mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 06:29:31 +00:00
289 lines
6.7 KiB
Lua
289 lines
6.7 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.energyGod = 0
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v.naija = 0
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v.noteSung1 = 0
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v.noteSung2 = 0
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v.noteSung3 = 0
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v.foundSong = false
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v.songDelay = 0
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v.singDelay = 8
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v.maxSingDelay = 10
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v.running = false
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-- SEE ENERGYTEMPLE_FIRSTSLOT
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local function singSong(me)
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local node = getNode("SONGMOUTH")
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spawnParticleEffect("EnergyGodSong", node_x(node), node_y(node))
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playSfx("EnergyGodSong")
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end
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function init(me)
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loadSound("EnergyGodSong")
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v.naija = getNaija()
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if isFlag(FLAG_ENERGYGODENCOUNTER, 3) then
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local templeStatue = getEntity("TempleStatue")
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entity_setState(templeStatue, STATE_BROKEN)
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local door = node_getNearestEntity(getNode("STATUEEXITDOOR"), "energydoor")
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entity_setState(door, STATE_OPENED)
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end
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loadSound("CrumbleFall")
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if isFlag(FLAG_ENERGYGODENCOUNTER, 1) then
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local pn = getNode("SONGMOUTH")
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local ent = createEntity("EnergyGodSpirit", "", node_x(pn), node_y(pn))
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fadeOutMusic(1)
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end
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--debugLog(string.format("%d flag is %d", FLAG_ENERGYGODENCOUNTER, getFlag(FLAG_ENERGYGODENCOUNTER)))
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--[[
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if getFlag(FLAG_ENERGYGODENCOUNTER) > 0 then
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debugLog("setting door... closed")
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energyDoor = node_getNearestEntity(me, "EnergyDoor")
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if energyDoor ~= 0 then
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entity_setState(energyDoor, STATE_CLOSED)
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else
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debugLog("Could not find door")
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end
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else
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debugLog("FLAG NOT SET")
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end
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]]--
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--[[
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i = 0
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while (i < 100) do
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debugLog("BLAH")
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i = i + 1
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end
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]]--
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--[[
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v.energyGod = getEntity("EnergyGod")
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FLAG_ENERGYGODENCOUNTER
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if getStory() >= 5.1 then
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entity_delete(v.energyGod)
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v.energyGod = 0
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end
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]]--
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end
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local function transformScene(me)
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setCutscene(1,1)
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setFlag(FLAG_ENERGYGODENCOUNTER, 3)
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local camNode = getNode("ENERGYGODCAM")
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local particleNode = getNode("ENERGYGODPARTICLES")
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local particleNode2 = getNode("ENERGYGODPARTICLES2")
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entity_swimToNode(v.naija, me)
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entity_watchForPath(v.naija)
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entity_flipToNode(v.naija, camNode)
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entity_idle(v.naija)
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entity_clearVel(v.naija)
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watch(0.5)
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cam_toNode(camNode)
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local templeStatue = getEntity("TempleStatue")
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entity_setState(templeStatue, STATE_BREAK)
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playSfx("CrumbleFall")
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local crumbleNode = getNode("CRUMBLEPARTICLES")
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spawnParticleEffect("EnergyGodStatueCrumble", node_x(crumbleNode), node_y(crumbleNode))
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watch(2.3)
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esetv(v.naija, EV_LOOKAT, 0)
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playSfx("RockHit-Big")
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shakeCamera(8, 2)
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spawnParticleEffect("EnergyGodStatueDust", node_x(particleNode), node_y(particleNode))
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entity_animate(v.naija, "look-45", LOOP_INF, LAYER_HEAD)
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cam_toNode(getNode("ENERGYGODPARTICLESCAM"))
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while entity_isAnimating(templeStatue) do
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watch(FRAME_TIME)
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end
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watch(2)
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setSceneColor(1, 0.6, 0.5, 4)
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spawnParticleEffect("EnergyGodEnergy", node_x(particleNode), node_y(particleNode))
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watch(2)
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spawnParticleEffect("EnergyGodSend", node_x(particleNode2), node_y(particleNode2))
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watch(0.5)
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voice("EnergyGodTransfer")
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entity_animate(v.naija, "checkoutEnergy")
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watch(1.5)
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watch(0.5)
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cam_toEntity(v.naija)
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setNaijaHeadTexture("Pain")
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entity_idle(v.naija)
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playSfx("NaijaZapped")
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setSceneColor(1, 0.5, 0.5, 1)
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entity_animate(v.naija, "energyStruggle", LOOP_INF)
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spawnParticleEffect("EnergyGodTransfer", entity_x(v.naija), entity_y(v.naija))
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watch(3.5)
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entity_animate(v.naija, "energyStruggle2", LOOP_INF)
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watch(1.0)
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learnSong(SONG_ENERGYFORM)
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changeForm(FORM_ENERGY)
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setSceneColor(1, 1, 1, 10)
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entity_idle(v.naija)
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playMusic("archaic")
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voice("NAIJA_ENERGYFORM")
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watch(2)
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entity_animate(v.naija, "checkoutEnergy")
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while entity_isAnimating(v.naija) do
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watch(FRAME_TIME)
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end
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watch(0.5)
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setCutscene(0)
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esetv(v.naija, EV_LOOKAT, 1)
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setControlHint(getStringBank(37), 0, 0, 0, 10, "", SONG_ENERGYFORM)
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local door = node_getNearestEntity(getNode("STATUEEXITDOOR"), "EnergyDoor")
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entity_setState(door, STATE_OPEN)
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end
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function songNote(me, songNote)
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if isFlag(FLAG_ENERGYGODENCOUNTER, 2) then
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v.noteSung1 = v.noteSung2
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v.noteSung2 = v.noteSung3
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v.noteSung3 = songNote
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v.songDelay = 0
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if v.noteSung1 == 7 and v.noteSung2 == 6 and v.noteSung3 == 5 then
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v.foundSong = true
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v.songDelay = 1.2
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end
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end
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end
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function update(me, dt)
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if v.running then return end
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v.running = true
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if isFlag(FLAG_ENERGYGODENCOUNTER, 0) then
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if node_isEntityIn(me, v.naija) then
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local dc = getNode("ENERGYDOORCAM")
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local energyDoor = node_getNearestEntity(dc, "EnergyDoor")
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if energyDoor ~= 0 then
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entity_setState(energyDoor, STATE_CLOSE)
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end
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entity_idle(v.naija)
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entity_clearVel(v.naija)
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cam_toNode(getNode("ENERGYDOORCAM"))
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watch(1)
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emote(EMOTE_NAIJAUGH)
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watch(2.1)
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cam_toNode(getNode("ENERGYGODCAM"))
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entity_flipToNode(v.naija, getNode("ENERGYGODCAM"))
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fadeOutMusic(5)
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watch(2)
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--[[
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local sn = getNode("ENERGYSPIRIT")
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spawnParticleEffect("EnergySpirit", node_x(sn), node_y(sn))
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]]--
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--entity_sound(v.naija, "EnergyGodSong")
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--singSong(me)
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local pn = getNode("SONGMOUTH")
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local ent = createEntity("EnergyGodSpirit", "", node_x(pn), node_y(pn))
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emote(EMOTE_NAIJAWOW)
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watch(1)
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emote(EMOTE_NAIJAWOW)
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watch(1)
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--[[
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v.singDelay = v.maxSingDelay
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]]--
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cam_toEntity(v.naija)
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setFlag(FLAG_ENERGYGODENCOUNTER, 1)
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end
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elseif isFlag(FLAG_ENERGYGODENCOUNTER, 2) then
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if node_isEntityInRange(me, v.naija, 1000) then
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if v.singDelay > 0 then
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v.singDelay = v.singDelay - dt
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if v.singDelay < 0 then
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v.singDelay = v.maxSingDelay
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singSong(me)
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end
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end
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end
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if v.songDelay > 0 then
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v.songDelay = v.songDelay - dt
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if v.songDelay < 0 then
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v.songDelay = 0
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transformScene(me)
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end
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end
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end
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v.running = false
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end
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function activate(me)
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entity_idle(v.naija)
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entity_clearVel(v.naija)
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cam_toNode(getNode("ENERGYGODCAM"))
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entity_flipToNode(v.naija, getNode("ENERGYGODCAM"))
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v.singDelay = v.maxSingDelay
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watch(2)
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singSong(me)
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v.singDelay = v.maxSingDelay
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watch(3)
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cam_toEntity(v.naija)
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end
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