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Aquaria/game_scripts/scripts/maps/node_secret03.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
--function bASDFASDF () ()A {}}A SDFASJDF end end end
v.n = 0
v.mia = 0
v.baby = 0
v.done = false
function init(me)
v.n = getNaija()
v.mia = getEntity("MiaGhost")
v.baby = getEntity("NaijaChildGhost")
entity_fh(v.mia)
entity_alpha(v.mia, 0)
entity_alpha(v.baby, 0)
fade2(0, 1)
end
function update(me, dt)
if not v.done and isFlag(FLAG_SECRET03, 0) then
if node_isEntityIn(me, v.n) then
v.done = true
setFlag(FLAG_SECRET03, 1)
foundLostMemory()
changeForm(FORM_NORMAL)
entity_idle(v.n)
cam_toEntity(v.mia)
setSceneColor(0.5, 0.5, 1, 2)
watch(2)
fade2(1, 2, 1, 1, 1)
watch(2)
loadMap("Secret03", "INSIDE")
end
end
end