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Aquaria/game_scripts/scripts/entities/biteymouth.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- B I T E Y M O U T H
-- ================================================================================================
-- ================================================================================================
-- S T A T E S
-- ================================================================================================
local STATE_BITE = 1001
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.biteDelay = 0
-- ================================================================================================
-- F U N C T I O N S
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"BiteyMouth/Teeth", -- texture
69, -- health
0, -- manaballamount
69, -- exp
69, -- money
64, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
2000 -- updateCull -1: disabled, default: 4000
)
loadSound("BiteyMouthBite")
entity_setAllDamageTargets(me, false)
entity_initSkeletal(me, "BiteyMouth")
entity_scale(me, 0.9, 0.9)
entity_color(me, 0.54, 0.54, 0.54)
entity_setState(me, STATE_IDLE)
end
function update(me, dt)
-- BITE WHEN NAIJA IS NEAR
if entity_getState(me) == STATE_IDLE then
if v.biteDelay > 0 then v.biteDelay = v.biteDelay - dt
elseif v.biteDelay <= 0 then
v.biteDelay = 0
entity_findTarget(me, 321)
if entity_hasTarget(me) then
entity_setState(me, STATE_OPEN)
end
end
end
end
function enterState(me)
-- HIDE IN THE BG...
if entity_getState(me) == STATE_IDLE then
entity_animate(me, "idle", LOOP_INF)
entity_scale(me, 0.9, 0.9, 0.54, 0, 0, 1)
entity_color(me, 0.54, 0.54, 0.54, 0.54, 0, 0, 1)
-- ...OPEN UP...
elseif entity_getState(me) == STATE_OPEN then
local appearSpeed = entity_animate(me, "open")
entity_setStateTime(me, appearSpeed)
entity_scale(me, 1.4, 1.4, appearSpeed) --scale to normal size
entity_color(me, 1, 1, 1, appearSpeed) --set to normal colour
-- ...BITE!
elseif entity_getState(me) == STATE_BITE then
entity_setStateTime(me, entity_animate(me, "bite"))
end
end
function damage(me, attacker, bone, damageType, dmg, x, y)
return false
end
function exitState(me)
if entity_getState(me) == STATE_OPEN then
entity_setState(me, STATE_BITE)
elseif entity_getState(me) == STATE_BITE then
entity_setState(me, STATE_IDLE)
v.biteDelay = 2.1 + (math.random(210) * 0.01)
entity_offset(me, 0, 0)
end
end
function animationKey(me, key)
if entity_getState(me) == STATE_BITE and key == 1 then
entity_sound(me, "BiteyMouthBite")
--entity_sound(me, "Bite", 543 + math.random(123))
shakeCamera(3.2, 0.54)
entity_touchAvatarDamage(me, 98, 2.1, 360)
end
-- BITE SHAKE
--[[if entity_getState(me) == STATE_BITE and key >= 1 then
range = 120
entity_offset(me, (math.random(range)-range/2) * 0.1, (math.random(range)-range/2) * 0.1)
end]]--
end