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Aquaria/game_scripts/scripts/entities/eyespiral.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.pullTimer = 1.5
v.dieTimer = 0
v.glow = 0
v.hits = 16
local STATE_BLIND = 1000
local STATE_PULLABLE= 1001
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "eyespiral")
entity_setState(me, STATE_IDLE)
v.glow = entity_getBoneByName(me, "glow")
bone_scale(v.glow, 4, 4, 1)
bone_scale(v.glow, 8, 8, 1, -1, 1)
bone_alpha(v.glow, 0)
bone_rotate(v.glow, 360, 1, -1)
entity_setCollideRadius(me, 90)
entity_scale(me, 1.5, 1.5)
bone_setBlendType(v.glow, BLEND_ADD)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
v.creatorform6 = entity_getNearestEntity(me, "creatorform6")
end
function update(me, dt)
entity_updateMovement(me, dt)
if v.dieTimer > 0 then
entity_addVel(me, -1000*dt, 0)
v.dieTimer = v.dieTimer - dt
if v.dieTimer <= 0 then
v.dieTimer = 0
entity_msg(v.creatorform6, "eyedied")
entity_delete(me)
return
end
end
if entity_isState(me, STATE_PULLABLE) then
if entity_isBeingPulled(me) then
v.pullTimer = v.pullTimer - dt
if v.pullTimer <= 0 then
entity_msg(v.creatorform6, "eyepopped")
entity_setProperty(me, EP_MOVABLE, false)
entity_addVel(me, -1000, 0)
entity_alpha(me, 0, 2)
v.dieTimer = 2
v.pullTimer = 0
end
end
end
entity_updateMovement(me, dt)
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 800)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
bone_alpha(v.glow, 0, 1)
entity_setColor(me, 1, 1, 1, 0.5)
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_BLIND) then
--[[
entity_setColor(me, 1, 1, 1)
entity_setColor(me, 1, 0.5, 0.5, 0.2, -1, 1)
]]--
bone_alpha(v.glow, 0.5, 1)
elseif entity_isState(me, STATE_PULLABLE) then
entity_color(me, 0.2, 0.2, 0.2, 3)
entity_offset(me, -5, 0)
entity_offset(me, 5, 0, 0.04, -1, 1)
entity_setProperty(me, EP_MOVABLE, true)
end
end
function exitState(me)
if entity_isState(me, STATE_BLIND) then
bone_alpha(v.glow, 0, 1)
entity_setState(me, STATE_IDLE)
end
end
function damage(me, attacker, bone, damageType, dmg)
debugLog("hit eyespiral")
if entity_isState(me, STATE_BLIND) then
bone_damageFlash(entity_getBoneByIdx(me, 0))
v.hits = v.hits - dmg
if v.hits <= 0 then
entity_setState(me, STATE_PULLABLE)
end
return false
else
playNoEffect()
end
entity_changeHealth(me, 100)
return false
end
function lightFlare(me)
if entity_isState(me, STATE_IDLE) then
entity_setState(me, STATE_BLIND, 6)
end
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end