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Aquaria/BBGE/FrameBuffer.h

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
#include "Base.h"
class FrameBuffer
{
public:
FrameBuffer();
~FrameBuffer();
bool init(int width, int height, bool fitToScreen=false, GLint filter=GL_LINEAR);
bool isInited() { return inited; }
bool isEnabled() { return enabled; }
void setEnabled(bool e);
void startCapture();
void endCapture();
void bindTexture();
int getWidth() { return w; }
int getHeight() { return h; }
float getWidthP();
float getHeightP();
void unloadDevice();
void reloadDevice();
#if defined(BBGE_BUILD_SDL)
static void resetOpenGL();
#endif
protected:
int _w, _h;
bool _fitToScreen;
GLuint g_frameBuffer;
GLuint g_depthRenderBuffer;
GLuint g_dynamicTextureID;
int w,h;
bool enabled, inited;
};