mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 14:45:48 +00:00
222 lines
5.7 KiB
Lua
222 lines
5.7 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- M A U L
|
||
|
-- ================================================================================================
|
||
|
|
||
|
-- entity specific
|
||
|
local STATE_MAULATTACK = 1000
|
||
|
local STATE_PULLBACK = 1001
|
||
|
local STATE_ATTACKPREP = 1002
|
||
|
|
||
|
v.n = 0
|
||
|
|
||
|
v.minCap = 400
|
||
|
v.maxCap = 700
|
||
|
v.cap = v.minCap
|
||
|
|
||
|
v.deathtimer = 20
|
||
|
|
||
|
v.cr = 8
|
||
|
|
||
|
v.lungeDelay = 2
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- FUNCTIONS
|
||
|
-- ================================================================================================
|
||
|
|
||
|
function init(me)
|
||
|
v.add = math.random(50)
|
||
|
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"Maul", -- texture
|
||
|
6, -- health
|
||
|
1, -- manaballamount
|
||
|
1, -- exp
|
||
|
1, -- money
|
||
|
v.cr, -- collideRadius
|
||
|
STATE_IDLE, -- initState
|
||
|
128, -- sprite width
|
||
|
128, -- sprite height
|
||
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
4000 -- updateCull -1: disabled, default: 4000
|
||
|
)
|
||
|
|
||
|
v.deathtimer = v.deathtimer + math.random(20)
|
||
|
entity_scale(me, 1.5, 1.5)
|
||
|
--entity_setDropChance(me, 50)
|
||
|
--entity_scale(me, 0.9, 0.9)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
|
||
|
--[[
|
||
|
if entity_isState(me, STATE_ATTACKPREP) then
|
||
|
return
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
if entity_getState(me) == STATE_IDLE then
|
||
|
v.cap = v.cap - dt*400
|
||
|
if v.cap < v.minCap then
|
||
|
v.cap = v.minCap
|
||
|
end
|
||
|
local add = v.add
|
||
|
if isLeftMouse() then
|
||
|
v.cap = v.maxCap
|
||
|
add = 600
|
||
|
end
|
||
|
--entity_doCollisionAvoidance(me, dt, 4, 0.5)
|
||
|
entity_doEntityAvoidance(me, dt, 16, 0.5)
|
||
|
|
||
|
local e = entity_getNearestEntity(me, "BigMaul", 1400)
|
||
|
|
||
|
if e ~= 0 then
|
||
|
local x = entity_x(e)
|
||
|
local y = entity_y(e)
|
||
|
entity_moveTowards(me, x, y, dt, 800+add)
|
||
|
|
||
|
local vx = entity_velx(me)
|
||
|
local vy = entity_vely(me)
|
||
|
|
||
|
vx, vy = vector_cap(vx, vy, v.cap)
|
||
|
entity_clearVel(me)
|
||
|
entity_addVel(me, vx, vy)
|
||
|
|
||
|
entity_setPosition(me, entity_x(me) + entity_velx(me)*dt, entity_y(me)+entity_vely(me)*dt)
|
||
|
else
|
||
|
v.deathtimer = v.deathtimer - dt*2
|
||
|
entity_setPosition(me, entity_x(me) + entity_velx(me)*dt, entity_y(me)+entity_vely(me)*dt)
|
||
|
end
|
||
|
|
||
|
--entity_updateMovement(me, dt)
|
||
|
entity_rotateToVel(me)
|
||
|
|
||
|
if v.lungeDelay > 0 then
|
||
|
v.lungeDelay = v.lungeDelay - dt
|
||
|
else
|
||
|
if not entity_hasTarget(me) then
|
||
|
entity_findTarget(me, 800)
|
||
|
else
|
||
|
if entity_isTargetInRange(me, 800) then
|
||
|
entity_moveTowardsTarget(me, dt, 400) -- move in if we're too far away
|
||
|
if entity_isTargetInRange(me, 350) then
|
||
|
entity_setState(me, STATE_ATTACKPREP)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if entity_getState(me) == STATE_MAULATTACK then
|
||
|
--debugLog("attacking")
|
||
|
entity_moveTowardsTarget(me, dt, 500)
|
||
|
|
||
|
--entity_doEntityAvoidance(me, dt, 256, 0.2)
|
||
|
entity_doCollisionAvoidance(me, dt, 2, 0.5)
|
||
|
entity_rotateToVel(me, 0.1)
|
||
|
entity_updateCurrents(me, dt)
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
|
||
|
if entity_getState(me) == STATE_PULLBACK then
|
||
|
--debugLog("pulling back")
|
||
|
if not entity_hasTarget(me) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
else
|
||
|
if entity_isTargetInRange(me, 800) then
|
||
|
entity_moveTowardsTarget(me, dt, -5000)
|
||
|
else
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
entity_doEntityAvoidance(me, dt, 256, 0.2)
|
||
|
|
||
|
entity_doCollisionAvoidance(me, dt, 6, 0.5)
|
||
|
entity_rotateToVel(me, 0.1)
|
||
|
entity_updateCurrents(me, dt)
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_ATTACKPREP) then
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
v.deathtimer = v.deathtimer - dt
|
||
|
--debugLog(v.deathtimer)
|
||
|
if v.deathtimer < 1 then
|
||
|
entity_setState(me, STATE_DEAD)
|
||
|
end
|
||
|
|
||
|
|
||
|
entity_handleShotCollisions(me)
|
||
|
entity_touchAvatarDamage(me, v.cr, 0.5, 100)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_getState(me)==STATE_IDLE then
|
||
|
entity_setMaxSpeed(me, 500)
|
||
|
entity_setMaxSpeedLerp(me, 1, 0.5)
|
||
|
elseif entity_isState(me, STATE_ATTACKPREP) then
|
||
|
entity_doGlint(me, "Glint", BLEND_ADD)
|
||
|
entity_setStateTime(me, 0.5)
|
||
|
entity_setMaxSpeedLerp(me, 0.2, 0)
|
||
|
elseif entity_getState(me)==STATE_MAULATTACK then
|
||
|
entity_setMaxSpeed(me, 800)
|
||
|
entity_setMaxSpeedLerp(me, 1.1, 0)
|
||
|
v.lungeDelay = 1
|
||
|
entity_moveTowardsTarget(me, 1, 1000)
|
||
|
elseif entity_getState(me)==STATE_PULLBACK then
|
||
|
entity_setMaxSpeed(me, 550)
|
||
|
entity_setMaxSpeedLerp(me, 1, 0.5)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_getState(me)==STATE_MAULATTACK then
|
||
|
entity_setState(me, STATE_PULLBACK, 1)
|
||
|
elseif entity_getState(me)==STATE_PULLBACK then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_isState(me, STATE_ATTACKPREP) then
|
||
|
entity_setState(me, STATE_MAULATTACK, 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if damageType == DT_AVATAR_BITE then
|
||
|
entity_changeHealth(me, -99)
|
||
|
end
|
||
|
return true
|
||
|
end
|