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Aquaria/files/scripts/entities/_unused/seaslug.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- S E A S L U G
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.fireDelay = 2
v.moveTimer = 0
v.shellOff = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init()
setupBasicEntity(
"seaslug", -- texture
15, -- health
2, -- manaballamount
2, -- exp
1, -- money
32, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
64, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_initPart(
"Shell",
"seaslug-shell",
22,
-10,
1,
0,
0)
entity_clampToSurface()
end
function update(dt)
-- dt, pixelsPerSecond, climbHeight, outfromwall
entity_moveAlongSurface(dt, 80, 6, 24)
-- entity_rotateToSurfaceNormal(0.1)
v.moveTimer = v.moveTimer + dt*80
if v.moveTimer > 800 then
entity_flipHorizontal()
entity_switchSurfaceDirection()
v.moveTimer = 0
end
if v.shellOff==0 and entity_getHealth() < 10 then
v.shellOff = 1
entity_partAlpha("Shell", 0, 1)
end
if not(entity_hasTarget()) then
entity_findTarget(1200)
else
if entity_isTargetInRange(64) then
entity_pushTarget(500)
entity_hurtTarget(1)
end
if v.shellOff==1 then
if v.fireDelay > 0 then
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
-- FIXME: obsolete function
-- dmg, mxspd, homing, numsegs, out
--entity_fireAtTarget(1, 400, 200, 3, 64)
v.fireDelay = 2
end
end
end
end
end
function enterState()
if entity_getState()==STATE_IDLE then
end
end
function exitState()
end
function hitSurface()
end