mirror of
https://github.com/AquariaOSE/Aquaria.git
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138 lines
4.2 KiB
Lua
138 lines
4.2 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- B I T E Y M O U T H
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-- ================================================================================================
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-- ================================================================================================
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-- S T A T E S
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-- ================================================================================================
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local STATE_BITE = 1001
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.biteDelay = 0
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-- ================================================================================================
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-- F U N C T I O N S
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-- ================================================================================================
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function init(me)
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setupBasicEntity(
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me,
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"BiteyMouth/Teeth", -- texture
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69, -- health
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0, -- manaballamount
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69, -- exp
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69, -- money
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64, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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2000 -- updateCull -1: disabled, default: 4000
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)
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loadSound("BiteyMouthBite")
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entity_setAllDamageTargets(me, false)
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entity_initSkeletal(me, "BiteyMouth")
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entity_scale(me, 0.9, 0.9)
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entity_color(me, 0.54, 0.54, 0.54)
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entity_setState(me, STATE_IDLE)
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end
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function update(me, dt)
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-- BITE WHEN NAIJA IS NEAR
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if entity_getState(me) == STATE_IDLE then
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if v.biteDelay > 0 then v.biteDelay = v.biteDelay - dt
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elseif v.biteDelay <= 0 then
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v.biteDelay = 0
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entity_findTarget(me, 321)
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if entity_hasTarget(me) then
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entity_setState(me, STATE_OPEN)
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end
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end
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end
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end
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function enterState(me)
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-- HIDE IN THE BG...
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if entity_getState(me) == STATE_IDLE then
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entity_animate(me, "idle", LOOP_INF)
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entity_scale(me, 0.9, 0.9, 0.54, 0, 0, 1)
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entity_color(me, 0.54, 0.54, 0.54, 0.54, 0, 0, 1)
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-- ...OPEN UP...
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elseif entity_getState(me) == STATE_OPEN then
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local appearSpeed = entity_animate(me, "open")
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entity_setStateTime(me, appearSpeed)
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entity_scale(me, 1.4, 1.4, appearSpeed) --scale to normal size
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entity_color(me, 1, 1, 1, appearSpeed) --set to normal colour
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-- ...BITE!
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elseif entity_getState(me) == STATE_BITE then
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entity_setStateTime(me, entity_animate(me, "bite"))
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end
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end
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function damage(me, attacker, bone, damageType, dmg, x, y)
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return false
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end
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function exitState(me)
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if entity_getState(me) == STATE_OPEN then
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entity_setState(me, STATE_BITE)
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elseif entity_getState(me) == STATE_BITE then
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entity_setState(me, STATE_IDLE)
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v.biteDelay = 2.1 + (math.random(210) * 0.01)
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entity_offset(me, 0, 0)
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end
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end
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function animationKey(me, key)
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if entity_getState(me) == STATE_BITE and key == 1 then
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entity_sound(me, "BiteyMouthBite")
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--entity_sound(me, "Bite", 543 + math.random(123))
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shakeCamera(3.2, 0.54)
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entity_touchAvatarDamage(me, 98, 2.1, 360)
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end
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-- BITE SHAKE
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--[[if entity_getState(me) == STATE_BITE and key >= 1 then
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range = 120
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entity_offset(me, (math.random(range)-range/2) * 0.1, (math.random(range)-range/2) * 0.1)
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end]]--
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end
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