mirror of
https://github.com/AquariaOSE/Aquaria.git
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118 lines
3.4 KiB
Lua
118 lines
3.4 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- H A R D B E E T L E
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.fireDelay = 2
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v.moveTimer = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init(me)
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setupBasicEntity(me,
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"hardbeetle", -- texture
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499, -- health
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2, -- manaballamount
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2, -- exp
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1, -- money
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20, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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--entity_offset(0, 128)
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-- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV,
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-- partOffsetInterpolateTo, partOffsetInterpolateTime
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esetv(me, EV_WALLOUT, 40)
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--entity_scale(me, 0.5, 0.5)
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entity_setDeathParticleEffect(me, "Explode")
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entity_clampToSurface(me)
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end
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function update(me, dt)
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if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 1000) then
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-- do something maybe
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end
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entity_handleShotCollisions(me)
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-- dt, pixelsPerSecond, climbHeight, outfromwall
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entity_moveAlongSurface(me, dt, 100, 6, 40) --64 --54
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entity_rotateToSurfaceNormal(me, 0.1)
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-- entity_rotateToSurfaceNormal(0)
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v.moveTimer = v.moveTimer + dt
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if v.moveTimer > 60 then
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entity_switchSurfaceDirection(me)
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v.moveTimer = 0
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end
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if not(entity_hasTarget(me)) then
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entity_findTarget(me, 1200)
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else
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if v.fireDelay > 0 then
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v.fireDelay = v.fireDelay - dt
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if v.fireDelay < 0 then
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-- dmg, mxspd, homing, numsegs, out
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--entity_fireAtTarget(me, "BlasterFire", 1, 400, 200, 3, 64)
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v.fireDelay = 5
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end
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end
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end
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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end
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end
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function exitState(me)
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end
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function hitSurface()
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end
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function damage(me, attacker, bone, damageType, dmg)
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return true
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end
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function dieNormal(me)
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if chance(100) then
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spawnIngredient("DivineSoup", entity_getPosition(me))
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end
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end
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