mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 14:45:48 +00:00
244 lines
6.6 KiB
Lua
244 lines
6.6 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- JELLY
|
||
|
-- ================================================================================================
|
||
|
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- L O C A L V A R I A B L E S
|
||
|
-- ================================================================================================
|
||
|
|
||
|
v.blupTimer = 0
|
||
|
v.dirTimer = 0
|
||
|
v.blupTime = 3.0
|
||
|
|
||
|
|
||
|
local STATE_SHOCK = 1000
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- FUNCTIONS
|
||
|
-- ================================================================================================
|
||
|
v.sz = 1.0
|
||
|
v.dir = 0
|
||
|
|
||
|
local MOVE_STATE_UP = 0
|
||
|
local MOVE_STATE_DOWN = 1
|
||
|
|
||
|
v.moveState = 0
|
||
|
v.moveTimer = 0
|
||
|
v.velx = 0
|
||
|
v.waveDir = 1
|
||
|
v.waveTimer = 0
|
||
|
v.soundDelay = 0
|
||
|
v.shockDelay = 5
|
||
|
|
||
|
v.collisionSegs = 28
|
||
|
|
||
|
local function doIdleScale(me)
|
||
|
entity_scale(me, 1.0*v.sz, 0.75*v.sz, v.blupTime, -1, 1, 1)
|
||
|
end
|
||
|
|
||
|
function init(me)
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"JellyShock", -- texture
|
||
|
12, -- health
|
||
|
2, -- manaballamount
|
||
|
2, -- exp
|
||
|
10, -- money
|
||
|
32, -- collideRadius (for hitting entities + spells)
|
||
|
STATE_IDLE, -- initState
|
||
|
128, -- sprite width
|
||
|
128, -- sprite height
|
||
|
1, -- particle "explosion" type, 0 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
4000, -- updateCull -1: disabled, default: 4000
|
||
|
1
|
||
|
)
|
||
|
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "Explode")
|
||
|
|
||
|
--entity_initSkeletal(me, "Jelly")
|
||
|
|
||
|
--entity_scale(me, 0.6, 0.6)
|
||
|
|
||
|
entity_initHair(me, 40, 5, 36, "JellyShockTentacles")
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
entity_setDropChance(me, 50)
|
||
|
|
||
|
entity_scale(me, 0.75*v.sz, 1*v.sz)
|
||
|
doIdleScale(me)
|
||
|
|
||
|
entity_exertHairForce(me, 0, 400, 1)
|
||
|
--entity_setWeight(me, 50)
|
||
|
--entity_initStrands(me, 5, 16, 8, 15, 0.8, 0.8, 1)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
dt = dt * 1.5
|
||
|
if true then
|
||
|
if avatar_isBursting() or entity_getRiding(getNaija())~=0 then
|
||
|
local e = entity_getRiding(getNaija())
|
||
|
if entity_touchAvatarDamage(me, 32, 0, 400) then
|
||
|
if e~=0 then
|
||
|
local x,y = entity_getVectorToEntity(me, e)
|
||
|
x,y = vector_setLength(x, y, 500)
|
||
|
entity_addVel(e, x, y)
|
||
|
end
|
||
|
local len = 500
|
||
|
local x,y = entity_getVectorToEntity(getNaija(), me)
|
||
|
x,y = vector_setLength(x, y, len)
|
||
|
entity_push(me, x, y, 0.2, len, 0)
|
||
|
entity_sound(me, "JellyBlup", 800)
|
||
|
end
|
||
|
else
|
||
|
if entity_touchAvatarDamage(me, 32, 0, 1000) then
|
||
|
entity_sound(me, "JellyBlup", 800)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
entity_handleShotCollisions(me)
|
||
|
|
||
|
--[[
|
||
|
if entity_collideHairVsCircle(me, getNaija(), v.collisionSegs) then
|
||
|
entity_touchAvatarDamage(me, 0, 0, 800)
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
-- Quick HACK to handle getting bumped out of the water. --achurch
|
||
|
if not entity_isUnderWater(me) then
|
||
|
v.moveState = MOVE_STATE_DOWN
|
||
|
v.moveTimer = 5 + math.random(200)/100.0 + math.random(3)
|
||
|
entity_setMaxSpeed(me, 500)
|
||
|
entity_setMaxSpeedLerp(me, 1, 0)
|
||
|
entity_addVel(me, 0, 500*dt)
|
||
|
entity_updateMovement(me, dt)
|
||
|
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
|
||
|
entity_updateHair(me, dt)
|
||
|
return
|
||
|
elseif not entity_isState(me, STATE_PUSH) then
|
||
|
entity_setMaxSpeed(me, 50)
|
||
|
end
|
||
|
|
||
|
v.moveTimer = v.moveTimer - dt
|
||
|
if v.moveTimer < 0 then
|
||
|
if v.moveState == MOVE_STATE_DOWN then
|
||
|
v.moveState = MOVE_STATE_UP
|
||
|
entity_setMaxSpeedLerp(me, 1.5, 0.2)
|
||
|
entity_scale(me, 0.75, 1, 1, 1, 1)
|
||
|
v.moveTimer = 3 + math.random(200)/100.0
|
||
|
entity_sound(me, "JellyBlup")
|
||
|
elseif v.moveState == MOVE_STATE_UP then
|
||
|
v.velx = math.random(400)+100
|
||
|
if math.random(2) == 1 then
|
||
|
v.velx = -v.velx
|
||
|
end
|
||
|
v.moveState = MOVE_STATE_DOWN
|
||
|
doIdleScale(me)
|
||
|
entity_setMaxSpeedLerp(me, 1, 1)
|
||
|
v.moveTimer = 5 + math.random(200)/100.0 + math.random(3)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
v.waveTimer = v.waveTimer + dt
|
||
|
if v.waveTimer > 2 then
|
||
|
v.waveTimer = 0
|
||
|
if v.waveDir == 1 then
|
||
|
v.waveDir = -1
|
||
|
else
|
||
|
v.waveDir = 1
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
--entity_exertHairForce(me, entity_v.velx(me), entity_vely(me), dt, -1)
|
||
|
|
||
|
if v.moveState == MOVE_STATE_UP then
|
||
|
entity_addVel(me, v.velx*dt, -600*dt)
|
||
|
entity_rotateToVel(me, 1)
|
||
|
--entity_exertHairForce(me, v.waveTimer*5*v.waveDir, 0, dt)
|
||
|
--entity_exertHairForce(me, 0, 10, dt)
|
||
|
--entity_exertHairForce(me, v.waveTimer*50*v.waveDir, v.waveTimer*50, dt)
|
||
|
elseif v.moveState == MOVE_STATE_DOWN then
|
||
|
entity_addVel(me, 0, 50*dt)
|
||
|
entity_rotateTo(me, 0, 3)
|
||
|
--entity_exertHairForce(me, v.waveTimer*50*v.waveDir, 400, dt)
|
||
|
entity_exertHairForce(me, 0, 200, dt*0.6, -1)
|
||
|
--entity_exertHairForce(me, v.waveTimer*25*v.waveDir, 0, dt)
|
||
|
--entity_exertHairForce(me, v.waveTimer*50*v.waveDir, 0, dt)
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
entity_doEntityAvoidance(me, dt, 32, 1.0)
|
||
|
entity_doCollisionAvoidance(me, 1.0, 8, 1.0)
|
||
|
|
||
|
if not entity_isState(me, STATE_SHOCK) then
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
|
||
|
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
|
||
|
entity_updateHair(me, dt)
|
||
|
|
||
|
v.shockDelay = v.shockDelay - dt
|
||
|
if v.shockDelay < 0 then
|
||
|
v.shockDelay = 10 + math.random(5)
|
||
|
entity_setState(me, STATE_SHOCK, 0.5)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_setMaxSpeed(me, 50)
|
||
|
--entity_animate(me, "idle", LOOP_INF)
|
||
|
elseif entity_isState(me, STATE_SHOCK) then
|
||
|
entity_sound(me, "EnergyOrbCharge")
|
||
|
spawnParticleEffect("JellyShock", entity_x(me), entity_y(me))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_isState(me, STATE_SHOCK) then
|
||
|
entity_touchAvatarDamage(me, 170, 1, 800)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function dieNormal(me)
|
||
|
if chance(10) then
|
||
|
spawnIngredient("SpicyMeat", entity_x(me), entity_y(me))
|
||
|
end
|
||
|
end
|