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Aquaria/files/scripts/maps/_unused/node_energygod.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.energyGod = 0
function init(me)
v.energyGod = getEntity("EnergyGod")
node_setCursorActivation(me, false)
if getStory() >= 5.1 then
entity_delete(v.energyGod)
v.energyGod = 0
end
end
function song(me, song)
if isStory(5) then
if song == SONG_ENERGYFORM then
entity_flipToEntity(getNaija(), v.energyGod)
wnd(1)
txt("At last, I am free. Now use the gift of my spirit, little Naija.")
--txt("ENERGY GOD FADES AWAY")
wnd(0)
entity_delete(v.energyGod, 3)
watch(3)
voice("naija_energyform")
setStory(5.1)
end
end
end
function update(me, dt)
if getStory()<5 then
if entity_x(getNaija()) < node_x(me) then
local naija = getNaija()
local energyDoor = node_getNearestEntity(me, "EnergyDoor")
if energyDoor ~= 0 then
entity_setState(energyDoor, STATE_CLOSE)
end
entity_idle(naija)
entity_clearVel(naija)
setStory(5)
watch(3.1)
entity_flipToEntity(naija, v.energyGod)
wnd(1)
txt("Creature: Who goes there?")
txt("Naija: It... it is I, Naija.")
txt("Creature: Naija... what a beautiful name.")
txt("Naija: Beautiful?")
txt("Creature: Come closer, little Naija.")
wnd(0)
entity_swimToNode(naija, getNode("ENERGYGOD_NAIJA"))
entity_watchForPath(naija)
cam_toNode(getNode("ENERGYGOD_CAM"))
wnd(1)
txt("Naija: ...")
txt("Naija: In the name of the Old Father! What kind of foul creature are you?")
txt("Nerhaji: Ha! Foul? I am Nerhaji! Once I was as mighty a God as any. Now reduced to this form... it is more than foul, it is sacrilege.")
wnd(0)
-- [[ACTION...
--txt("Action: ENERGY GOD GRABS NAIJA")
entity_animate(v.energyGod, "grabTransition")
watch(0.25)
-- ...ACTION]]
setNaijaHeadTexture("Pain")
entity_animate(getNaija(), "trapped", LOOP_INF)
entity_animate(v.energyGod, "grabLoop", LOOP_INF)
watch(1)
wnds(1)
txt("Naija: What? Put me down!")
txt("Nerhaji: You are a defiant one, indeed. One I would have called a sinner, so long ago. One who would have been fed to me, as nothing more than a tasty morsel.")
txt("Naija: *pain* Let... me... go!")
-- [[ACTIoN...
txt("Action: SQUEEZING SOUND")
-- ...ActioN]]
--entity_animate(getNaija(), "trapped2", LOOP_INF)
txt("Nerhaji: This pain you feel Naija, does it make you feel alive?")
txt("Naija: *pain* What...?")
txt("Nerhaji: Your bones could be crushed in an instant. Your spirit extinguished from this realm forever.")
txt("Naija: *pain* ...")
txt("Nerhaji: You may very well be asking yourself, 'Why am I still alive?'")
txt("Nerhaji: The answer is simple.")
txt("Nerhaji: It is by my grace that you are allowed to continue squirming in my mighty grasp.")
txt("Nerhaji: For you see, Naija; I need something from you.")
txt("Nerhaji: I require a gift, and it is a gift that even a frail mortal as yourself, can provide.")
txt("Naija: *pain* What... do you want...")
txt("Nerhaji: Quite simply, Naija, I am old. I am tired.")
txt("Nerhaji: I have spent an eternity in this place, longing to be free.")
txt("Naija: *pain* What... makes you think... that I would free you...")
txt("Nerhaji: Ha! As if I would desire to rule in this dying age. No, Naija... I wish to be free from existence.")
txt("Naija: You want to... die?")
wnd(0)
entity_animate(v.energyGod, "idle", LOOP_INF)
--ENERGY GOD RELASES NAIJA
setNaijaHeadTexture("")
entity_idle(naija)
entity_swimToNode(naija, getNode("NAIJA_BACKOFF"))
entity_watchForPath(naija)
entity_flipToEntity(naija, v.energyGod)
wnd(1)
txt("Nerhaji: What was truly me has long since died. All that remains is to free my spirit.")
txt("Nerhaji: I will teach you the Song that will bind me to the void, once and for all.")
wnd(0)
cam_toEntity(naija)
-- gain energy form song
learnSong(SONG_ENERGYFORM)
end
end
end