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Aquaria/game_scripts/scripts/entities/orbiter.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.dir = 0
function init(me)
v.fireDelay = 1 + math.random(3)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_initSkeletal(me, "Orbiter")
entity_setAllDamageTargets(me, true)
entity_setCollideRadius(me, 32)
bone_setSegs(entity_getBoneByName(me, "Tentacles"), 16, 16, 0.6, 0.6, -0.06, 0, 6, 1)
entity_setState(me, STATE_IDLE)
entity_setHealth(me, 4)
entity_setUpdateCull(me, 3000)
entity_setDeathParticleEffect(me, "TinyGreenExplode")
v.dir = math.random(2)-1
if v.dir == 0 then
entity_rotateOffset(me, 90)
--entity_rotateOffset(me, 80)
--entity_rotateOffset(me, 110, 1, -1)
else
entity_rotateOffset(me, -90)
--entity_rotateOffset(me, -80)
--entity_rotateOffset(me, -110, 1, -1)
end
--entity_scale(me, 0.8, 0.8)
entity_setDropChance(me, 10, 1)
entity_setEatType(me, EAT_FILE, "Orbiter")
entity_setEntityLayer(me, 1)
end
function postInit(me)
v.n = getNaija()
end
function update(me, dt)
if entity_hasTarget(me) then
if entity_isTargetInRange(me, 400) then
entity_moveTowardsTarget(me, dt, 2000)
if entity_isTargetInRange(me, 256) then
entity_moveTowardsTarget(me, dt, -2000)
end
entity_setMaxSpeedLerp(me, 2, 0.5)
entity_moveAroundTarget(me, dt, 3000, v.dir)
v.fireDelay = v.fireDelay - dt*1.5
entity_doEntityAvoidance(me, dt, 8, 0.5)
entity_rotateToVel(me, 0.1)
else
v.fireDelay = v.fireDelay - dt
entity_doEntityAvoidance(me, dt, 16, 1)
entity_doEntityAvoidance(me, dt, 32, 0.6)
entity_setMaxSpeedLerp(me, 1, 0.5)
entity_moveTowardsTarget(me, dt, 1000)
entity_rotate(me, 90, 0.5)
end
if v.fireDelay < 0 then
v.fireDelay = 5 + math.random(2)
local s = createShot("Orbiter", me, entity_getTarget(me))
shot_setOut(s, 32)
end
entity_doCollisionAvoidance(me, dt, 8, 0.8)
entity_findTarget(me, 1200)
else
entity_findTarget(me, 900)
end
entity_updateMovement(me, dt)
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 400)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
if entity_isName(attacker, "Orbiter") then
return false
end
return true
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end