mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-28 15:55:51 +00:00
132 lines
3.1 KiB
Lua
132 lines
3.1 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
v.target = 0
|
||
|
v.body = 0
|
||
|
v.moving = 0
|
||
|
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
entity_initSkeletal(me, "FlatFish")
|
||
|
--entity_setAllDamageTargets(me, false)
|
||
|
entity_setEntityLayer(me, -1)
|
||
|
|
||
|
--entity_generateCollisionMask(me)
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
|
||
|
v.target = entity_getBoneByName(me, "Target")
|
||
|
v.body = entity_getBoneByName(me, "Body")
|
||
|
|
||
|
bone_alpha(v.target)
|
||
|
|
||
|
entity_setCanLeaveWater(me, true)
|
||
|
|
||
|
entity_setHealth(me, 6)
|
||
|
entity_setCollideRadius(me, 24)
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
|
||
|
--entity_updateMovement(me, dt)
|
||
|
entity_checkSplash(me, bone_getWorldPosition(v.body))
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
local x, y = entity_getPosition(me)
|
||
|
local x2,y2 = bone_getWorldPosition(v.target)
|
||
|
if entity_collideCircleVsLine(v.n, x, y, x2, y2, 100) then
|
||
|
entity_setState(me, STATE_ATTACK)
|
||
|
end
|
||
|
end
|
||
|
entity_handleShotCollisions(me)
|
||
|
|
||
|
--[[
|
||
|
local bone = entity_collideSkeletalVsCircle(me, v.n)
|
||
|
if bone ~= 0 then
|
||
|
entity_damage(v.n, me, 0.5)
|
||
|
end
|
||
|
]]--
|
||
|
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.5, 500)
|
||
|
|
||
|
entity_clearTargetPoints(me)
|
||
|
entity_addTargetPoint(me, bone_getWorldPosition(v.body))
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
elseif entity_isState(me, STATE_ATTACK) then
|
||
|
entity_setStateTime(me, entity_animate(me, "attack"))
|
||
|
local len = 400
|
||
|
local x, y = entity_getPosition(me)
|
||
|
local nx, ny = entity_getNormal(me)
|
||
|
nx = nx * len
|
||
|
ny = ny * len
|
||
|
entity_setPosition(me, x+nx,y+ny,0.9, 1, -1, 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_isState(me, STATE_ATTACK) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_setState(me, STATE_ATTACK)
|
||
|
end
|
||
|
if damageType == DT_AVATAR_BITE then
|
||
|
entity_changeHealth(me, -2)
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
if entity_isState(me, STATE_ATTACK) and key == 1 then
|
||
|
|
||
|
--entity_setInternalOffset(me, 0, -400, 0.9, 1, -1, 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|