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Aquaria/game_scripts/scripts/entities/pullplantcommon.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
local STATE_PULL = 1001
v.entToSpawn = ""
v.ingToSpawn = ""
v.amount = 0
v.pullTimer = 0
v.pullMax = 0.2
v.leaf1 = 0
v.leaf2 = 0
function v.commonInit(me, ent, ing, amt)
setupEntity(me)
if amt == 0 then
v.amount = 1
else
v.amount = amt
end
entity_setEntityType(me, ET_NEUTRAL)
entity_initSkeletal(me, "PullPlant")
entity_setProperty(me, EP_MOVABLE, true)
entity_setState(me, STATE_IDLE)
v.entToSpawn = ent
v.ingToSpawn = ing
entity_setEntityLayer(me, -2)
v.leaf1 = entity_getBoneByIdx(me, 0)
v.leaf2 = entity_getBoneByIdx(me, 1)
local sz1 = 1 + math.random(1000)/4000.0
local sz2 = 1 + math.random(1000)/4000.0
bone_scale(v.leaf1, sz1, sz1)
bone_scale(v.leaf2, sz2, sz2)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) and entity_isBeingPulled(me) then
v.pullTimer = v.pullTimer + dt
if v.pullTimer > v.pullMax then
entity_setState(me, STATE_PULL)
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_PULL) then
entity_setStateTime(me, entity_animate(me, "pull")-0.2)
end
end
function exitState(me)
if entity_isState(me, STATE_PULL) then
entity_alpha(me, 0, 0.2)
entity_delete(me, 0.2)
end
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
if entity_isState(me, STATE_PULL) then
if key == 2 then
if v.ingToSpawn ~= "" then
spawnIngredient(v.ingToSpawn, entity_x(me), entity_y(me))
playSfx("secret")
end
elseif key == 3 then
if v.entToSpawn ~= "" then
createEntity(v.entToSpawn, "", entity_x(me), entity_y(me))
playSfx("secret")
end
end
end
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end