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Aquaria/game_scripts/scripts/entities/SunDoor.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
dofile("scripts/entities/doorcommon.lua")
v.n = 0
v.glow = 0
v.body = 0
v.curNote = 0
v.sungNote = -1
v.notesToSing = 8
v.timer = 3
function init(me)
v.commonInit(me, "sun-door-0001", "EnergyDoor", 1, 0)
entity_setState(me, STATE_CLOSED, -1)
if entity_isFlag(me, 1) then
entity_setState(me, STATE_OPENED)
end
--entity_initSkeletal(me, "SunDoor")
--[[
v.body = entity_getBoneByName(me, "Body")
bone_alpha(v.body, 0)
v.glow = entity_getBoneByName(me, "Glow")
bone_setBlendType(v.glow, BLEND_ADD)
]]--
end
local function singNote(me)
v.timer = 9 - v.curNote
v.sungNote = getRandNote()
local q = createQuad("particles/ring2")
quad_setPosition(q, entity_x(me), entity_y(me))
quad_scale(q, 0, 0)
quad_scale(q, 4, 4, 0.2)
quad_setBlendType(q, BLEND_ADD)
local r, g, b = getNoteColor(v.sungNote)
quad_color(q, r, g, b, 0.1)
quad_delete(q, 1)
q = createQuad(string.format("song/notesymbol%d", v.sungNote))
quad_setPosition(q, entity_x(me), entity_y(me))
quad_scale(q, 0, 0)
quad_scale(q, 2, 2, 1)
--quad_setBlendType(q, BLEND_ADD)
r, g, b = getNoteColor(v.sungNote)
quad_color(q, r, g, b, 3)
quad_delete(q, 5)
end
function update(me, dt)
if v.n == 0 then v.n = getNaija() end
v.commonUpdate(me, dt)
if entity_isState(me, STATE_CLOSED) then
if entity_isEntityInRange(me, v.n, 256) then
--debugLog("In range")
v.timer = v.timer - dt
if v.timer < 0 then
if chance(75) then
if chance(50) then
emote(EMOTE_NAIJASIGH)
else
emote(EMOTE_NAIJAUGH)
end
end
playSfx("Denied")
v.curNote = 0
-- play a note
singNote(me)
end
end
end
-- timer do stuff
end
function songNote(me, note)
if entity_isState(me, STATE_CLOSED) then
if v.sungNote > -1 then
if note == v.sungNote then
v.curNote = v.curNote + 1
if v.curNote >= v.notesToSing then
entity_setFlag(me, 1)
entity_setState(me, STATE_OPEN)
playSfx("sunform")
playSfx("collectible")
else
playSfx("secret")
singNote(me)
end
else
v.curNote = 0
v.sungNote = -1
emote(EMOTE_NAIJASIGH)
playSfx("Denied")
end
end
end
end