mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-30 06:45:43 +00:00
245 lines
6.9 KiB
Lua
245 lines
6.9 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- R U K H
|
||
|
-- ================================================================================================
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- S T A T E S
|
||
|
-- ================================================================================================
|
||
|
|
||
|
local STATE_NESTING = 1001
|
||
|
local STATE_STARTLED = 1002
|
||
|
local STATE_HOVERING = 1003
|
||
|
local STATE_FLYING = 1004
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- L O C A L V A R I A B L E S
|
||
|
-- ================================================================================================
|
||
|
|
||
|
v.startX = 0
|
||
|
v.startY = 0
|
||
|
v.startRot = 0
|
||
|
|
||
|
v.hitCount = 12
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- F U N C T I O N S
|
||
|
-- ================================================================================================
|
||
|
|
||
|
function init(me)
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"Rukh/Head", -- texture
|
||
|
21, -- health
|
||
|
2, -- manaballamount
|
||
|
1, -- exp
|
||
|
1, -- money
|
||
|
64, -- collideRadius (only used if hit entities is on)
|
||
|
STATE_IDLE, -- initState
|
||
|
128, -- sprite width
|
||
|
128, -- sprite height
|
||
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
2200 -- updateCull -1: disabled, default: 4000
|
||
|
)
|
||
|
|
||
|
loadSound("RukhYell")
|
||
|
loadSound("RukhFlap")
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "Explode")
|
||
|
entity_setDropChance(me, 100)
|
||
|
|
||
|
entity_initSkeletal(me, "Rukh")
|
||
|
v.backLeg = entity_getBoneByName(me, "BackLeg")
|
||
|
v.backWing = entity_getBoneByName(me, "BackWing")
|
||
|
v.bone_body = entity_getBoneByName(me, "Body")
|
||
|
v.bone_neck = entity_getBoneByName(me, "Neck")
|
||
|
|
||
|
local cl = 0.56
|
||
|
bone_setColor(v.backLeg, cl, cl, cl)
|
||
|
bone_setColor(v.backWing, cl, cl, cl)
|
||
|
|
||
|
entity_setCullRadius(me, 456)
|
||
|
|
||
|
entity_setCanLeaveWater(me, true)
|
||
|
esetv(me, EV_COLLIDELEVEL, 1)
|
||
|
|
||
|
v.startX, v.startY = entity_getPosition(me)
|
||
|
v.startRot = entity_getRotation(me)
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
entity_setState(me, STATE_NESTING)
|
||
|
|
||
|
-- FLIP HORIZONTALLY IF THERE'S A FLIP NODE
|
||
|
local node = entity_getNearestNode(me, "FLIP")
|
||
|
if node ~=0 then
|
||
|
if node_isEntityIn(node, me) then
|
||
|
entity_fh(me)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
|
||
|
-- WAKE UP WHEN THE TIME IS RIGHT
|
||
|
if entity_getState(me) == STATE_NESTING then
|
||
|
entity_findTarget(me, 654)
|
||
|
|
||
|
if entity_hasTarget(me) then
|
||
|
entity_setState(me, STATE_STARTLED)
|
||
|
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
|
||
|
end
|
||
|
elseif entity_getState(me) == STATE_HOVERING then
|
||
|
entity_addVel(me, -3 + math.random(5), 0)
|
||
|
|
||
|
-- RETURN TO NESTING IF NAIJA LEAVES
|
||
|
entity_findTarget(me, 1234 )
|
||
|
if not entity_hasTarget(me) then
|
||
|
entity_setState(me, STATE_NESTING)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
if entity_getState(me) ~= STATE_FLYING then
|
||
|
-- FACE NAIJA
|
||
|
if entity_isfh(me) == true and entity_x(me) > entity_x(getNaija()) then
|
||
|
entity_fh(me)
|
||
|
elseif entity_isfh(me) ~= true and entity_x(me) < entity_x(getNaija()) then
|
||
|
entity_fh(me)
|
||
|
end
|
||
|
|
||
|
-- FLY AWAY WHEN SHOT ENOUGH
|
||
|
if v.hitCount <= 0 then
|
||
|
entity_setState(me, STATE_FLYING)
|
||
|
spawnIngredient("RukhEgg", entity_x(me), entity_y(me))
|
||
|
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
|
||
|
end
|
||
|
|
||
|
-- DISAPPEAR INTO THE SUNSET
|
||
|
elseif entity_getState(me) == STATE_FLYING then
|
||
|
entity_findTarget(me, 2345)
|
||
|
if not entity_hasTarget(me) then
|
||
|
entity_delete(me)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- UPDATE EVERYTHING
|
||
|
if entity_getState(me) ~= STATE_NESTING then
|
||
|
entity_doFriction(me, dt, 69)
|
||
|
entity_updateMovement(me, dt)
|
||
|
end
|
||
|
entity_touchAvatarDamage(me, 32, 0.1, 420)
|
||
|
entity_handleShotCollisions(me)
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
if entity_getState(me) == STATE_STARTLED then
|
||
|
if key == 13 or key == 15 or key == 17 then
|
||
|
entity_addVel(me, 0, -123)
|
||
|
entity_sound(me, "RukhFlap")
|
||
|
shakeCamera(2, 1)
|
||
|
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
|
||
|
|
||
|
elseif key == 10 then
|
||
|
entity_rotateTo(me, 0, 1)
|
||
|
|
||
|
elseif key == 1 then
|
||
|
entity_sound(me, "RukhYell")
|
||
|
end
|
||
|
|
||
|
elseif entity_getState(me) == STATE_HOVERING then
|
||
|
if key == 1 then
|
||
|
entity_addVel(me, 0, -69 - math.random(4))
|
||
|
entity_sound(me, "RukhFlap")
|
||
|
shakeCamera(1.2, 1)
|
||
|
end
|
||
|
entity_addVel(me, 0, 20)
|
||
|
|
||
|
elseif entity_getState(me) == STATE_FLYING then
|
||
|
if key == 1 then
|
||
|
entity_addVel(me, 0, -69 - math.random(12))
|
||
|
entity_sound(me, "RukhFlap")
|
||
|
shakeCamera(2.3, 1)
|
||
|
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_getState(me) == STATE_NESTING then
|
||
|
entity_setHealth(me, 21)
|
||
|
v.hitCount = 12
|
||
|
entity_animate(me, "nesting", LOOP_INF)
|
||
|
entity_clearVel(me)
|
||
|
entity_setPosition(me, v.startX, v.startY, 2, 0, 0, 1)
|
||
|
entity_rotateTo(me, v.startRot, 2)
|
||
|
|
||
|
elseif entity_getState(me) == STATE_STARTLED then
|
||
|
entity_setStateTime(me, entity_animate(me, "startled"))
|
||
|
|
||
|
elseif entity_getState(me) == STATE_HOVERING then
|
||
|
spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
|
||
|
entity_animate(me, "hovering", LOOP_INF)
|
||
|
|
||
|
elseif entity_getState(me) == STATE_FLYING then
|
||
|
esetv(me, EV_COLLIDELEVEL, 0)
|
||
|
entity_animate(me, "flying", LOOP_INF)
|
||
|
entity_rotateTo(me, 0, 2)
|
||
|
|
||
|
-- FLY AWAY FROM NAIJA
|
||
|
--[[
|
||
|
if entity_isfh(me) == true and entity_x(me) > entity_x(getNaija()) then
|
||
|
entity_addVel(me, 1234, 0)
|
||
|
elseif entity_isfh(me) ~= true and entity_x(me) < entity_x(getNaija()) then
|
||
|
entity_addVel(me, -1234, 0)
|
||
|
end
|
||
|
entity_fh(me)
|
||
|
]]--
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_getState(me) == STATE_STARTLED then
|
||
|
entity_sound(me, "RukhFlap")
|
||
|
entity_setState(me, STATE_HOVERING)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg, x, y)
|
||
|
if entity_getState(me) == STATE_NESTING then
|
||
|
entity_setState(me, STATE_STARTLED)
|
||
|
else
|
||
|
v.hitCount = v.hitCount - 1
|
||
|
bone_damageFlash(v.bone_body)
|
||
|
bone_damageFlash(v.bone_neck)
|
||
|
end
|
||
|
|
||
|
spawnParticleEffect("RukhFeathers", x, y)
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|