mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 22:35:45 +00:00
217 lines
4.7 KiB
Lua
217 lines
4.7 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- P E T N A U T I L U S
|
||
|
|
||
|
local STATE_ATTACKPREP = 1000
|
||
|
local STATE_ATTACK = 1001
|
||
|
|
||
|
v.lungeDelay = 0
|
||
|
|
||
|
v.spinDir = -1
|
||
|
|
||
|
v.rot = 0
|
||
|
v.rot2 = 0
|
||
|
v.shotDrop = 0
|
||
|
|
||
|
v.fireDelay = 0
|
||
|
v.shotsFired = 0
|
||
|
v.fig = 1
|
||
|
|
||
|
function init(me)
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"", -- texture
|
||
|
4, -- health
|
||
|
1, -- manaballamount
|
||
|
1, -- exp
|
||
|
1, -- money
|
||
|
0, -- collideRadius (only used if hit entities is on)
|
||
|
STATE_IDLE, -- initState
|
||
|
90, -- sprite width
|
||
|
90, -- sprite height
|
||
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
-1, -- updateCull -1: disabled, default: 4000
|
||
|
1
|
||
|
)
|
||
|
|
||
|
entity_initSkeletal(me, "Blaster")
|
||
|
|
||
|
entity_scale(me, 0.5, 0.5)
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "TinyBlueExplode")
|
||
|
|
||
|
v.lungeDelay = 1.0
|
||
|
|
||
|
v.rot = 0
|
||
|
|
||
|
esetv(me, EV_LOOKAT, 0)
|
||
|
esetv(me, EV_ENTITYDIED, 1)
|
||
|
esetv(me, EV_TYPEID, EVT_PET)
|
||
|
|
||
|
for i=DT_AVATAR,DT_AVATAR_END do
|
||
|
entity_setDamageTarget(me, i, false)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
if getPetPower()==1 then
|
||
|
entity_setColor(me, 1, 0.5, 0.5, 0.1)
|
||
|
else
|
||
|
entity_setColor(me, 1, 1, 1, 1)
|
||
|
end
|
||
|
|
||
|
if not isInputEnabled() or not entity_isUnderWater(v.n) then
|
||
|
entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.3)
|
||
|
entity_alpha(me, 0, 0.1)
|
||
|
return
|
||
|
else
|
||
|
entity_alpha(me, 1, 0.1)
|
||
|
end
|
||
|
|
||
|
local naijaUnder = entity_y(v.n) > getWaterLevel()
|
||
|
if naijaUnder then
|
||
|
if entity_y(me)-32 < getWaterLevel() then
|
||
|
entity_setPosition(me, entity_x(me), getWaterLevel()+32)
|
||
|
end
|
||
|
else
|
||
|
if entity_isState(me, STATE_FOLLOW) then
|
||
|
entity_setPosition(me, entity_x(v.n), entity_y(v.n), 0.1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_FOLLOW) then
|
||
|
|
||
|
v.rot = v.rot + dt*0.75
|
||
|
v.rot2 = v.rot2 + dt *0.25
|
||
|
if v.rot > 1 then
|
||
|
v.rot = v.rot - 1
|
||
|
|
||
|
if v.fig == 1 then
|
||
|
v.fig = -1
|
||
|
else
|
||
|
v.fig = 1
|
||
|
end
|
||
|
end
|
||
|
if v.rot2 > 1 then
|
||
|
v.rot2 = v.rot2 - 1
|
||
|
end
|
||
|
local dist = 200
|
||
|
local t = 0
|
||
|
local t2 = 0
|
||
|
local x = 0
|
||
|
local y = 0
|
||
|
if avatar_isRolling() then
|
||
|
dist = 90
|
||
|
v.spinDir = -avatar_getRollDirection()
|
||
|
t = v.rot * 6.28
|
||
|
t2 = v.rot2 * 6.28
|
||
|
else
|
||
|
t = v.rot * 6.28
|
||
|
t2 = v.rot2 * 6.28
|
||
|
end
|
||
|
|
||
|
if not entity_isEntityInRange(me, v.n, 1024) then
|
||
|
entity_setPosition(me, entity_getPosition(v.n))
|
||
|
end
|
||
|
|
||
|
x = x + math.cos(t)*dist
|
||
|
y = y + math.sin(t2)*dist
|
||
|
|
||
|
if naijaUnder then
|
||
|
entity_setPosition(me, entity_x(v.n)+x, entity_y(v.n)+y, 0.6)
|
||
|
end
|
||
|
|
||
|
--entity_handleShotCollisions(me)
|
||
|
|
||
|
local ent = entity_getNearestEntity(me, "", 600, ET_ENEMY, DT_AVATAR_ENERGYBLAST)
|
||
|
if ent~= 0 and not entity_isDamageTarget(ent, DT_AVATAR_PET) then
|
||
|
ent = 0
|
||
|
end
|
||
|
|
||
|
local off = 0
|
||
|
local t = 0.15
|
||
|
if ent == 0 then
|
||
|
ent = v.n
|
||
|
entity_rotateOffset(me, 180)
|
||
|
t = 0
|
||
|
else
|
||
|
|
||
|
entity_rotateOffset(me, 0)
|
||
|
end
|
||
|
|
||
|
if ent ~= 0 then
|
||
|
entity_rotateToEntity(me, ent, t, off)
|
||
|
end
|
||
|
|
||
|
v.lungeDelay = v.lungeDelay - dt * (getPetPower()+1)
|
||
|
if v.lungeDelay < 0 then
|
||
|
v.fireDelay = v.fireDelay - dt * (getPetPower()+1)
|
||
|
if v.fireDelay < 0 then
|
||
|
if ent ~= 0 and ent ~= v.n then
|
||
|
local s = createShot("PetBlasterFire", me, ent, entity_x(me), entity_y(me))
|
||
|
local tx, ty = entity_getTargetPoint(ent, 0)
|
||
|
local vx = tx - entity_x(me)
|
||
|
local vy = ty - entity_y(me)
|
||
|
shot_setAimVector(s, vx, vy)
|
||
|
end
|
||
|
v.shotsFired = v.shotsFired + 1
|
||
|
v.fireDelay = 0.2
|
||
|
end
|
||
|
if v.shotsFired >= 3 then
|
||
|
v.lungeDelay = 3
|
||
|
v.fireDelay = 0
|
||
|
v.shotsFired = 0
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function entityDied(me, ent)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
elseif entity_isState(me, STATE_FOLLOW) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function shiftWorlds(me, old, new)
|
||
|
end
|