2011-08-03 20:05:33 +00:00
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/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Texture.h"
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#include "Core.h"
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#include "../ExternalLibs/glpng.h"
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#include <assert.h>
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#if defined(BBGE_BUILD_UNIX)
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#include <stdint.h>
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#endif
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//#include "pngLoad.h"
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//#include "jpeg/jpeglib.h"
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/*
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#include <il/il.h>
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#include <il/ilu.h>
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#include <il/ilut.h>
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*/
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#ifdef Z2D_J2K
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//..\j2k-codec\j2k-codec.lib
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#include "..\j2k-codec\j2k-codec.h"
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#endif
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#ifdef BBGE_BUILD_OPENGL
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GLint Texture::filter = GL_LINEAR;
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GLint Texture::format = 0;
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#endif
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bool Texture::useMipMaps = true;
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/*
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#ifdef BBGE_BUILD_OPENGL
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#include "glext/glext.h"
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#endif
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*/
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TexErr Texture::textureError = TEXERR_OK;
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Texture::Texture() : Resource()
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{
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components = 0;
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#ifdef BBGE_BUILD_OPENGL
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textures[0] = 0;
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#endif
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#ifdef BBGE_BUILD_DIRECTX
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d3dTexture = 0;
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#endif
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width = height = 0;
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repeat = false;
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pngSetStandardOrientation(0);
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imageData = 0;
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layer = 0;
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ow = oh = -1;
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}
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Texture::~Texture()
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{
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destroy();
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}
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void Texture::read(int tx, int ty, int w, int h, unsigned char *pixels)
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{
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#ifdef BBGE_BUILD_OPENGL
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if (tx == 0 && ty == 0 && w == this->width && h == this->height)
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{
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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else
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{
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std::ostringstream os;
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os << "Unable to read a texture subimage (size = "
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<< this->width << "x" << this->height << ", requested = "
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<< tx << "," << ty << "+" << w << "x" << h << ")";
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debugLog(os.str());
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}
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#endif
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}
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void Texture::write(int tx, int ty, int w, int h, const unsigned char *pixels)
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{
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#ifdef BBGE_BUILD_OPENGL
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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tx,
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ty,
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w,
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h,
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GL_RGBA,
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GL_UNSIGNED_BYTE,
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pixels
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);
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glBindTexture(GL_TEXTURE_2D, 0);
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/*
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target Specifies the target texture. Must be
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GL_TEXTURE_2D.
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level Specifies the level-of-detail number. Level 0 is
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the base image level. Level n is the nth mipmap
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reduction image.
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xoffset Specifies a texel offset in the x direction within
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the texture array.
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yoffset Specifies a texel offset in the y direction within
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the texture array.
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width Specifies the width of the texture subimage.
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height Specifies the height of the texture subimage.
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format Specifies the format of the pixel data. The
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following symbolic values are accepted:
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GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
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GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and
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GL_LUMINANCE_ALPHA.
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type Specifies the data type of the pixel data. The
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following symbolic values are accepted:
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GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
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GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
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GL_INT, and GL_FLOAT.
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pixels Specifies a pointer to the image data in memory.
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*/
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#endif
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}
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void Texture::unload()
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{
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Resource::unload();
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#ifdef BBGE_BUILD_OPENGL
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if (textures[0])
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{
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ow = width;
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oh = height;
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if (core->debugLogTextures)
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{
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debugLog("UNLOADING TEXTURE: " + name);
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}
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glDeleteTextures(1, &textures[0]);
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textures[0] = 0;
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//removeRef();
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}
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#endif
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}
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void Texture::destroy()
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{
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#ifdef BBGE_BUILD_OPENGL
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unload();
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#endif
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#ifdef BBGE_BUILD_DIRECTX
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if (d3dTexture)
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{
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d3dTexture->Release();
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d3dTexture = 0;
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}
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#endif
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if (!core->isShuttingDown())
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core->removeTexture(this->name);
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// Resource::destroy();
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}
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int Texture::getPixelWidth()
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{
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#ifdef BBGE_BUILD_OPENGL
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float w, h, c;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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int size = w*h*c;
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unsigned char *data=0;
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data = (unsigned char*)malloc(size*sizeof(char));
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if (c == 4)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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/*
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else if (c == 3)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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*/
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else
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{
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if (data)
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free(data);
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return 0;
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}
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int smallestx = -1, largestx = -1;
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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int p = (y*w*c) + x*c;
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if (data[p+3] >= 254)
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{
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if (smallestx == -1 || x < smallestx)
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smallestx = x;
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if (largestx == -1 || x > largestx)
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largestx = x;
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}
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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free(data);
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return largestx - smallestx;
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#elif defined(BBGE_BUILD_DIRECTX)
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return 0;
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#endif
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}
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int Texture::getPixelHeight()
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{
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#ifdef BBGE_BUILD_OPENGL
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float w, h, c;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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glGetTexLevelParameterfv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPONENTS, &c);// assume 4
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int size = w*h*c;
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unsigned char *data=0;
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data = (unsigned char*)malloc(size*sizeof(char));
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if (c == 4)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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/*
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else if (c == 3)
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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*/
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else
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{
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if (data)
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free(data);
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return 0;
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}
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int smallesty = -1, largesty = -1;
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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int p = (y*w*c) + x*c;
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if (data[p+3] >= 254)
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{
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if (smallesty == -1 || y < smallesty)
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smallesty = y;
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if (largesty == -1 || y > largesty)
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largesty = y;
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}
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if (data)
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free(data);
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return largesty - smallesty;
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#elif defined(BBGE_BUILD_DIRECTX)
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return 0;
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#endif
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}
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void Texture::reload()
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{
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Resource::reload();
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debugLog("RELOADING TEXTURE: " + name + " with loadName " + loadName + "...");
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if (true)
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{
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unload();
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load(loadName);
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if (ow != -1 && oh != -1)
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{
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width = ow;
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height = oh;
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}
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}
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else
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{
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debugLog("name was too short, didn't load");
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}
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debugLog("DONE");
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}
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void Texture::load(std::string file)
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{
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Texture::textureError = TEXERR_OK;
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if (file.size()<4)
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{
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errorLog("Texture Name is Empty or Too Short");
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Texture::textureError = TEXERR_FILENOTFOUND;
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return;
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}
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stringToLowerUserData(file);
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file = core->adjustFilenameCase(file);
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loadName = file;
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size_t pos = file.find_last_of('.');
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if ((pos != std::string::npos) && (pos >= 0))
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{
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// make sure this didn't catch the '.' in /home/username/.Aquaria/* --ryan.
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const std::string userdata = core->getUserDataFolder();
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const size_t len = userdata.length();
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if (pos < len)
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pos = std::string::npos;
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}
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if (core->debugLogTextures)
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{
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std::ostringstream os;
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os << "pos [" << pos << "], file :" << file;
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debugLog(os.str());
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}
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bool found = exists(file);
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if(!found && exists(file + ".png"))
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{
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found = true;
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file += ".png";
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}
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// .tga/.zga are never used as game graphics anywhere except save slot thumbnails.
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// if so, their file names are passed exact, not with a missing extension
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if (found)
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{
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/*
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std::ostringstream os;
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os << "Loading texture [" << file << "]";
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debugLog(os.str());
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*/
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std::string post = file.substr(file.size()-3, 3);
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stringToLower(post);
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if (post == "png")
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{
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#ifdef BBGE_BUILD_OPENGL
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loadPNG(file);
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#endif
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#ifdef BBGE_BUILD_DIRECTX
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D3DXCreateTextureFromFile(core->getD3DDevice(), file.c_str(), &this->d3dTexture);
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if (!d3dTexture)
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{
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errorLog ("failed to load texture");
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}
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else
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{
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D3DSURFACE_DESC desc;
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this->d3dTexture->GetLevelDesc(0,&desc);
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width = desc.Width;
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height = desc.Height;
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}
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#endif
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}
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else if (post == "zga")
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{
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if (core->getUserDataFolder().empty())
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{
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unpackFile(file, "poot.tmp");
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loadTGA("poot.tmp");
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remove("poot.tmp");
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}
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else
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{
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unpackFile(file, core->getUserDataFolder() + "/poot.tmp");
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loadTGA(core->getUserDataFolder() + "/poot.tmp");
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remove((core->getUserDataFolder() + "/poot.tmp").c_str());
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}
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|
|
|
|
|
|
|
}
|
|
|
|
else if (post == "tga")
|
|
|
|
{
|
|
|
|
loadTGA(file);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
debugLog("unknown image file type: " + file);
|
|
|
|
Texture::textureError = TEXERR_FILENOTFOUND;
|
|
|
|
width = 64;
|
|
|
|
height = 64;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// load default image / leave white
|
|
|
|
if (core->debugLogTextures)
|
|
|
|
debugLog("***Could not find texture: " + file);
|
|
|
|
Texture::textureError = TEXERR_FILENOTFOUND;
|
|
|
|
width = 64;
|
|
|
|
height = 64;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Texture::apply(bool repeatOverride)
|
|
|
|
{
|
|
|
|
#ifdef BBGE_BUILD_OPENGL
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textures[0]);
|
|
|
|
if (repeat || repeatOverride)
|
|
|
|
{
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef BBGE_BUILD_DIRECTX
|
|
|
|
core->getD3DDevice()->SetTexture(0, d3dTexture);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void Texture::unbind()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void Texture::setLayer(int layer)
|
|
|
|
{
|
|
|
|
this->layer = layer;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef BBGE_BUILD_OPENGL
|
|
|
|
|
|
|
|
void Texture::setID(int id)
|
|
|
|
{
|
|
|
|
textures[0] = id;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void Texture::loadPNG(const std::string &file)
|
|
|
|
{
|
|
|
|
if (file.empty()) return;
|
|
|
|
|
|
|
|
#ifdef BBGE_BUILD_OPENGL
|
|
|
|
|
|
|
|
|
|
|
|
pngInfo info;
|
|
|
|
|
|
|
|
int pngType = PNG_ALPHA;
|
|
|
|
|
|
|
|
if (format != 0)
|
|
|
|
{
|
|
|
|
if (format == GL_LUMINANCE_ALPHA)
|
|
|
|
pngType = PNG_LUMINANCEALPHA;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (filter == GL_NEAREST)
|
|
|
|
{
|
2011-09-15 17:18:53 +00:00
|
|
|
textures[0] = pngBind(file.c_str(), PNG_NOMIPMAPS, pngType, &info, GL_CLAMP_TO_EDGE, filter, filter);
|
2011-08-03 20:05:33 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2011-09-15 17:18:53 +00:00
|
|
|
textures[0] = pngBind(file.c_str(), PNG_BUILDMIPMAPS, pngType, &info, GL_CLAMP_TO_EDGE, GL_LINEAR_MIPMAP_LINEAR, filter);
|
2011-08-03 20:05:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (info.Alpha)
|
|
|
|
components = 4;
|
|
|
|
else
|
|
|
|
components = 3;
|
|
|
|
/*
|
|
|
|
pngRawInfo rawinfo;
|
|
|
|
bool success = pngLoadRaw(file.c_str(), &rawinfo);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
|
|
gluBuild2DMipmaps( GL_TEXTURE_2D, 3, rawinfo.Width, rawinfo.Height,
|
|
|
|
GL_RGB, GL_UNSIGNED_BYTE, rawinfo.Data);
|
|
|
|
*/
|
|
|
|
if (textures[0] != 0)
|
|
|
|
{
|
|
|
|
width = info.Width;
|
|
|
|
height = info.Height;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
debugLog("Can't load PNG file: " + file);
|
|
|
|
width = 64;
|
|
|
|
height = 64;
|
|
|
|
Texture::textureError = TEXERR_FILENOTFOUND;
|
|
|
|
//exit(1);
|
|
|
|
}
|
2011-09-15 16:33:13 +00:00
|
|
|
|
2011-09-15 17:18:53 +00:00
|
|
|
|
|
|
|
#endif
|
2011-08-03 20:05:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// internal load functions
|
|
|
|
void Texture::loadTGA(const std::string &file)
|
|
|
|
{
|
|
|
|
#ifdef BBGE_BUILD_GLFW
|
|
|
|
GLFWimage image;
|
|
|
|
glfwReadImage(file.c_str(), &image, 0);
|
|
|
|
width = image.Width;
|
|
|
|
height = image.Height;
|
|
|
|
glfwFreeImage(&image);
|
|
|
|
|
|
|
|
|
|
|
|
glGenTextures(1, &id);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
|
|
|
|
|
|
glfwLoadTexture2D(file.c_str(), 0);
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter); // Linear Filtering
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter); // Linear Filtering
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
glfwLoadTexture2D(file.c_str(), 0);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter); // Linear Filtering
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter); // Linear Filtering
|
|
|
|
width = imageTGA->sizeX;
|
|
|
|
height = imageTGA->sizeY;
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifdef BBGE_BUILD_SDL
|
|
|
|
ImageTGA *imageTGA;
|
|
|
|
|
|
|
|
if ((imageTGA = TGAload(file.c_str())) != 0)
|
|
|
|
{
|
|
|
|
glGenTextures(1, &textures[0]);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textures[0]);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter); // Linear Filtering
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter); // Linear Filtering
|
|
|
|
|
|
|
|
if (imageTGA->channels==3)
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 3, imageTGA->sizeX, imageTGA->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, imageTGA->data);
|
|
|
|
else if (imageTGA->channels==4)
|
|
|
|
{
|
|
|
|
//errorLog("4 channels");
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4,imageTGA->sizeX, imageTGA->sizeY, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageTGA->data);
|
|
|
|
}
|
|
|
|
width = imageTGA->sizeX;
|
|
|
|
height = imageTGA->sizeY;
|
|
|
|
}
|
|
|
|
if (imageTGA)
|
|
|
|
{
|
|
|
|
if (imageTGA->data)
|
|
|
|
delete[] (imageTGA->data);
|
|
|
|
free (imageTGA);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#define TGA_RGB 2 // This tells us it's a normal RGB (really BGR) file
|
|
|
|
#define TGA_A 3 // This tells us it's a ALPHA file
|
|
|
|
#define TGA_RLE 10 // This tells us that the targa is Run-Length Encoded (RLE)
|
|
|
|
|
|
|
|
#if defined(BBGE_BUILD_UNIX)
|
|
|
|
typedef uint8_t byte;
|
|
|
|
typedef uint16_t WORD;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
static int fread_int(FILE *file, int size)
|
|
|
|
{
|
|
|
|
int buffer;
|
|
|
|
|
|
|
|
//input.read((char *)&buffer, 4);
|
|
|
|
if (fread(&buffer, size, 1, file) != 1)
|
|
|
|
return 0;
|
|
|
|
#ifdef BBGE_BUILD_SDL
|
|
|
|
return SDL_SwapLE32(buffer);
|
|
|
|
#else
|
|
|
|
return buffer;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef BBGE_BUILD_WINDOWS
|
|
|
|
#define byte char
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ImageTGA *Texture::TGAload(const char *filename)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
//HACK: function isn't macosx friendly
|
|
|
|
return 0;
|
|
|
|
*/
|
|
|
|
ImageTGA *pImageData = NULL; // This stores our important image data
|
|
|
|
WORD width = 0, height = 0; // The dimensions of the image
|
|
|
|
byte length = 0; // The length in bytes to the pixels
|
|
|
|
byte imageType = 0; // The image type (RLE, RGB, Alpha...)
|
|
|
|
byte bits = 0; // The bits per pixel for the image (16, 24, 32)
|
|
|
|
FILE *pFile = NULL; // The file pointer
|
|
|
|
int channels = 0; // The channels of the image (3 = RGA : 4 = RGBA)
|
|
|
|
int stride = 0; // The stride (channels * width)
|
|
|
|
int i = 0; // A counter
|
|
|
|
|
|
|
|
// This function loads in a TARGA (.TGA) file and returns its data to be
|
|
|
|
// used as a texture or what have you. This currently loads in a 16, 24
|
|
|
|
// and 32-bit targa file, along with RLE compressed files. Eventually you
|
|
|
|
// will want to do more error checking to make it more robust. This is
|
|
|
|
// also a perfect start to go into a modular class for an engine.
|
|
|
|
// Basically, how it works is, you read in the header information, then
|
|
|
|
// move your file pointer to the pixel data. Before reading in the pixel
|
|
|
|
// data, we check to see the if it's an RLE compressed image. This is because
|
|
|
|
// we will handle it different. If it isn't compressed, then we need another
|
|
|
|
// check to see if we need to convert it from 16-bit to 24 bit. 24-bit and
|
|
|
|
// 32-bit textures are very similar, so there's no need to do anything special.
|
|
|
|
// We do, however, read in an extra bit for each color.
|
|
|
|
|
|
|
|
// Open a file pointer to the targa file and check if it was found and opened
|
|
|
|
|
|
|
|
if((pFile = fopen(core->adjustFilenameCase(filename).c_str(), "rb")) == NULL) //, "rb" // openRead(fn)
|
|
|
|
{
|
|
|
|
// Display an error message saying the file was not found, then return NULL
|
|
|
|
debugLog("Unable to load TGA File!");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Allocate the structure that will hold our eventual image data (must free it!)
|
|
|
|
pImageData = (ImageTGA*)malloc(sizeof(ImageTGA));
|
|
|
|
|
|
|
|
// Read in the length in bytes from the header to the pixel data
|
|
|
|
//fread(&length, sizeof(byte), 1, pFile);
|
|
|
|
length = fread_int(pFile, sizeof(byte));
|
|
|
|
|
|
|
|
// Jump over one byte
|
|
|
|
fseek(pFile,1,SEEK_CUR);
|
|
|
|
|
|
|
|
// Read in the imageType (RLE, RGB, etc...)
|
|
|
|
//fread(&imageType, sizeof(byte), 1, pFile);
|
|
|
|
imageType = fread_int(pFile, sizeof(byte));
|
|
|
|
|
|
|
|
// Skip past general information we don't care about
|
|
|
|
fseek(pFile, 9, SEEK_CUR);
|
|
|
|
|
|
|
|
// Read the width, height and bits per pixel (16, 24 or 32)
|
|
|
|
/*
|
|
|
|
fread(&width, sizeof(WORD), 1, pFile);
|
|
|
|
fread(&height, sizeof(WORD), 1, pFile);
|
|
|
|
fread(&bits, sizeof(byte), 1, pFile);
|
|
|
|
*/
|
|
|
|
width = fread_int(pFile, sizeof(WORD));
|
|
|
|
height = fread_int(pFile, sizeof(WORD));
|
|
|
|
bits = fread_int(pFile, sizeof(byte));
|
|
|
|
|
|
|
|
/*
|
|
|
|
std::ostringstream os;
|
|
|
|
os << "TGALoad: width: " << width << " height: " << height << " bits: " << bits;
|
|
|
|
debugLog(os.str());
|
|
|
|
*/
|
|
|
|
|
|
|
|
// Now we move the file pointer to the pixel data
|
|
|
|
fseek(pFile, length + 1, SEEK_CUR);
|
|
|
|
|
|
|
|
// Check if the image is RLE compressed or not
|
|
|
|
if(imageType != TGA_RLE)
|
|
|
|
{
|
|
|
|
// Check if the image is a 24 or 32-bit image
|
|
|
|
if(bits == 24 || bits == 32)
|
|
|
|
{
|
|
|
|
// Calculate the channels (3 or 4) - (use bits >> 3 for more speed).
|
|
|
|
// Next, we calculate the stride and allocate enough memory for the pixels.
|
|
|
|
channels = bits / 8;
|
|
|
|
stride = channels * width;
|
|
|
|
pImageData->data = new unsigned char[stride * height];
|
|
|
|
|
|
|
|
// Load in all the pixel data line by line
|
|
|
|
for(int y = 0; y < height; y++)
|
|
|
|
{
|
|
|
|
// Store a pointer to the current line of pixels
|
|
|
|
unsigned char *pLine = &(pImageData->data[stride * y]);
|
|
|
|
|
|
|
|
// Read in the current line of pixels
|
|
|
|
if (fread(pLine, stride, 1, pFile) != 1)
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Go through all of the pixels and swap the B and R values since TGA
|
|
|
|
// files are stored as BGR instead of RGB (or use GL_BGR_EXT verses GL_RGB)
|
|
|
|
for(i = 0; i < stride; i += channels)
|
|
|
|
{
|
|
|
|
int temp = pLine[i];
|
|
|
|
pLine[i] = pLine[i + 2];
|
|
|
|
pLine[i + 2] = temp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Check if the image is a 16 bit image (RGB stored in 1 unsigned short)
|
|
|
|
else if(bits == 16)
|
|
|
|
{
|
|
|
|
unsigned short pixels = 0;
|
|
|
|
int r=0, g=0, b=0;
|
|
|
|
|
|
|
|
// Since we convert 16-bit images to 24 bit, we hardcode the channels to 3.
|
|
|
|
// We then calculate the stride and allocate memory for the pixels.
|
|
|
|
channels = 3;
|
|
|
|
stride = channels * width;
|
|
|
|
pImageData->data = new unsigned char[stride * height];
|
|
|
|
|
|
|
|
// Load in all the pixel data pixel by pixel
|
|
|
|
for(int i = 0; i < width*height; i++)
|
|
|
|
{
|
|
|
|
// Read in the current pixel
|
|
|
|
if (fread(&pixels, sizeof(unsigned short), 1, pFile) != 1)
|
|
|
|
break;
|
|
|
|
|
|
|
|
// To convert a 16-bit pixel into an R, G, B, we need to
|
|
|
|
// do some masking and such to isolate each color value.
|
|
|
|
// 0x1f = 11111 in binary, so since 5 bits are reserved in
|
|
|
|
// each unsigned short for the R, G and B, we bit shift and mask
|
|
|
|
// to find each value. We then bit shift up by 3 to get the full color.
|
|
|
|
b = (pixels & 0x1f) << 3;
|
|
|
|
g = ((pixels >> 5) & 0x1f) << 3;
|
|
|
|
r = ((pixels >> 10) & 0x1f) << 3;
|
|
|
|
|
|
|
|
// This essentially assigns the color to our array and swaps the
|
|
|
|
// B and R values at the same time.
|
|
|
|
pImageData->data[i * 3 + 0] = r;
|
|
|
|
pImageData->data[i * 3 + 1] = g;
|
|
|
|
pImageData->data[i * 3 + 2] = b;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Else return a NULL for a bad or unsupported pixel format
|
|
|
|
else
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
// Else, it must be Run-Length Encoded (RLE)
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// First, let me explain real quickly what RLE is.
|
|
|
|
// For further information, check out Paul Bourke's intro article at:
|
|
|
|
// http://astronomy.swin.edu.au/~pbourke/dataformats/rle/
|
|
|
|
//
|
|
|
|
// Anyway, we know that RLE is a basic type compression. It takes
|
|
|
|
// colors that are next to each other and then shrinks that info down
|
|
|
|
// into the color and a integer that tells how much of that color is used.
|
|
|
|
// For instance:
|
|
|
|
// aaaaabbcccccccc would turn into a5b2c8
|
|
|
|
// Well, that's fine and dandy and all, but how is it down with RGB colors?
|
|
|
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// Simple, you read in an color count (rleID), and if that number is less than 128,
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// it does NOT have any optimization for those colors, so we just read the next
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// pixels normally. Say, the color count was 28, we read in 28 colors like normal.
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// If the color count is over 128, that means that the next color is optimized and
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// we want to read in the same pixel color for a count of (colorCount - 127).
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// It's 127 because we add 1 to the color count, as you'll notice in the code.
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// Create some variables to hold the rleID, current colors read, channels, & stride.
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byte rleID = 0;
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int colorsRead = 0;
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channels = bits / 8;
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stride = channels * width;
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// Next we want to allocate the memory for the pixels and create an array,
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// depending on the channel count, to read in for each pixel.
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pImageData->data = new unsigned char[stride * height];
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byte *pColors = new byte [channels];
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// Load in all the pixel data
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while(i < width*height)
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{
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// Read in the current color count + 1
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if (fread(&rleID, sizeof(byte), 1, pFile) != 1)
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break;
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// Check if we don't have an encoded string of colors
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if(rleID < 128)
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{
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// Increase the count by 1
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rleID++;
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// Go through and read all the unique colors found
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while(rleID)
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{
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// Read in the current color
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if (fread(pColors, sizeof(byte) * channels, 1, pFile) != 1)
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break;
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// Store the current pixel in our image array
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pImageData->data[colorsRead + 0] = pColors[2];
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pImageData->data[colorsRead + 1] = pColors[1];
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pImageData->data[colorsRead + 2] = pColors[0];
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// If we have a 4 channel 32-bit image, assign one more for the alpha
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if(bits == 32)
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pImageData->data[colorsRead + 3] = pColors[3];
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// Increase the current pixels read, decrease the amount
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// of pixels left, and increase the starting index for the next pixel.
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i++;
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rleID--;
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colorsRead += channels;
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}
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}
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// Else, let's read in a string of the same character
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else
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{
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// Minus the 128 ID + 1 (127) to get the color count that needs to be read
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rleID -= 127;
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// Read in the current color, which is the same for a while
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if (fread(pColors, sizeof(byte) * channels, 1, pFile) != 1)
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break;
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// Go and read as many pixels as are the same
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while(rleID)
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{
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// Assign the current pixel to the current index in our pixel array
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pImageData->data[colorsRead + 0] = pColors[2];
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pImageData->data[colorsRead + 1] = pColors[1];
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pImageData->data[colorsRead + 2] = pColors[0];
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// If we have a 4 channel 32-bit image, assign one more for the alpha
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if(bits == 32)
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pImageData->data[colorsRead + 3] = pColors[3];
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// Increase the current pixels read, decrease the amount
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// of pixels left, and increase the starting index for the next pixel.
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i++;
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rleID--;
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colorsRead += channels;
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}
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}
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}
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// Free up pColors
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delete[] pColors;
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}
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// Close the file pointer that opened the file
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fclose(pFile);
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// Fill in our tImageTGA structure to pass back
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pImageData->channels = channels;
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pImageData->sizeX = width;
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pImageData->sizeY = height;
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// Return the TGA data (remember, you must free this data after you are done)
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return pImageData;
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}
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