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Aquaria/files/scripts/entities/rukh.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- R U K H
-- ================================================================================================
-- ================================================================================================
-- S T A T E S
-- ================================================================================================
local STATE_NESTING = 1001
local STATE_STARTLED = 1002
local STATE_HOVERING = 1003
local STATE_FLYING = 1004
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.startX = 0
v.startY = 0
v.startRot = 0
v.hitCount = 12
-- ================================================================================================
-- F U N C T I O N S
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"Rukh/Head", -- texture
21, -- health
2, -- manaballamount
1, -- exp
1, -- money
64, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
2200 -- updateCull -1: disabled, default: 4000
)
loadSound("RukhYell")
loadSound("RukhFlap")
entity_setDeathParticleEffect(me, "Explode")
entity_setDropChance(me, 100)
entity_initSkeletal(me, "Rukh")
v.backLeg = entity_getBoneByName(me, "BackLeg")
v.backWing = entity_getBoneByName(me, "BackWing")
v.bone_body = entity_getBoneByName(me, "Body")
v.bone_neck = entity_getBoneByName(me, "Neck")
local cl = 0.56
bone_setColor(v.backLeg, cl, cl, cl)
bone_setColor(v.backWing, cl, cl, cl)
entity_setCullRadius(me, 456)
entity_setCanLeaveWater(me, true)
esetv(me, EV_COLLIDELEVEL, 1)
v.startX, v.startY = entity_getPosition(me)
v.startRot = entity_getRotation(me)
end
function postInit(me)
entity_setState(me, STATE_NESTING)
-- FLIP HORIZONTALLY IF THERE'S A FLIP NODE
local node = entity_getNearestNode(me, "FLIP")
if node ~=0 then
if node_isEntityIn(node, me) then
entity_fh(me)
end
end
end
function update(me, dt)
-- WAKE UP WHEN THE TIME IS RIGHT
if entity_getState(me) == STATE_NESTING then
entity_findTarget(me, 654)
if entity_hasTarget(me) then
entity_setState(me, STATE_STARTLED)
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
end
elseif entity_getState(me) == STATE_HOVERING then
entity_addVel(me, -3 + math.random(5), 0)
-- RETURN TO NESTING IF NAIJA LEAVES
entity_findTarget(me, 1234 )
if not entity_hasTarget(me) then
entity_setState(me, STATE_NESTING)
end
end
if entity_getState(me) ~= STATE_FLYING then
-- FACE NAIJA
if entity_isfh(me) == true and entity_x(me) > entity_x(getNaija()) then
entity_fh(me)
elseif entity_isfh(me) ~= true and entity_x(me) < entity_x(getNaija()) then
entity_fh(me)
end
-- FLY AWAY WHEN SHOT ENOUGH
if v.hitCount <= 0 then
entity_setState(me, STATE_FLYING)
spawnIngredient("RukhEgg", entity_x(me), entity_y(me))
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
end
-- DISAPPEAR INTO THE SUNSET
elseif entity_getState(me) == STATE_FLYING then
entity_findTarget(me, 2345)
if not entity_hasTarget(me) then
entity_delete(me)
end
end
-- UPDATE EVERYTHING
if entity_getState(me) ~= STATE_NESTING then
entity_doFriction(me, dt, 69)
entity_updateMovement(me, dt)
end
entity_touchAvatarDamage(me, 32, 0.1, 420)
entity_handleShotCollisions(me)
end
function animationKey(me, key)
if entity_getState(me) == STATE_STARTLED then
if key == 13 or key == 15 or key == 17 then
entity_addVel(me, 0, -123)
entity_sound(me, "RukhFlap")
shakeCamera(2, 1)
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
elseif key == 10 then
entity_rotateTo(me, 0, 1)
elseif key == 1 then
entity_sound(me, "RukhYell")
end
elseif entity_getState(me) == STATE_HOVERING then
if key == 1 then
entity_addVel(me, 0, -69 - math.random(4))
entity_sound(me, "RukhFlap")
shakeCamera(1.2, 1)
end
entity_addVel(me, 0, 20)
elseif entity_getState(me) == STATE_FLYING then
if key == 1 then
entity_addVel(me, 0, -69 - math.random(12))
entity_sound(me, "RukhFlap")
shakeCamera(2.3, 1)
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
end
end
end
function enterState(me)
if entity_getState(me) == STATE_NESTING then
entity_setHealth(me, 21)
v.hitCount = 12
entity_animate(me, "nesting", LOOP_INF)
entity_clearVel(me)
entity_setPosition(me, v.startX, v.startY, 2, 0, 0, 1)
entity_rotateTo(me, v.startRot, 2)
elseif entity_getState(me) == STATE_STARTLED then
entity_setStateTime(me, entity_animate(me, "startled"))
elseif entity_getState(me) == STATE_HOVERING then
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
entity_animate(me, "hovering", LOOP_INF)
elseif entity_getState(me) == STATE_FLYING then
esetv(me, EV_COLLIDELEVEL, 0)
entity_animate(me, "flying", LOOP_INF)
entity_rotateTo(me, 0, 2)
-- FLY AWAY FROM NAIJA
--[[
if entity_isfh(me) == true and entity_x(me) > entity_x(getNaija()) then
entity_addVel(me, 1234, 0)
elseif entity_isfh(me) ~= true and entity_x(me) < entity_x(getNaija()) then
entity_addVel(me, -1234, 0)
end
entity_fh(me)
]]--
end
end
function exitState(me)
if entity_getState(me) == STATE_STARTLED then
entity_sound(me, "RukhFlap")
entity_setState(me, STATE_HOVERING)
end
end
function damage(me, attacker, bone, damageType, dmg, x, y)
if entity_getState(me) == STATE_NESTING then
entity_setState(me, STATE_STARTLED)
else
v.hitCount = v.hitCount - 1
bone_damageFlash(v.bone_body)
bone_damageFlash(v.bone_neck)
end
spawnParticleEffect("RukhFeathers", x, y)
return false
end
function hitSurface(me)
end