mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 22:35:45 +00:00
164 lines
4.6 KiB
Lua
164 lines
4.6 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- T U R R E T
|
||
|
-- ================================================================================================
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- L O C A L V A R I A B L E S
|
||
|
-- ================================================================================================
|
||
|
|
||
|
v.fireDelay = 0
|
||
|
v.moveTimer = 0
|
||
|
|
||
|
local STATE_MOVING = 1000
|
||
|
local STATE_FIRING = 1001
|
||
|
v.rounds = 0
|
||
|
v.orb = 0
|
||
|
|
||
|
v.fireRate = 0.75
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- FUNCTIONS
|
||
|
-- ================================================================================================
|
||
|
|
||
|
local LAYER_ORB = 1
|
||
|
|
||
|
function init(me)
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"", -- texture
|
||
|
6, -- health
|
||
|
2, -- manaballamount
|
||
|
2, -- exp
|
||
|
1, -- money
|
||
|
32, -- collideRadius (for hitting entities + spells)
|
||
|
STATE_IDLE, -- initState
|
||
|
128, -- sprite width
|
||
|
128, -- sprite height
|
||
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||
|
1, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
4000 -- updateCull -1: disabled, default: 4000
|
||
|
)
|
||
|
entity_initSkeletal(me, "Turret")
|
||
|
entity_setDropChance(me, 75)
|
||
|
entity_clampToSurface(me)
|
||
|
entity_moveAlongSurface(me, 0, 1, 6, 40)
|
||
|
entity_rotateToSurfaceNormal(me, 0.1)
|
||
|
|
||
|
v.orb = entity_getBoneByName(me, "Orb")
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "Explode")
|
||
|
--[[
|
||
|
|
||
|
bone_setColor(v.orb, 0, 0, 1)
|
||
|
]]--
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
esetv(me, EV_WALLOUT, 40)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
-- dt, pixelsPerSecond, climbHeight, outfromwall
|
||
|
|
||
|
entity_findTarget(me, 5000)
|
||
|
|
||
|
entity_handleShotCollisions(me)
|
||
|
entity_touchAvatarDamage(me, 48, 1, 1000)
|
||
|
-- entity_rotateToSurfaceNormal(0.1)
|
||
|
if entity_isState(me, STATE_MOVING) then
|
||
|
entity_moveAlongSurface(me, dt, 100, 6, 40)
|
||
|
entity_rotateToSurfaceNormal(me, 0.1)
|
||
|
v.moveTimer = v.moveTimer + dt
|
||
|
if v.moveTimer > 3 then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
else
|
||
|
entity_moveAlongSurface(me, 0, 1, 6, 40)
|
||
|
entity_rotateToSurfaceNormal(me, 0.1)
|
||
|
end
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
if entity_hasTarget(me) then
|
||
|
if v.rounds < 3 then
|
||
|
entity_setState(me, STATE_FIRING)
|
||
|
v.rounds = v.rounds + 1
|
||
|
else
|
||
|
v.rounds = 0
|
||
|
entity_setState(me, STATE_MOVING)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
if entity_isState(me, STATE_FIRING) then
|
||
|
if entity_hasTarget(me) then
|
||
|
v.fireDelay = v.fireDelay - dt
|
||
|
if v.fireDelay < 0 then
|
||
|
-- dmg, mxspd, homing, numsegs, out
|
||
|
|
||
|
local vx, vy = bone_getNormal(v.orb)
|
||
|
--bone_getOrientation()
|
||
|
--entity_playSfx(me, "BasicShot")
|
||
|
--entity_fireAtTarget(me, "Turret", 1, 100, 0, 3, 32, 0, -48, vx, vy)
|
||
|
local s = createShot("Turret", me, entity_getTarget(me), bone_getWorldPosition(v.orb))
|
||
|
shot_setAimVector(s, vx, vy)
|
||
|
shot_setOut(s, 32)
|
||
|
v.fireDelay = v.fireRate
|
||
|
end
|
||
|
end
|
||
|
if not entity_isAnimating(me) then
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_getState(me)==STATE_IDLE then
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
elseif entity_getState(me) == STATE_MOVING then
|
||
|
v.moveTimer = 0
|
||
|
entity_switchSurfaceDirection(me)
|
||
|
entity_animate(me, "walk", LOOP_INF)
|
||
|
elseif entity_getState(me) == STATE_FIRING then
|
||
|
entity_animate(me, "fire")
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
if entity_isState(me, STATE_MOVING) then
|
||
|
if key == 2 or key == 3 then
|
||
|
entity_playSfx(me, "RockStep")
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function dieNormal(me)
|
||
|
if chance(50) then
|
||
|
spawnIngredient("FishMeat", entity_x(me), entity_y(me))
|
||
|
end
|
||
|
end
|