mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 22:59:19 +00:00
582 lines
14 KiB
Lua
582 lines
14 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.delay = 0
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local STATE_ATTACK1 = 1000
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local STATE_ATTACK2 = 1003
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local STATE_ATTACK2LOOP = 1004
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v.bone_head = 0
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v.bone_spawn = 0
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v.bone_hand = 0
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v.bone_mask = 0
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v.hits = 64 * 1.5
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v.fireDelay = 0
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v.takeDamage = true
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v.suck = false
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v.pat = 0
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v.node_creatorcutscene = 0
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "CreatorForm1")
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--entity_setAllDamageTargets(me, false)
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entity_generateCollisionMask(me)
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entity_setState(me, STATE_WAITFORCUTSCENE)
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v.bone_head = entity_getBoneByName(me, "Head")
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v.bone_spawn = entity_getBoneByName(me, "Spawn")
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v.bone_hand = entity_getBoneByName(me, "Hand")
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v.bone_mask = entity_getBoneByName(me, "Mask")
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bone_alpha(v.bone_spawn, 0.01)
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entity_setCullRadius(me, 600)
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entity_setDamageTarget(me, DT_AVATAR_PET, false)
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loadSound("hellbeast-suck")
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loadSound("mia-appear")
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--entity_setHealth(me, 60)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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v.node_creatorcutscene = getNode("CREATORCUTSCENE")
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end
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local function getDelayTime()
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if v.hits > 48 then
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return 6
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elseif v.hits > 32 then
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return 3
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else
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return 0
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end
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end
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function update(me, dt)
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if not entity_isState(me, STATE_CUTSCENE) and not entity_isState(me, STATE_WAITFORCUTSCENE) then
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overrideZoom(0.5, 1)
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end
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if entity_isState(me, STATE_TRANSITION) and v.suck then
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local bx, by = bone_getWorldPosition(v.bone_head)
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entity_pullEntities(me, bx, by, 1000, 1700, dt)
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entity_clearVel(getLi())
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end
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if entity_isState(me, STATE_WAITFORCUTSCENE) then
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if node_isEntityIn(v.node_creatorcutscene, v.n) then
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entity_setState(me, STATE_CUTSCENE)
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end
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end
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if not entity_isState(me, STATE_WAITFORCUTSCENE) then
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entity_handleShotCollisionsSkeletal(me)
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local bone = entity_collideSkeletalVsCircle(me, v.n)
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--[[
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if avatar_isBursting() and bone ~= 0 and entity_setBoneLock(v.n, me, bone) then
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else
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if bone ~= 0 and entity_getBoneLockEntity(v.n) ~= me then
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entity_push(v.n, -500, 0, 1)
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entity_damage(v.n, me, 1)
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end
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end
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]]--
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if bone ~= 0 then
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entity_push(v.n, -500, 0, 1)
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entity_damage(v.n, me, 0.5)
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end
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end
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local hx, hy = bone_getWorldPosition(v.bone_head)
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entity_setLookAtPoint(me, hx, hy)
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if entity_isState(me, STATE_IDLE) then
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v.delay = v.delay + dt
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if v.delay > getDelayTime() then
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if v.pat < 3 then
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entity_setState(me, STATE_ATTACK1)
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else
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entity_setState(me, STATE_ATTACK2)
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v.pat = -1
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end
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end
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end
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if entity_isState(me, STATE_ATTACK2LOOP) then
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v.fireDelay = v.fireDelay + dt
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if v.fireDelay > 0.05 then
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local bx, by = bone_getWorldPosition(v.bone_spawn)
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local s = createShot("CreatorForm1", me, v.n, bx, by)
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local x = -1000
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local y = math.random(2000)-1000
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if chance(10) then
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x = entity_x(v.n) - bx
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y = entity_y(v.n) - by
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end
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shot_setAimVector(s, x, y)
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v.fireDelay = 0
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end
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end
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entity_clearTargetPoints(me)
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if not entity_isState(me, STATE_WAITFORCUTSCENE) then
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entity_addTargetPoint(me, hx, hy)
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end
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--entity_addTargetPoint(me, bone_getWorldPosition(bone_hand))
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end
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local function doIntroEnd(me)
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shakeCamera(2, 1)
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voiceInterupt("CreatorLast12")
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--Creator: Then you must die.
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watch(1)
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fade2(1,0,1,1,1)
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fade2(0,1,1,1,1)
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entity_animate(me, "all", 0, 1)
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watchForVoice()
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playMusic("Worship1")
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watch(1)
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cam_toEntity(v.n)
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setOverrideVoiceFader(-1)
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entity_setState(me, STATE_IDLE, -1, 1)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, true)
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setCutscene(0)
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end
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local function qws(me, t)
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local c = 0
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if t == -1 then
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--debugLog("WATCH FOR VOICE!!!")
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while isStreamingVoice() do
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watch(FRAME_TIME)
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-- old skip method
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--[[
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watch(FRAME_TIME, WATCH_QUIT)
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if isQuitFlag() then
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doIntroEnd(me)
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return true
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end
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]]--
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end
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else
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watch(t)
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--[[
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watch(t, WATCH_QUIT)
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if isQuitFlag() then
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doIntroEnd(me)
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return true
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end
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]]--
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end
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return false
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end
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v.intrans2 = false
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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v.delay = 0
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_ATTACK1) then
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entity_setStateTime(me, entity_animate(me, "spawn"))
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elseif entity_isState(me, STATE_ATTACK2) then
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voice("Laugh3")
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entity_setStateTime(me, entity_animate(me, "attack2"))
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elseif entity_isState(me, STATE_TRANSITION) then
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local nd = getNode("fallback")
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if not entity_isfh(v.n) then
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entity_fh(v.n)
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end
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local li = getLi()
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entity_setPosition(v.n, node_x(nd), node_y(nd), 1)
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entity_setPosition(li, node_x(nd), node_y(nd), 1)
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fadeOutMusic(6)
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--entity_setStateTime(me, entity_animate(me, "die"))
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local node = getNode("CREATORFORM1")
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entity_animate(me, "die")
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entity_setAllDamageTargets(me, false)
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if not(getForm() == FORM_NORMAL) then
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changeForm(FORM_NORMAL)
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end
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entity_idle(v.n)
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disableInput()
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entity_setInvincible(v.n, true)
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cam_toEntity(me)
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entity_setStateTime(me, 5)
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elseif entity_isState(me, STATE_TRANSITION2) then
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if not v.intrans2 then
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v.intrans2 = true
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v.n = getNaija()
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local nd = getNode("fallback")
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if not entity_isfh(v.n) then
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entity_fh(v.n)
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end
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playSfx("naijali1")
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local li = getLi()
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entity_setPosition(v.n, node_x(nd), node_y(nd))
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entity_setPosition(li, node_x(nd), node_y(nd))
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cam_toEntity(li)
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local bx, by = bone_getWorldPosition(v.bone_head)
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entity_setState(li, STATE_CLOSE, -1, 1)
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local ent = getFirstEntity()
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while ent ~= 0 do
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if (entity_getEntityType(ent) == ET_ENEMY) and ent ~= me then
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entity_damage(ent, me, 9999, DT_AVATAR_ENERGYBLAST)
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end
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ent = getNextEntity()
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end
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entity_setPosition(li, bx, by, 1)
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entity_scale(li, 0.5, 0.5, 4)
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entity_rotate(li, -8)
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entity_rotate(li, 8, 3, 0, 0, 1)
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watch(1)
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playSfx("mia-appear")
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spawnParticleEffect("tinyblueexplode", entity_x(li), entity_y(li))
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entity_delete(li)
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setLi(0)
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cam_toEntity(0)
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watch(1)
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cam_toEntity(getNaija())
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watch(1)
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playSfx("naijalow1")
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setFlag(FLAG_LI, 200)
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v.intrans2 = false
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end
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elseif entity_isState(me, STATE_ATTACK2LOOP) then
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entity_animate(me, "attack2loop", -1)
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entity_setStateTime(me, 8)
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shakeCamera(4, 8)
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elseif entity_isState(me, STATE_WAITFORCUTSCENE) then
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entity_animate(me, "idle", -1)
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entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
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elseif entity_isState(me, STATE_CUTSCENE) then
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if isNested() then return end
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setCutscene(1,1)
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if not (getForm()==FORM_NORMAL) then
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changeForm(FORM_NORMAL)
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end
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entity_swimToNode(v.n, v.node_creatorcutscene)
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while entity_isFollowingPath(v.n) do
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watch(FRAME_TIME)
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end
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setOverrideVoiceFader(1)
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fadeOutMusic(2)
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--overrideZoom(0.5, 0)
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overrideZoom(0.7, 10)
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local li = getLi()
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local lucienVol = 0.7
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local jennaVol = 0
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entity_flipToEntity(li, me)
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watch(1)
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voice("CreatorLast1")
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--He spoke, and his voice was forever burned into my memory
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--
in perfect detail
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if qws(me, -1) then return end
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entity_flipToEntity(li, me)
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cam_toNode(getNode("CONFRONT"))
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voice ("CreatorLast2", lucienVol)
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--Creator: Your darkness is mine, little one. Your life is mine. I created all that you have witnessed, and though you have struggled and fought, it is all for nothing.
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--This world is my canvas. I will paint upon it whatever I see fit, until I have completed my masterpiece.
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--You, little Naija, are flawed. But you come from one who is
perfection. You will be my companion, for the rest of eternity. You will have the honor of witnessing my final masterpiece.
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entity_animate(me, "point", 0, 1)
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if qws(me, 7) then return end
|
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entity_animate(me, "all", 0, 1)
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if qws(me, 5) then return end
|
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entity_animate(me, "slam", 0, 1)
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shakeCamera(2, 2)
|
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if qws(me, 5) then return end
|
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entity_animate(me, "all", 0, 1)
|
|||
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|
|||
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if qws(me, 11) then return end
|
|||
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--27 "you little naija are flawed"
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entity_animate(me, "point", 0, 1)
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|
|||
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if qws(me, 7) then return end
|
|||
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--35 "perfection"
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entity_animate(me, "all", 0, 1)
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if qws(me, 3) then return end
|
|||
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entity_animate(me, "point", 0, 1)
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|
|||
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--44 final masterpiece
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|||
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if qws(me, 7) then return end
|
|||
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entity_animate(me, "all", 0, 1)
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|||
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if qws(me, -1) then return end
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|||
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voice("CreatorLast3")
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--Naija: But I am a conscious being, with my own hopes and desires. I do not belong to you!
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if qws(me, -1) then return end
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|||
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|
|||
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voice("CreatorLast4", lucienVol)
|
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|
|||
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entity_animate(me, "slam", 0, 1)
|
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shakeCamera(2, 2)
|
|||
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if qws(me, 3) then return end
|
|||
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|
|||
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entity_animate(me, "slam", 0, 1)
|
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|
shakeCamera(2, 2)
|
|||
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|
|||
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if qws(me, 4) then return end
|
|||
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entity_animate(me, "all", 0, 1)
|
|||
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|
|||
|
--Creator: Yet it all sprang from MY mind. MY efforts, ungrateful one! Bow before me and worship your Creator.
|
|||
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if qws(me, -1) then return end
|
|||
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|
|||
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voice("CreatorLast5")
|
|||
|
--Naija: No! I will not. I have lived free. I have explored beyond
|
|||
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if qws(me, -1) then return end
|
|||
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|
|||
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voice("CreatorLast6", jennaVol)
|
|||
|
--Creator: You have been allowed to play in my world. Now your turn is over. You will love me, and nothing else.
|
|||
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entity_animate(me, "all", 0, 1)
|
|||
|
if qws(me, -1) then return end
|
|||
|
|
|||
|
voice("CreatorLast7")
|
|||
|
--Naija: But have you ever truly loved? Has anyone ever willfully loved you?
|
|||
|
if qws(me, -1) then return end
|
|||
|
|
|||
|
voice("CreatorLast8", lucienVol)
|
|||
|
--Creator: You love an aberration a foul symbol of chaos!
|
|||
|
entity_animate(me, "slam", 0, 1)
|
|||
|
shakeCamera(2, 2)
|
|||
|
watch(2)
|
|||
|
|
|||
|
entity_animate(me, "point", 0, 1)
|
|||
|
|
|||
|
if qws(me, -1) then return end
|
|||
|
|
|||
|
voice("CreatorLast9")
|
|||
|
--Naija: Why does such a small creature frighten you so? Perhaps you are not as powerful as you claim
perhaps
you can only control what lies in the waters.
|
|||
|
if qws(me, -1) then return end
|
|||
|
|
|||
|
voice("CreatorLast10")
|
|||
|
--Creator: Fool! I am a GOD.
|
|||
|
entity_animate(me, "anger", -1, 1)
|
|||
|
shakeCamera(2, 3.5)
|
|||
|
watch(3.27)
|
|||
|
fade2(1,0,1,1,1)
|
|||
|
fade2(0,1,1,1,1)
|
|||
|
--entity_animate(me, "slam", 0, 1)
|
|||
|
shakeCamera(10, 2)
|
|||
|
if qws(me, -1) then return end
|
|||
|
|
|||
|
entity_animate(me, "down", -1, 1)
|
|||
|
|
|||
|
|
|||
|
voice("CreatorLast11")
|
|||
|
--Naija: Perhaps you dream to be
but I will never worship you.
|
|||
|
if qws(me, -1) then return end
|
|||
|
|
|||
|
watch(1)
|
|||
|
|
|||
|
doIntroEnd(me)
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
function exitState(me)
|
|||
|
if entity_isState(me, STATE_ATTACK1) then
|
|||
|
v.pat = v.pat + 1
|
|||
|
entity_setState(me, STATE_IDLE)
|
|||
|
elseif entity_isState(me, STATE_ATTACK2) then
|
|||
|
entity_setState(me, STATE_ATTACK2LOOP)
|
|||
|
elseif entity_isState(me, STATE_ATTACK2LOOP) then
|
|||
|
v.pat = v.pat + 1
|
|||
|
entity_setState(me, STATE_IDLE)
|
|||
|
elseif entity_isState(me, STATE_TRANSITION) then
|
|||
|
entity_setState(me, STATE_TRANSITION2, 3)
|
|||
|
elseif entity_isState(me, STATE_TRANSITION2) then
|
|||
|
local ent = createEntity("CreatorForm2", "", entity_getPosition(me))
|
|||
|
entity_alpha(me, 0, 0.5)
|
|||
|
entity_alpha(ent, 0)
|
|||
|
entity_alpha(ent, 1, 0.5)
|
|||
|
entity_setState(me, STATE_WAIT, 2)
|
|||
|
elseif entity_isState(me, STATE_WAIT) then
|
|||
|
enableInput()
|
|||
|
entity_setInvincible(v.n, false)
|
|||
|
cam_toEntity(v.n)
|
|||
|
entity_delete(me)
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
function damage(me, attacker, bone, damageType, dmg)
|
|||
|
if entity_isState(me, STATE_TRANSITION) or v.takeDamage == false or entity_isState(me, STATE_TRANSITION2) or entity_isState(me, STATE_WAIT) then
|
|||
|
return false
|
|||
|
end
|
|||
|
if entity_isState(me, STATE_CUTSCENE) or entity_isState(me, STATE_WAITFORCUTSCENE) then
|
|||
|
return false
|
|||
|
end
|
|||
|
if damageType == DT_AVATAR_DUALFORMNAIJA then
|
|||
|
v.hits = v.hits - dmg
|
|||
|
bone_damageFlash(v.bone_head)
|
|||
|
bone_damageFlash(v.bone_mask)
|
|||
|
return false
|
|||
|
end
|
|||
|
if bone == v.bone_mask or bone == v.bone_head then
|
|||
|
v.hits = v.hits - dmg
|
|||
|
bone_damageFlash(bone)
|
|||
|
--return true
|
|||
|
if v.hits <= 0 then
|
|||
|
entity_setState(me, STATE_TRANSITION)
|
|||
|
end
|
|||
|
end
|
|||
|
return false
|
|||
|
end
|
|||
|
|
|||
|
function animationKey(me, key)
|
|||
|
if entity_isState(me, STATE_ATTACK1) and key == 3 then
|
|||
|
local sx, sy = bone_getWorldPosition(v.bone_spawn)
|
|||
|
--[[
|
|||
|
local r = math.random(6)
|
|||
|
local ent
|
|||
|
if r == 1 then
|
|||
|
ent = createEntity("Mutilus", "", sx, sy)
|
|||
|
elseif r == 2 then
|
|||
|
for i=1,3,1 do
|
|||
|
ent = createEntity("EvilJelly", "", sx, sy)
|
|||
|
end
|
|||
|
elseif r == 3 then
|
|||
|
ent = createEntity("AbyssOctopus", "", sx, sy)
|
|||
|
elseif r == 4 then
|
|||
|
ent = createEntity("AnglerFish", "", sx, sy)
|
|||
|
elseif r == 5 then
|
|||
|
ent = createEntity("SpiderCrab", "", sx, sy)
|
|||
|
else
|
|||
|
for i=1,3,1 do
|
|||
|
ent = createEntity("Moneye", "", sx, sy)
|
|||
|
end
|
|||
|
end
|
|||
|
]]--
|
|||
|
|
|||
|
local r = math.random(2)
|
|||
|
local ent
|
|||
|
if r == 1 then
|
|||
|
ent = createEntity("Mutilus", "", sx, sy)
|
|||
|
elseif r == 2 then
|
|||
|
for i=1,3,1 do
|
|||
|
ent = createEntity("EvilJelly", "", sx, sy)
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
local sx, sy = entity_getScale(ent)
|
|||
|
entity_scale(ent, 0, 0)
|
|||
|
entity_scale(ent, sx, sy, 0.5)
|
|||
|
elseif entity_isState(me, STATE_TRANSITION) and key == 7 then
|
|||
|
v.suck = true
|
|||
|
playSfx("hellbeast-suck")
|
|||
|
local nd = getNode("fallback")
|
|||
|
entity_setPosition(v.n, node_x(nd), node_y(nd), 1)
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
function hitSurface(me)
|
|||
|
end
|
|||
|
|
|||
|
function songNote(me, note)
|
|||
|
end
|
|||
|
|
|||
|
function songNoteDone(me, note)
|
|||
|
end
|
|||
|
|
|||
|
function song(me, song)
|
|||
|
end
|
|||
|
|
|||
|
function activate(me)
|
|||
|
end
|
|||
|
|