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Aquaria/BBGE/StateMachine.h

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _statemachine_
#define _statemachine_
#include "Base.h"
class StateMachine
{
public:
StateMachine ();
virtual ~StateMachine() {}
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void setState(int state, float time = -1, bool force = false);
void stopState(int state);
bool isState(int state);
int getState();
int getPrevState();
int getEnqueuedState() { return enqueuedState; }
float getStateTime();
void setStateTime(float t);
float getStateCounter();
enum
{
STATE_NONE = -1
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};
virtual bool canSetState(int state);
protected:
void perform(int state, float time = -1);
virtual void onEnterState(int state);
virtual void onExitState(int state);
int currentState, nextState, prevState, enqueuedState;
float stateTime, enqueuedTime, stateExtraDT;
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void onUpdate (float dt);
void resetStateCounter()
{ stateCounter = 0; }
private:
float stateCounter;
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};
#endif