mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 14:50:01 +00:00
93 lines
2.4 KiB
Lua
93 lines
2.4 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.openTimer = 8
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function v.commonInit(me, gfx)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_setName(me, "SporeChildFlower")
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entity_initSkeletal(me, gfx)
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entity_setState(me, STATE_IDLE)
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--entity_setDamageTarget(me, DT_AVATAR_NATURE, true)
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entity_setAllDamageTargets(me, false)
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--entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
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entity_setDamageTarget(me, DT_AVATAR_NATURE, true)
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entity_setCullRadius(me, 1024)
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end
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function postInit(me)
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end
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function v.commonUpdate(me, dt)
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if entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then
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entity_setState(me, STATE_OPENED)
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end
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if entity_isState(me, STATE_CLOSE) and not entity_isAnimating(me) then
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entity_setState(me, STATE_CLOSED)
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end
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end
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function songNote(me, note)
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--[[
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if entity_isState(me, STATE_IDLE) then
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entity_setState(me, STATE_OPEN)
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end
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]]--
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end
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function sporesDropped(me, x, y)
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if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_CLOSED) then
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if entity_isPositionInRange(me, x, y, 128) then
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entity_setState(me, STATE_OPEN)
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end
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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--[[
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if damageType == DT_AVATAR_NATURE then
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if entity_isState(me, STATE_IDLE) then
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entity_setState(me, STATE_OPEN)
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end
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return false
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end
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]]--
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return false
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end
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function songNoteDone(me, note, len)
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end
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function v.commonEnterState(me, state)
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if entity_isState(me, STATE_OPEN) then
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playSfx("plant-open")
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entity_animate(me, "open")
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elseif entity_isState(me, STATE_CLOSE) then
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entity_animate(me, "close")
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end
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end
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function exitState(me, state)
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end
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