mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 22:19:07 +00:00
696 lines
17 KiB
Lua
696 lines
17 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
local STATE_EYESOPEN = 1000
|
||
|
local STATE_DIE = 1001
|
||
|
local STATE_TENTACLES = 1002
|
||
|
local STATE_SEED = 1003
|
||
|
local STATE_DONE = 1004
|
||
|
local STATE_FIRESEEDS = 1005
|
||
|
local STATE_FIRESPIKY = 1006
|
||
|
local STATE_SINGNOTE = 1007
|
||
|
local STATE_VINES = 1008
|
||
|
local STATE_RAGE = 1009
|
||
|
|
||
|
v.curCurrent = 0
|
||
|
v.c1 = 0
|
||
|
v.c2 = 0
|
||
|
|
||
|
v.delay = -3
|
||
|
v.eyes = 0
|
||
|
v.bone_bg = 0
|
||
|
v.door = 0
|
||
|
v.noteTimer = 0
|
||
|
|
||
|
v.rageState = 0
|
||
|
|
||
|
v.config = 0
|
||
|
|
||
|
v.lastPlayerNote = 0
|
||
|
|
||
|
|
||
|
-- NOTE: forest goddess has two health bars
|
||
|
|
||
|
-- phase 1 health
|
||
|
v.maxHits = 50
|
||
|
v.hits = v.maxHits
|
||
|
|
||
|
-- phase 2 health
|
||
|
v.maxRageHits = 70
|
||
|
v.rageHits = v.maxRageHits
|
||
|
|
||
|
v.n = 0
|
||
|
v.stage = 0
|
||
|
v.seedDelay = 0
|
||
|
v.seedNode = 0
|
||
|
v.started = false
|
||
|
v.enter = 0
|
||
|
|
||
|
v.sungNote = -1
|
||
|
|
||
|
v.noteQuad = 0
|
||
|
|
||
|
v.vh1 = 0
|
||
|
v.vh2 = 0
|
||
|
v.vh3 = 0
|
||
|
|
||
|
|
||
|
|
||
|
v.shotOff = 0
|
||
|
v.rageShotMax = 1000
|
||
|
v.rageShotStart = -v.rageShotMax
|
||
|
v.rageShotPos = 0
|
||
|
v.rageShotAdd = 100
|
||
|
v.ba = 0
|
||
|
|
||
|
v.b1 = 0
|
||
|
v.b2 = 0
|
||
|
v.b3 = 0
|
||
|
v.b4 = 0
|
||
|
|
||
|
v.bd = 1
|
||
|
|
||
|
local function clearVines()
|
||
|
playSfx("vineshrink")
|
||
|
local e = getFirstEntity()
|
||
|
while e ~= 0 do
|
||
|
if eisv(e, EV_TYPEID, EVT_FORESTGODVINE) then
|
||
|
entity_delete(e, 0.3)
|
||
|
end
|
||
|
e = getNextEntity()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function spawnVines(me, num)
|
||
|
local v1, v2, v3
|
||
|
if v.config == 0 then
|
||
|
v1 = getNode("V1")
|
||
|
v2 = getNode("V2")
|
||
|
v3 = getNode("V3")
|
||
|
elseif v.config == 1 then
|
||
|
v1 = getNode("V4")
|
||
|
v2 = getNode("V5")
|
||
|
v3 = getNode("V1")
|
||
|
elseif v.config == 2 then
|
||
|
v1 = getNode("V2")
|
||
|
v2 = getNode("V4")
|
||
|
v3 = getNode("V1")
|
||
|
end
|
||
|
v.config = v.config + 1
|
||
|
if v.config > 2 then
|
||
|
v.config = 0
|
||
|
end
|
||
|
if num >= 1 then
|
||
|
v.vh1 = createEntity("ForestGodVineHead", "", node_x(v1), node_y(v1))
|
||
|
end
|
||
|
if num >= 2 then
|
||
|
v.vh2 = createEntity("ForestGodVineHead", "", node_x(v2), node_y(v2))
|
||
|
end
|
||
|
if num >= 3 then
|
||
|
v.vh3 = createEntity("ForestGodVineHead", "", node_x(v3), node_y(v3))
|
||
|
end
|
||
|
playSfx("UberVineShrink")
|
||
|
end
|
||
|
|
||
|
function init(me)
|
||
|
-- NOTE: HEALTH IS SET IN HITS AND MAXHITS
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"", -- texture
|
||
|
99, -- health
|
||
|
1, -- manaballamount
|
||
|
1, -- exp
|
||
|
1, -- money
|
||
|
128, -- collideRadius (only used if hit entities is on)
|
||
|
STATE_IDLE, -- initState
|
||
|
90, -- sprite width
|
||
|
90, -- sprite height
|
||
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
6000, -- updateCull -1: disabled, default: 4000
|
||
|
-3
|
||
|
)
|
||
|
|
||
|
entity_setCull(me, false)
|
||
|
entity_initSkeletal(me, "ForestGod")
|
||
|
entity_generateCollisionMask(me)
|
||
|
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "ForestGodExplode")
|
||
|
|
||
|
|
||
|
|
||
|
v.eyes = entity_getBoneByName(me, "eyes")
|
||
|
v.bone_bg = entity_getBoneByName(me, "bg")
|
||
|
|
||
|
bone_alpha(v.eyes, 0)
|
||
|
|
||
|
entity_setTargetPriority(me, 1)
|
||
|
entity_setTargetRange(me, 300)
|
||
|
|
||
|
--entity_scale(me, 5.5, 5.5)
|
||
|
entity_scale(me, 3.2, 3.2)
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
entity_setTarget(me, getNaija())
|
||
|
|
||
|
--entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
|
||
|
entity_setAllDamageTargets(me, false)
|
||
|
|
||
|
v.node_seed1 = entity_getNearestNode(me, "SEED1")
|
||
|
v.node_seed2 = entity_getNearestNode(me, "SEED2")
|
||
|
v.node_seed3 = entity_getNearestNode(me, "SEED3")
|
||
|
v.node_seed4 = entity_getNearestNode(me, "SEED4")
|
||
|
|
||
|
|
||
|
esetv(me, EV_ENTITYDIED, 1)
|
||
|
|
||
|
loadSound("ForestGod-Awaken")
|
||
|
|
||
|
entity_setDamageTarget(me, DT_ENEMY_ENERGYBLAST, false)
|
||
|
|
||
|
local cc1 = getNode("cc1")
|
||
|
local cc2 = getNode("cc2")
|
||
|
|
||
|
v.c1 = getNearestNodeByType(node_x(cc1), node_y(cc1), PATH_CURRENT)
|
||
|
v.c2 = getNearestNodeByType(node_x(cc2), node_y(cc2), PATH_CURRENT)
|
||
|
|
||
|
node_setActive(v.c1, true)
|
||
|
node_setActive(v.c2, false)
|
||
|
|
||
|
v.curCurrent = 1
|
||
|
end
|
||
|
|
||
|
function entityDied(me, ent)
|
||
|
if ent == v.vh1 then
|
||
|
v.vh1 = 0
|
||
|
end
|
||
|
if ent == v.vh2 then
|
||
|
v.vh2 = 0
|
||
|
end
|
||
|
if ent == v.vh3 then
|
||
|
v.vh3 = 0
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.door = entity_getNearestEntity(me, "VineDoor")
|
||
|
entity_setState(v.door, STATE_OPENED)
|
||
|
v.enter = getNode("NAIJAENTER")
|
||
|
if not isFlag(FLAG_BOSS_FOREST,0) then
|
||
|
entity_setState(me, STATE_DONE)
|
||
|
setMusicToPlay("")
|
||
|
end
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
|
||
|
if entity_isFlag(me, 1) then
|
||
|
setControlHint(getStringBank(40), 0, 0, 0, 10, "", SONG_NATUREFORM)
|
||
|
entity_setFlag(me, 2)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
v.inCutScene = false
|
||
|
local function cutscene(me)
|
||
|
v.n = getNaija()
|
||
|
if not v.inCutScene then
|
||
|
v.inCutScene = true
|
||
|
pickupGem("Boss-PlantGoddess")
|
||
|
setFlag(FLAG_BOSS_FOREST,1)
|
||
|
local ent = getFirstEntity()
|
||
|
while ent ~= 0 do
|
||
|
--if entity_isName(ent, "UberVine")
|
||
|
if entity_isName(ent, "SpikyBall")
|
||
|
or entity_isName(ent, "SporeSeed") then
|
||
|
entity_setDieTimer(ent, 0.2)
|
||
|
end
|
||
|
ent = getNextEntity()
|
||
|
end
|
||
|
watch(1)
|
||
|
changeForm(FORM_NORMAL)
|
||
|
--fadeOutMusic(4)
|
||
|
entity_idle(v.n)
|
||
|
entity_flipToEntity(v.n, me)
|
||
|
local pn = getNode("NAIJADONE")
|
||
|
entity_animate(v.n, "agony", LOOP_INF)
|
||
|
watch(2)
|
||
|
learnSong(SONG_NATUREFORM)
|
||
|
entity_setPosition(v.n, node_x(pn), node_y(pn), 2, 0, 0, 1)
|
||
|
watch(2)
|
||
|
entity_setFlag(me, 1)
|
||
|
loadMap("ForestVision")
|
||
|
--[[
|
||
|
showImage("Visions/Forest/00")
|
||
|
watch(0.5)
|
||
|
voice("Naija_Vision_Forest")
|
||
|
watchForVoice()
|
||
|
hideImage()
|
||
|
|
||
|
watch(2)
|
||
|
entity_idle(v.n)
|
||
|
changeForm(FORM_NATURE)
|
||
|
voice("Naija_Song_NatureForm")
|
||
|
entity_idle(v.n)
|
||
|
entity_setState(door, STATE_OPEN)
|
||
|
--watchForVoice()
|
||
|
-- show help text
|
||
|
]]--
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
|
||
|
if isNested() then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_DIE) or entity_isState(me, STATE_DONE) then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if v.noteTimer > 0 then
|
||
|
--debugLog(string.format("noteTimer: %f", v.noteTimer))
|
||
|
v.noteTimer = v.noteTimer - dt
|
||
|
if v.noteTimer <= 0 then
|
||
|
--debugLog(string.format("sungNote: %d, lastPlayerNote: %d", v.sungNote, v.lastPlayerNote))
|
||
|
if v.sungNote == v.lastPlayerNote then
|
||
|
entity_setState(me, STATE_EYESOPEN)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if v.started then
|
||
|
overrideZoom(0.4, 1)
|
||
|
end
|
||
|
if not entity_isState(me, STATE_DIE) and not entity_isState(me, STATE_DONE) then
|
||
|
entity_handleShotCollisions(me, dt)
|
||
|
if entity_isEntityInRange(me, v.n, 128) then
|
||
|
--entity_hurtTarget(me, 1)
|
||
|
entity_setTarget(me, v.n)
|
||
|
entity_pushTarget(me, 400)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_SEED) then
|
||
|
v.seedDelay = v.seedDelay + dt
|
||
|
if v.seedDelay > 2 then
|
||
|
local node = 0
|
||
|
if v.seedNode == 0 then
|
||
|
node = v.node_seed1
|
||
|
elseif v.seedNode == 1 then
|
||
|
node = v.node_seed2
|
||
|
elseif v.seedNode == 2 then
|
||
|
node = v.node_seed3
|
||
|
elseif v.seedNode == 3 then
|
||
|
node = v.node_seed4
|
||
|
end
|
||
|
createEntity("ForestGodSeed", "", node_x(node), node_y(node))
|
||
|
v.seedNode = v.seedNode + 1
|
||
|
if v.seedNode > 3 then
|
||
|
v.seedNode = 0
|
||
|
end
|
||
|
v.seedDelay = 0
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if isFlag(FLAG_BOSS_FOREST, 0) and node_isEntityIn(v.enter, v.n) then
|
||
|
if not v.started then
|
||
|
v.started = true
|
||
|
entity_setState(v.door, STATE_CLOSE)
|
||
|
playMusic("ForestGod")
|
||
|
end
|
||
|
else
|
||
|
overrideZoom(0)
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_TENTACLES) and not entity_isAnimating(me) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
|
||
|
|
||
|
if entity_isState(me, STATE_RAGE) and v.started then
|
||
|
v.delay = v.delay + dt
|
||
|
|
||
|
if v.delay >= 18 and v.rageState ~= 0 then
|
||
|
v.rageState = 0
|
||
|
v.delay = 0
|
||
|
|
||
|
clearVines()
|
||
|
|
||
|
fade2(1,0,1,1,1)
|
||
|
fade2(0,0.5,1,1,1)
|
||
|
v.bd = -v.bd
|
||
|
|
||
|
elseif v.delay >= 9 and v.rageState < 2 then
|
||
|
v.rageState = 2
|
||
|
|
||
|
spawnVines(me, 2)
|
||
|
elseif v.delay >= 3 and v.rageState < 1 then
|
||
|
|
||
|
|
||
|
v.rageState = 1
|
||
|
|
||
|
v.fireDelay = 999
|
||
|
|
||
|
v.rageShotPos = v.rageShotStart + v.shotOff
|
||
|
v.shotOff = math.random(50)-100
|
||
|
end
|
||
|
if v.rageState == 1 then
|
||
|
|
||
|
v.fireDelay = v.fireDelay + dt
|
||
|
if v.fireDelay > 0.3 then
|
||
|
v.fireDelay = 0
|
||
|
|
||
|
|
||
|
local s = createShot("ForestGod2", me, 0, entity_x(me)+v.rageShotPos, entity_y(me)-520)
|
||
|
shot_setAimVector(s, 0, 400)
|
||
|
v.rageShotPos = v.rageShotPos + v.rageShotAdd
|
||
|
if v.rageShotPos >= (v.rageShotMax+v.shotOff) then
|
||
|
v.fireDelay = -1000
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
v.ba = v.ba + 3.14*0.4*dt*v.bd
|
||
|
local off = 3.14/2
|
||
|
local out = 200
|
||
|
entity_setPosition(v.b1, entity_x(me) + out*math.sin(v.ba+off*0), entity_y(me) + out*math.cos(v.ba+off*0))
|
||
|
entity_setPosition(v.b2, entity_x(me) + out*math.sin(v.ba+off*1), entity_y(me) + out*math.cos(v.ba+off*1))
|
||
|
entity_setPosition(v.b3, entity_x(me) + out*math.sin(v.ba+off*2), entity_y(me) + out*math.cos(v.ba+off*2))
|
||
|
--entity_setPosition(v.b4, entity_x(me) + out*math.sin(ba+off*3), entity_y(me) + out*math.cos(ba+off*3))
|
||
|
end
|
||
|
|
||
|
|
||
|
if entity_isState(me, STATE_IDLE) and v.started then
|
||
|
|
||
|
--[[
|
||
|
if isLeftMouse() then
|
||
|
entity_setState(me, STATE_RAGE)
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
v.delay = v.delay + dt
|
||
|
if v.delay > 4 then
|
||
|
--debugLog("delay > 0!!")
|
||
|
v.delay = 0
|
||
|
|
||
|
local t = 3
|
||
|
local t2 = 10
|
||
|
if v.hits/v.maxHits < 0.5 then
|
||
|
t = 1.5
|
||
|
t2 = 5
|
||
|
end
|
||
|
--entity_setState(me, STATE_SEED, 9)
|
||
|
if v.stage == 0 then
|
||
|
--entity_setState(me, STATE_FIRESEEDS, t)
|
||
|
entity_setState(me, STATE_FIRESPIKY, t)
|
||
|
|
||
|
--elseif v.stage == 1 then
|
||
|
|
||
|
elseif v.stage == 1 then
|
||
|
entity_setState(me, STATE_VINES, t2)
|
||
|
elseif v.stage == 2 then
|
||
|
entity_setState(me, STATE_SINGNOTE, t2)
|
||
|
end
|
||
|
--[[
|
||
|
if v.stage == 0 then
|
||
|
entity_setState(me, STATE_TENTACLES)
|
||
|
elseif v.stage == 1 then
|
||
|
entity_setState(me, STATE_EYESOPEN, 2)
|
||
|
elseif v.stage == 2 then
|
||
|
entity_setState(me, STATE_TENTACLES)
|
||
|
elseif v.stage == 3 then
|
||
|
entity_setState(me, STATE_SEED, 9)
|
||
|
end
|
||
|
]]--
|
||
|
v.stage = v.stage + 1
|
||
|
if v.stage > 2 then
|
||
|
v.stage = 0
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function enterState(me, state)
|
||
|
if entity_isState(me, STATE_EYESOPEN) then
|
||
|
playSfx("ForestGod-Awaken")
|
||
|
|
||
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
|
||
|
bone_alpha(v.eyes, 1, 0.1)
|
||
|
|
||
|
local shotSpd = 500
|
||
|
local maxa = 3.14 * 2
|
||
|
local a = 0
|
||
|
while a < maxa do
|
||
|
--entity_fireShot(me, 0, 0, math.sin(a)*shotSpd, math.cos(a)*shotSpd, 0, 500, "BlasterFire")
|
||
|
local s = createShot("ForestGod", me, 0)
|
||
|
shot_setAimVector(s, math.sin(a), math.cos(a))
|
||
|
a = a + (3.14*2)/16.0
|
||
|
end
|
||
|
entity_setStateTime(me, 5.5)
|
||
|
|
||
|
v.curCurrent = v.curCurrent + 1
|
||
|
if v.curCurrent > 2 then
|
||
|
v.curCurrent = 1
|
||
|
end
|
||
|
|
||
|
if v.curCurrent == 1 then
|
||
|
node_setActive(v.c1, true)
|
||
|
node_setActive(v.c2, false)
|
||
|
elseif v.curCurrent == 2 then
|
||
|
node_setActive(v.c1, false)
|
||
|
node_setActive(v.c2, true)
|
||
|
end
|
||
|
|
||
|
elseif entity_isState(me, STATE_RAGE) then
|
||
|
setSceneColor(1, 0.7, 0.7, 6)
|
||
|
shakeCamera(10, 3)
|
||
|
entity_color(me, 1, 0.5, 0.5, 3)
|
||
|
v.delay = 0
|
||
|
v.rageState = 0
|
||
|
bone_alpha(v.eyes, 1, 0.1)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, true)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, true)
|
||
|
|
||
|
v.b1 = createEntity("spikyblocker", "", entity_x(me), entity_y(me))
|
||
|
v.b2 = createEntity("spikyblocker", "", entity_x(me), entity_y(me))
|
||
|
v.b3 = createEntity("spikyblocker", "", entity_x(me), entity_y(me))
|
||
|
--v.b4 = createEntity("spikyblocker", "", entity_x(me), entity_y(me))
|
||
|
elseif entity_isState(me, STATE_FIRESEEDS) then
|
||
|
local shotSpd = 1000
|
||
|
|
||
|
local a = 0 + math.random(314)/10.0
|
||
|
local maxa = a + 3.14 * 2
|
||
|
while a < maxa do
|
||
|
local vx = math.sin(a)*shotSpd
|
||
|
local vy = math.cos(a)*shotSpd
|
||
|
local dx,dy = vector_setLength(vx, vy, 64)
|
||
|
|
||
|
local s = createShot("SeedUberVineUnlimited", me, 0, entity_x(me)+dx, entity_y(me)+dy)
|
||
|
shot_setAimVector(s, vx, vy)
|
||
|
|
||
|
--local ent = createEntity("SporeSeed", "", entity_x(me)+dx, entity_y(me)+dy)
|
||
|
--entity_setDieTimer(ent, 12)
|
||
|
|
||
|
--entity_setState(ent, STATE_CHARGE2)
|
||
|
--entity_addVel(ent, vx, vy)
|
||
|
|
||
|
local perc = v.hits/v.maxHits
|
||
|
--debugLog(string.format("perc: %f", perc))
|
||
|
if perc < 0.25 then
|
||
|
a = a + (3.14*2)/20.0
|
||
|
elseif perc < 0.5 then
|
||
|
a = a + (3.14*2)/12.0
|
||
|
else
|
||
|
a = a + (3.14*2)/6.0
|
||
|
end
|
||
|
end
|
||
|
elseif entity_isState(me, STATE_FIRESPIKY) then
|
||
|
local shotSpd = 800
|
||
|
|
||
|
local a = 0 + math.random(314)/10.0
|
||
|
local maxa = a + 3.14 * 2
|
||
|
while a < maxa do
|
||
|
local vx = math.sin(a)*shotSpd
|
||
|
local vy = math.cos(a)*shotSpd
|
||
|
local dx,dy = vector_setLength(vx, vy, 128)
|
||
|
|
||
|
local ent = createEntity("SpikyBall", "", entity_x(me)+dx, entity_y(me)+dy)
|
||
|
|
||
|
entity_setBounceType(ent, BOUNCE_REAL)
|
||
|
entity_setBounce(ent, 1)
|
||
|
entity_setDieTimer(ent, 6.5)
|
||
|
--entity_setLife(ent, 7)
|
||
|
|
||
|
entity_setState(ent, STATE_CHARGE1)
|
||
|
entity_addVel(ent, vx, vy)
|
||
|
|
||
|
local perc = v.hits/v.maxHits
|
||
|
if perc < 0.25 then
|
||
|
a = a + (3.14*2)/8.0
|
||
|
elseif perc < 0.75 then
|
||
|
a = a + (3.14*2)/6.0
|
||
|
else
|
||
|
a = a + (3.14*2)/4.0
|
||
|
end
|
||
|
end
|
||
|
elseif entity_isState(me, STATE_IDLE) then
|
||
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
|
||
|
|
||
|
bone_alpha(v.eyes, 0, 0.2)
|
||
|
elseif entity_isState(me, STATE_TENTACLES) then
|
||
|
entity_animate(me, "tentacles")
|
||
|
elseif entity_isState(me, STATE_SEED) then
|
||
|
v.delay = 0.5
|
||
|
elseif entity_isState(me, STATE_DIE) then
|
||
|
setSceneColor(0.7, 0.8, 1, 4)
|
||
|
|
||
|
shakeCamera(2, 4)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
|
||
|
--debugLog("state die!!!")
|
||
|
entity_setColor(me, 0.5, 0.5, 0.8, 4)
|
||
|
--bone_setColor(v.eyes, 0.5, 0.5, 0.8, 4)
|
||
|
bone_alpha(v.eyes, 1)
|
||
|
bone_alpha(v.eyes, 0, 1)
|
||
|
entity_setStateTime(me, 4)
|
||
|
|
||
|
clearVines()
|
||
|
|
||
|
if v.b1 ~= 0 then entity_delete(v.b1) end
|
||
|
if v.b2 ~= 0 then entity_delete(v.b2) end
|
||
|
if v.b3 ~= 0 then entity_delete(v.b3) end
|
||
|
if v.b4 ~= 0 then entity_delete(v.b4) end
|
||
|
|
||
|
fadeOutMusic(4)
|
||
|
|
||
|
elseif entity_isState(me, STATE_SINGNOTE) then
|
||
|
v.sungNote = math.random(8)-1
|
||
|
entity_sound(me, string.format("Note%d", v.sungNote), 500, entity_getStateTime(me))
|
||
|
v.noteQuad = createQuad(string.format("Song/NoteSymbol%d", v.sungNote), 6)
|
||
|
quad_alpha(v.noteQuad, 0)
|
||
|
quad_alpha(v.noteQuad, 0.8, 2)
|
||
|
quad_scale(v.noteQuad, 3, 3, 2, 0, 0, 1)
|
||
|
quad_setBlendType(v.noteQuad, BLEND_ADD)
|
||
|
|
||
|
local r,g,b = getNoteColor(v.sungNote)
|
||
|
quad_color(v.noteQuad, r*0.8 + 0.2, g*0.8+0.2, b*0.8+0.2)
|
||
|
|
||
|
local x,y = entity_getPosition(me)
|
||
|
quad_setPosition(v.noteQuad, x, y+130)
|
||
|
elseif entity_isState(me, STATE_DONE) then
|
||
|
|
||
|
entity_setColor(me, 0.5, 0.5, 0.8)
|
||
|
--bone_setColor(v.eyes, 0.5, 0.5, 0.8)
|
||
|
bone_alpha(v.eyes, 0)
|
||
|
v.hits = 0
|
||
|
|
||
|
node_setActive(v.c1, false)
|
||
|
node_setActive(v.c2, false)
|
||
|
elseif entity_isState(me, STATE_VINES) then
|
||
|
local num = 1
|
||
|
local perc = v.hits/v.maxHits
|
||
|
if perc < 0.5 then
|
||
|
num = 3
|
||
|
elseif perc < 0.75 then
|
||
|
num = 2
|
||
|
end
|
||
|
|
||
|
spawnVines(me, num)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if attacker == me then
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_EYESOPEN) then
|
||
|
bone_damageFlash(v.bone_bg)
|
||
|
bone_damageFlash(v.eyes)
|
||
|
v.hits = v.hits - dmg
|
||
|
--debugLog(string.format("hits: %d", v.hits))
|
||
|
if v.hits <= 0 then
|
||
|
--debugLog("setting state die...")
|
||
|
--entity_setState(me, STATE_DIE)
|
||
|
entity_setState(me, STATE_RAGE)
|
||
|
else
|
||
|
--entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
--return true
|
||
|
end
|
||
|
if entity_isState(me, STATE_RAGE) then
|
||
|
bone_damageFlash(v.bone_bg)
|
||
|
bone_damageFlash(v.eyes)
|
||
|
v.rageHits = v.rageHits - dmg
|
||
|
if v.rageHits <= 0 then
|
||
|
entity_setState(me, STATE_DIE)
|
||
|
end
|
||
|
|
||
|
|
||
|
end
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function exitState(me, state)
|
||
|
if entity_isState(me, STATE_EYESOPEN) then
|
||
|
clearShots()
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
shakeCamera(2, 3)
|
||
|
elseif entity_isState(me, STATE_SINGNOTE) then
|
||
|
v.sungNote = -1
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
if v.noteQuad ~= 0 then
|
||
|
quad_delete(v.noteQuad, 0.5)
|
||
|
v.noteQuad = 0
|
||
|
end
|
||
|
elseif entity_isState(me, STATE_VINES) then
|
||
|
entity_setState(v.vh1, STATE_OFF)
|
||
|
entity_setState(v.vh2, STATE_OFF)
|
||
|
entity_setState(v.vh3, STATE_OFF)
|
||
|
v.vh1 = 0
|
||
|
v.vh2 = 0
|
||
|
v.vh3 = 0
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_isState(me, STATE_SEED) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_isState(me, STATE_FIRESEEDS) or entity_isState(me, STATE_FIRESPIKY) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
elseif entity_isState(me, STATE_DIE) then
|
||
|
overrideZoom(0)
|
||
|
cutscene(me)
|
||
|
entity_setState(me, STATE_DONE)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
v.lastPlayerNote = note
|
||
|
v.noteTimer = 0.5
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note, t)
|
||
|
v.noteTimer = 0
|
||
|
end
|