mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 22:59:19 +00:00
355 lines
8.2 KiB
Lua
355 lines
8.2 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
local STATE_FIREPREP = 1000
|
||
|
local STATE_BEAMPREP = 1001
|
||
|
local STATE_BEAMFIRE = 1002
|
||
|
|
||
|
v.n = 0
|
||
|
v.head = 0
|
||
|
v.mergog = 0
|
||
|
|
||
|
v.shot_bones = nil
|
||
|
|
||
|
v.shot = 1
|
||
|
|
||
|
v.attackDelay = 0
|
||
|
v.attackDelayMax = 8
|
||
|
|
||
|
v.shotDelay = 0
|
||
|
v.shotDelayMax = 0.02
|
||
|
|
||
|
v.firePos = 0
|
||
|
|
||
|
v.beam = 0
|
||
|
v.pokeTimer = 0
|
||
|
|
||
|
function init(me)
|
||
|
v.shot_bones = {0,0,0,0,0}
|
||
|
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"Mergog/Mergog", -- texture
|
||
|
14, -- health
|
||
|
1, -- manaballamount
|
||
|
1, -- exp
|
||
|
1, -- money
|
||
|
128, -- collideRadius (only used if hit entities is on)
|
||
|
STATE_IDLE, -- initState
|
||
|
256, -- sprite width
|
||
|
256, -- sprite height
|
||
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
1800 -- updateCull -1: disabled, default: 4000
|
||
|
)
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "")
|
||
|
entity_setDeathSound(me, "")
|
||
|
|
||
|
entity_initSkeletal(me, "Mergog")
|
||
|
entity_generateCollisionMask(me)
|
||
|
entity_scale(me, 1.2, 1.2)
|
||
|
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
|
||
|
entity_setCullRadius(me, 640) -- Skeletal sprites ain't got auto cull yet (says Alec)
|
||
|
|
||
|
entity_setState(me, STATE_PREP, -1, 1)
|
||
|
|
||
|
entity_setHealth(me, 100)
|
||
|
--entity_setHealth(me, 5)
|
||
|
|
||
|
v.head = entity_getBoneByName(me, "Head")
|
||
|
v.mergog = entity_getBoneByName(me, "Mergog")
|
||
|
|
||
|
for i=1,5 do
|
||
|
v.shot_bones[i] = entity_getBoneByIdx(me, 9+i)
|
||
|
end
|
||
|
|
||
|
entity_setMaxSpeed(me, 1200)
|
||
|
|
||
|
entity_setDeathScene(me, true)
|
||
|
|
||
|
loadSound("BossDieSmall")
|
||
|
loadSound("BossDieBig")
|
||
|
|
||
|
entity_setTargetRange(me, 1024)
|
||
|
|
||
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
||
|
|
||
|
loadSound("rotcore-beam")
|
||
|
loadSound("mergog-laugh")
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
|
||
|
v.firePos = getNode("FIREPOS")
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
if entity_isState(me, STATE_PREP) then
|
||
|
if entity_isEntityInRange(me, v.n, 1024) then
|
||
|
emote(EMOTE_NAIJAGIGGLE)
|
||
|
playMusic("Miniboss")
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
return
|
||
|
end
|
||
|
overrideZoom(0.45, 1)
|
||
|
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
v.attackDelay = v.attackDelay + dt
|
||
|
if v.attackDelay > v.attackDelayMax then
|
||
|
v.attackDelay = 0
|
||
|
if entity_getHealthPerc(me) < 0.5 then
|
||
|
if chance(50) then
|
||
|
entity_setState(me, STATE_FIREPREP)
|
||
|
else
|
||
|
entity_setState(me, STATE_BEAMPREP)
|
||
|
end
|
||
|
else
|
||
|
entity_setState(me, STATE_FIREPREP)
|
||
|
end
|
||
|
end
|
||
|
entity_addVel(me, 0, 1000*dt)
|
||
|
|
||
|
if entity_vely(me) < 0 then
|
||
|
entity_moveTowardsTarget(me, dt, 500)
|
||
|
end
|
||
|
|
||
|
|
||
|
if math.abs(entity_x(me) - entity_x(v.n)) > 50 then
|
||
|
entity_flipToEntity(me, v.n)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_FIRE) then
|
||
|
v.shotDelay = v.shotDelay + dt
|
||
|
if v.shotDelay > v.shotDelayMax then
|
||
|
v.shotDelay = 0
|
||
|
local bx, by = bone_getWorldPosition(v.shot_bones[v.shot])
|
||
|
v.shot = v.shot + 1
|
||
|
if v.shot > 5 then
|
||
|
v.shot = 1
|
||
|
end
|
||
|
local s = createShot("Mermog", me, v.n, bx, by)
|
||
|
local x, y = randVector()
|
||
|
if y > x then
|
||
|
local t = x
|
||
|
x = y
|
||
|
y = t
|
||
|
end
|
||
|
if entity_x(v.n) < entity_x(me) then
|
||
|
if x > 0 then
|
||
|
x = -x
|
||
|
end
|
||
|
end
|
||
|
shot_setAimVector(s, x, y)
|
||
|
|
||
|
end
|
||
|
shakeCamera(2, 0.5)
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_BEAMFIRE) then
|
||
|
debugLog("beamfire")
|
||
|
entity_moveTowardsTarget(me, dt, -200)
|
||
|
entity_addVel(me, -500*dt, 0)
|
||
|
if entity_y(v.n) < entity_y(me) then
|
||
|
entity_addVel(me, 0, -1000*dt)
|
||
|
elseif entity_y(v.n) > entity_y(me) then
|
||
|
entity_addVel(me, 0, 1000*dt)
|
||
|
end
|
||
|
beam_setPosition(v.beam, entity_x(me), entity_y(me)+20)
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_BEAMFIRE) then
|
||
|
v.pokeTimer = v.pokeTimer + dt
|
||
|
if v.pokeTimer > 2 then
|
||
|
entity_moveTowardsTarget(me, 1, 1000)
|
||
|
v.pokeTimer = 0
|
||
|
else
|
||
|
if v.pokeTimer > 1 then
|
||
|
entity_addVel(me, 0, -1000*dt)
|
||
|
end
|
||
|
entity_doCollisionAvoidance(me, dt, 4, 1)
|
||
|
entity_doCollisionAvoidance(me, dt, 8, 0.2)
|
||
|
entity_doCollisionAvoidance(me, dt, 10, 0.1)
|
||
|
end
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
|
||
|
entity_handleShotCollisionsSkeletal(me)
|
||
|
|
||
|
--[[
|
||
|
bone = entity_collideSkeletalVsCircle(me, getNaija())
|
||
|
if bone ~= 0 then
|
||
|
entity_touchAvatarDamage(me, 0, 0.5, 800)
|
||
|
end
|
||
|
]]--
|
||
|
entity_touchAvatarDamage(me, 100, 1, 2000)
|
||
|
|
||
|
entity_setLookAtPoint(me, bone_getWorldPosition(v.mergog))
|
||
|
entity_clearTargetPoints(me)
|
||
|
entity_addTargetPoint(me, bone_getWorldPosition(v.mergog))
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_clearVel(me)
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
elseif entity_isState(me, STATE_FIRE) then
|
||
|
playSfx("mergog-laugh")
|
||
|
v.shot = 1
|
||
|
entity_animate(me, "fire", LOOP_INF)
|
||
|
elseif entity_isState(me, STATE_FIREPREP) then
|
||
|
if entity_isfh(me) then
|
||
|
entity_fh(me)
|
||
|
end
|
||
|
entity_setStateTime(me, 2.5)
|
||
|
entity_setPosition(me, node_x(v.firePos), node_y(v.firePos), 2, 0, 0, 1)
|
||
|
elseif entity_isState(me, STATE_BEAMPREP) then
|
||
|
playSfx("mergog-laugh")
|
||
|
entity_setStateTime(me, entity_animate(me, "beamPrep"))
|
||
|
if entity_isfh(me) then
|
||
|
entity_fh(me)
|
||
|
end
|
||
|
--entity_setStateTime(me, 0.1)
|
||
|
elseif entity_isState(me, STATE_BEAMFIRE) then
|
||
|
entity_animate(me, "fire", -1)
|
||
|
entity_setStateTime(me, 5)
|
||
|
local x, y = entity_getPosition(me)
|
||
|
|
||
|
playSfx("rotcore-beam")
|
||
|
v.beam = createBeam(x, y, 180)
|
||
|
beam_setAngle(v.beam, 90)
|
||
|
beam_setTexture(v.beam, "particles/Beam")
|
||
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||
|
if v.beam ~= 0 then
|
||
|
beam_delete(v.beam)
|
||
|
v.beam = 0
|
||
|
end
|
||
|
clearShots()
|
||
|
entity_stopInterpolating(me)
|
||
|
entity_setStateTime(me, 99)
|
||
|
fadeOutMusic(6)
|
||
|
entity_idle(v.n)
|
||
|
entity_setInvincible(v.n, true)
|
||
|
cam_toEntity(me)
|
||
|
entity_offset(me, 0, 0)
|
||
|
entity_offset(me, 10, 0, 0.1, -1, 1)
|
||
|
watch(1)
|
||
|
|
||
|
playSfx("BossDieSmall")
|
||
|
fade(1, 0.2, 1, 1, 1)
|
||
|
watch(0.2)
|
||
|
fade(0, 0.5, 1, 1, 1)
|
||
|
watch(0.5)
|
||
|
watch(1)
|
||
|
playSfx("BossDieSmall")
|
||
|
fade(1, 0.2, 1, 1, 1)
|
||
|
watch(0.2)
|
||
|
fade(0, 0.5, 1, 1, 1)
|
||
|
watch(0.5)
|
||
|
playSfx("BossDieSmall")
|
||
|
fade(1, 0.2, 1, 1, 1)
|
||
|
watch(0.2)
|
||
|
fade(0, 0.5, 1, 1, 1)
|
||
|
watch(0.5)
|
||
|
entity_color(me, 0, 0, 0, 1.5)
|
||
|
entity_offset(me, 0, 0)
|
||
|
entity_offset(me, 20, 0, 0.05, -1, 1)
|
||
|
playSfx("BossDieBig")
|
||
|
fade(1, 1, 1, 1, 1)
|
||
|
watch(1.2)
|
||
|
fade(0, 0.5, 1, 1, 1)
|
||
|
|
||
|
cam_toEntity(v.n)
|
||
|
entity_setInvincible(v.n, false)
|
||
|
overrideZoom(0, 1)
|
||
|
entity_setStateTime(me, 0.1)
|
||
|
entity_setState(me, STATE_DEAD, -1, 1)
|
||
|
|
||
|
spawnIngredient("SpecialBulb", entity_x(me), entity_y(me))
|
||
|
|
||
|
pickupGem("boss-mergog")
|
||
|
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
beam_setAngle(v.beam, entity_getRotation(me)-180)
|
||
|
beam_setPosition(v.beam, entity_getPosition(me))
|
||
|
v.delay = v.delay + dt
|
||
|
if v.delay >= 3 then
|
||
|
entity_setUpdateCull(me, 1024)
|
||
|
v.delay = 0
|
||
|
beam_delete(v.beam)
|
||
|
v.beam = 0
|
||
|
bone_setColor(bone_eyes, 1, 1, 1, 1)
|
||
|
end
|
||
|
]]--
|
||
|
function exitState(me)
|
||
|
if entity_isState(me, STATE_FIRE) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_isState(me, STATE_FIREPREP) then
|
||
|
entity_setState(me, STATE_FIRE, 5)
|
||
|
elseif entity_isState(me, STATE_BEAMPREP) then
|
||
|
entity_setState(me, STATE_BEAMFIRE)
|
||
|
elseif entity_isState(me, STATE_BEAMFIRE) then
|
||
|
beam_delete(v.beam)
|
||
|
v.beam = 0
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if bone == v.mergog then
|
||
|
return true
|
||
|
end
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
--debugLog("Hit surface")
|
||
|
--entity_clearVel(me)
|
||
|
--entity_doCollisionAvoidance(me, 1, 8, 1000)
|
||
|
entity_moveTowardsTarget(me, 1, 500)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|