entity_heal(me, 10)
|
||
|
debugLog("nautilusPrime heals 10")
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if v.bigFireDelay > 0 then v.bigFireDelay = v.bigFireDelay - dt if v.bigFireDelay < 0 then v.bigFireDelay = 0 v.shotsFired = 0 v.fireDelay = 0 end end
|
||
|
if v.bigFireDelay == 0 then
|
||
|
if v.fireDelay > 0 then v.fireDelay = v.fireDelay - dt if v.fireDelay < 0 then v.fireDelay = 0 end end
|
||
|
|
||
|
if v.fireDelay == 0 then
|
||
|
local firex, firey = bone_getWorldPosition(v.tentacles)
|
||
|
local velx, vely = firex-entity_x(me), firey-entity_y(me)
|
||
|
local offx, offy = 0,0
|
||
|
|
||
|
local s = 0
|
||
|
if not v.beserk then
|
||
|
s = createShot("NautilusPrimeAngry", me, entity_getTarget(me), firex, firey)
|
||
|
v.fireDelay = 0.3
|
||
|
else
|
||
|
s = createShot("NautilusPrimeNormal", me, entity_getTarget(me), firex, firey)
|
||
|
v.fireDelay = 0.1
|
||
|
end
|
||
|
shot_setAimVector(s, velx, vely)
|
||
|
v.shotsFired = v.shotsFired + 1
|
||
|
end
|
||
|
local maxShots = 3
|
||
|
if v.beserk then
|
||
|
maxShots = 14
|
||
|
end
|
||
|
if v.shotsFired >= maxShots then
|
||
|
v.bigFireDelay = 4
|
||
|
v.shotsFired = 0
|
||
|
end
|
||
|
else
|
||
|
if v.lungeDelay > 0 then v.lungeDelay = v.lungeDelay - dt if v.lungeDelay < 0 then v.lungeDelay = 0 end end
|
||
|
end
|
||
|
|
||
|
if entity_isTargetInRange(me, 2000) then
|
||
|
if entity_isTargetInRange(me, 200) then
|
||
|
entity_moveTowardsTarget(me, dt, -500)
|
||
|
else
|
||
|
entity_moveTowardsTarget(me, dt, 1000)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local dist = 500
|
||
|
if v.beserk then
|
||
|
dist = 600
|
||
|
end
|
||
|
if entity_isTargetInRange(me, dist) then
|
||
|
if math.random(100) < 40 and v.lungeDelay == 0 and not(v.bigFireDelay == 0) then
|
||
|
entity_setState(me, STATE_ATTACKPREP, 0.5)
|
||
|
end
|
||
|
else
|
||
|
if v.birthDelay > 0 then
|
||
|
v.birthDelay = v.birthDelay - dt
|
||
|
if v.birthDelay < 0 then
|
||
|
v.birthDelay = 0
|
||
|
if node_getNumEntitiesIn(v.leaveArea, "Nautilus") < 12 then
|
||
|
entity_setState(me, STATE_GIVEBIRTH, 3)
|
||
|
end
|
||
|
v.birthDelay = 5
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
entity_doEntityAvoidance(me, dt, 128, 0.5);
|
||
|
entity_doCollisionAvoidance(me, dt, 15, 0.1);
|
||
|
end
|
||
|
end
|
||
|
entity_updateMovement(me, dt)
|
||
|
entity_clearTargetPoints(me)
|
||
|
entity_addTargetPoint(me, bone_getWorldPosition(v.tentacles))
|
||
|
--entity_setEnergyShotTargetPosition(me, bone_getWorldPosition(v.tentacles))
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_getState(me)==STATE_IDLE then
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
if v.beserk then
|
||
|
entity_setMaxSpeed(me, 600)
|
||
|
else
|
||
|
if entity_getHealth(me) < 20 then
|
||
|
entity_setMaxSpeed(me, 400)
|
||
|
else
|
||
|
entity_setMaxSpeed(me, 200)
|
||
|
end
|
||
|
end
|
||
|
elseif entity_getState(me)==STATE_ATTACKPREP then
|
||
|
entity_setMaxSpeed(me, 0)
|
||
|
entity_doGlint(me, "Glint", BLEND_ADD)
|
||
|
elseif entity_isState(me, STATE_STARTDELAY) then
|
||
|
elseif entity_isState(me, STATE_GIVEBIRTH) then
|
||
|
entity_animate(me, "birth", LOOP_INF)
|
||
|
entity_rotate(0, 2)
|
||
|
debugLog("giving birth!")
|
||
|
bone_scale(v.eye, 1, 0.7, 0.6)
|
||
|
entity_offset(me, -20, 0, 1.0, LOOP_INF, 1)
|
||
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||
|
--[[
|
||
|
n = getNaija()
|
||
|
entity_clearVel(v.n)
|
||
|
entity_idle(v.n)
|
||
|
entity_offset(me, 5, 0, 0.3, -1, 1)
|
||
|
clearShots()
|
||
|
entity_setInvincible(v.n, true)
|
||
|
cam_toEntity(me)
|
||
|
entity_setStateTime(me,4)
|
||
|
]]--
|
||
|
clearShots()
|
||
|
entity_stopInterpolating(me)
|
||
|
entity_setStateTime(me, 99)
|
||
|
fadeOutMusic(6)
|
||
|
entity_idle(v.n)
|
||
|
entity_setInvincible(v.n, true)
|
||
|
cam_toEntity(me)
|
||
|
entity_offset(me, 0, 0)
|
||
|
entity_offset(me, 10, 0, 0.1, -1, 1)
|
||
|
local e = getFirstEntity()
|
||
|
while e ~= 0 do
|
||
|
if node_isEntityIn(v.leaveArea, e) and entity_isName(e, "nautilus") then
|
||
|
entity_damage(e, me, 99)
|
||
|
watch(0.2)
|
||
|
end
|
||
|
e = getNextEntity()
|
||
|
end
|
||
|
watch(1)
|
||
|
playSfx("BossDieSmall")
|
||
|
spawnParticleEffect("TinyRedExplode", entity_x(me), entity_y(me))
|
||
|
fade(1, 0.2, 1, 1, 1)
|
||
|
watch(0.2)
|
||
|
fade(0, 0.5, 1, 1, 1)
|
||
|
watch(0.5)
|
||
|
|
||
|
watch(1)
|
||
|
playSfx("BossDieSmall")
|
||
|
spawnParticleEffect("TinyRedExplode", entity_x(me), entity_y(me))
|
||
|
fade(1, 0.2, 1, 1, 1)
|
||
|
watch(0.2)
|
||
|
fade(0, 0.5, 1, 1, 1)
|
||
|
watch(0.5)
|
||
|
playSfx("BossDieSmall")
|
||
|
spawnParticleEffect("TinyRedExplode", entity_x(me), entity_y(me))
|
||
|
fade(1, 0.2, 1, 1, 1)
|
||
|
watch(0.2)
|
||
|
fade(0, 0.5, 1, 1, 1)
|
||
|
watch(0.5)
|
||
|
entity_offset(me, 0, 0)
|
||
|
entity_offset(me, 20, 0, 0.05, -1, 1)
|
||
|
playSfx("BossDieBig")
|
||
|
spawnParticleEffect("TinyRedExplode", entity_x(me), entity_y(me))
|
||
|
fade(1, 1, 1, 1, 1)
|
||
|
watch(1.2)
|
||
|
fade(0, 0.5, 1, 1, 1)
|
||
|
|
||
|
|
||
|
|
||
|
cam_toEntity(v.n)
|
||
|
entity_setInvincible(v.n, false)
|
||
|
|
||
|
pickupGem("Boss-Nautilus")
|
||
|
|
||
|
overrideZoom(0, 1)
|
||
|
entity_setStateTime(me, 0.1)
|
||
|
entity_setState(me, STATE_DEAD, -1, 1)
|
||
|
|
||
|
elseif entity_isState(me, STATE_DEAD) then
|
||
|
v.n = getNaija()
|
||
|
overrideZoom(0,1)
|
||
|
updateMusic()
|
||
|
cam_toEntity(v.n)
|
||
|
entity_setInvincible(v.n, false)
|
||
|
elseif entity_getState(me)==STATE_ATTACK then
|
||
|
v.lungeDelay = 2.0
|
||
|
if v.beserk then
|
||
|
entity_setMaxSpeed(me, 1000)
|
||
|
else
|
||
|
entity_setMaxSpeed(me, 1200)
|
||
|
end
|
||
|
entity_moveTowardsTarget(me, 1000, 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function spawnNautilus(me, x, y)
|
||
|
local ent = createEntity("Nautilus", "", entity_x(me)+x, entity_y(me)+y)
|
||
|
entity_scale(ent, 0, 0)
|
||
|
entity_scale(ent, 1, 1, 2.5)
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_getState(me)==STATE_ATTACKPREP then
|
||
|
if not v.beserk then
|
||
|
entity_setState(me, STATE_ATTACK, 2.5)
|
||
|
else
|
||
|
entity_setState(me, STATE_ATTACK, 3)
|
||
|
end
|
||
|
elseif entity_isState(me, STATE_GIVEBIRTH) then
|
||
|
local out = 100
|
||
|
spawnNautilus(me, -out, 0)
|
||
|
spawnNautilus(me, out, 0)
|
||
|
spawnNautilus(me, 0, -out)
|
||
|
spawnNautilus(me, 0, out)
|
||
|
|
||
|
|
||
|
bone_scale(v.eye, 1, 1, 1)
|
||
|
entity_offset(me, -5, 0, 0.5, -1, 1)
|
||
|
v.birthDelay = 10 + math.random(5)
|
||
|
entity_rotate(me, 360 + entity_getRotation(me), 4, LOOP_INF)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_getState(me)==STATE_ATTACK then
|
||
|
--entity_disableMotionBlur(me)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_isState(me, STATE_STARTDELAY) then
|
||
|
v.lungeDelay = 0
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
--entity_rotate(me, 0)
|
||
|
entity_rotate(me, 360 + entity_getRotation(me), 4, LOOP_INF)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
if entity_isState(me, STATE_ATTACK) then
|
||
|
entity_sound(me, "BigRockHit", 900+math.random(200))
|
||
|
local cx, cy = getLastCollidePosition()
|
||
|
spawnParticleEffect("Dirt", cx, cy)
|
||
|
shakeCamera(5, 0.5)
|
||
|
if entity_isEntityInRange(me, getNaija(), 400) then
|
||
|
avatar_fallOffWall()
|
||
|
end
|
||
|
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if damageType == DT_CRUSH then
|
||
|
return true
|
||
|
end
|
||
|
if bone ~= 0 and bone_isName(bone, "Tentacles") then
|
||
|
if not entity_hasTarget(me) then
|
||
|
entity_findTarget(me, 2000)
|
||
|
if entity_hasTarget(me) then
|
||
|
wakeUp(me)
|
||
|
end
|
||
|
end
|
||
|
if entity_getHealth(me)-dmg <= 0 then
|
||
|
entity_sound(me, "NautilusPrime", 500)
|
||
|
else
|
||
|
entity_sound(me, "NautilusPrime", 1100+math.random(100))
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
playNoEffect()
|
||
|
return false
|
||
|
end
|