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Aquaria/BBGE/glfont2.cpp

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//*******************************************************************
//glfont2.cpp -- glFont Version 2.0 implementation
//Copyright (c) 1998-2002 Brad Fish
//See glfont.html for terms of use
//May 14, 2002
//*******************************************************************
//STL headers
#include <string>
#include <utility>
#include <iostream>
#include <fstream>
using namespace std;
//OpenGL headers
/*
#ifdef _WINDOWS
#include <windows.h>
#endif
#include <OpenGL/gl.h>
*/
#include "Base.h"
#include "SDL_endian.h"
//glFont header
#include "glfont2.h"
using namespace glfont;
static int read_int(ifstream &input)
{
int buffer;
input.read((char *)&buffer, 4);
return SDL_SwapLE32(buffer);
}
static float read_float(ifstream &input)
{
union
{
int i;
float f;
} buffer;
input.read((char *)&buffer.i, 4);
buffer.i = SDL_SwapLE32(buffer.i);
return buffer.f;
}
//*******************************************************************
//GLFont Class Implementation
//*******************************************************************
GLFont::GLFont ()
{
//Initialize header to safe state
header.tex = -1;
header.tex_width = 0;
header.tex_height = 0;
header.start_char = 0;
header.end_char = 0;
header.chars = NULL;
}
//*******************************************************************
GLFont::~GLFont ()
{
//Destroy the font
Destroy();
}
//*******************************************************************
bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
{
ifstream input;
int num_chars, num_tex_bytes;
char *tex_bytes;
//Destroy the old font if there was one, just to be safe
Destroy();
//Open input file
input.open(file_name, ios::in | ios::binary);
if (!input)
return false;
// Read the header from file
header.tex = tex;
input.seekg(4, ios::cur); // skip tex field
header.tex_width = read_int(input);
header.tex_height = read_int(input);
header.start_char = read_int(input);
header.end_char = read_int(input);
input.seekg(4, ios::cur); // skip chars field
std::ostringstream os;
os << "tex_width: " << header.tex_width << " tex_height: " << header.tex_height;
debugLog(os.str());
//Allocate space for character array
num_chars = header.end_char - header.start_char + 1;
if ((header.chars = new GLFontChar[num_chars]) == NULL)
return false;
//Read character array
for (int i = 0; i < num_chars; i++)
{
header.chars[i].dx = read_float(input);
header.chars[i].dy = read_float(input);
header.chars[i].tx1 = read_float(input);
header.chars[i].ty1 = read_float(input);
header.chars[i].tx2 = read_float(input);
header.chars[i].ty2 = read_float(input);
}
//Read texture pixel data
num_tex_bytes = header.tex_width * header.tex_height * 2;
tex_bytes = new char[num_tex_bytes];
input.read(tex_bytes, num_tex_bytes);
//Build2DMipmaps(3, header.tex_width, header.tex_height, GL_UNSIGNED_BYTE, tex_bytes, 1);
if (loadTexture)
{
#ifdef BBGE_BUILD_OPENGL
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexImage2D(GL_TEXTURE_2D, 0, 2, header.tex_width,
header.tex_height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
(void *)tex_bytes);
//gluBuild2DMipmaps(GL_TEXTURE_2D, 2, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (void*)tex_bytes);
//Build2DMipmaps(3, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, tex_bytes, 1);
//Create OpenGL texture
/*
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
*/
#endif
}
//Free texture pixels memory
delete[] tex_bytes;
//Close input file
input.close();
//Return successfully
return true;
}
//*******************************************************************
bool GLFont::Create (const std::string &file_name, int tex, bool loadTexture)
{
return Create(file_name.c_str(), tex);
}
//*******************************************************************
void GLFont::Destroy (void)
{
//Delete the character array if necessary
if (header.chars)
{
delete[] header.chars;
header.chars = NULL;
}
}
//*******************************************************************
void GLFont::GetTexSize (std::pair<int, int> *size)
{
//Retrieve texture size
size->first = header.tex_width;
size->second = header.tex_height;
}
//*******************************************************************
int GLFont::GetTexWidth (void)
{
//Return texture width
return header.tex_width;
}
//*******************************************************************
int GLFont::GetTexHeight (void)
{
//Return texture height
return header.tex_height;
}
//*******************************************************************
void GLFont::GetCharInterval (std::pair<int, int> *interval)
{
//Retrieve character interval
interval->first = header.start_char;
interval->second = header.end_char;
}
//*******************************************************************
int GLFont::GetStartChar (void)
{
//Return start character
return header.start_char;
}
//*******************************************************************
int GLFont::GetEndChar (void)
{
//Return end character
return header.end_char;
}
//*******************************************************************
void GLFont::GetCharSize (int c, std::pair<int, int> *size)
{
//Make sure character is in range
if (c < header.start_char || c > header.end_char)
{
//Not a valid character, so it obviously has no size
size->first = 0;
size->second = 0;
}
else
{
GLFontChar *glfont_char;
//Retrieve character size
glfont_char = &header.chars[c - header.start_char];
size->first = (int)(glfont_char->dx * header.tex_width);
size->second = (int)(glfont_char->dy *
header.tex_height);
}
}
//*******************************************************************
int GLFont::GetCharWidth (int c)
{
//Make sure in range
if (c < header.start_char || c > header.end_char)
return 0;
else
{
GLFontChar *glfont_char;
//Retrieve character width
glfont_char = &header.chars[c - header.start_char];
// hack to fix empty spaces
if (c == ' ' && glfont_char->dx <= 0)
{
GLFontChar *glfont_a = &header.chars['a' - header.start_char];
glfont_char->dx = glfont_a->dx*0.75;
glfont_char->dy = glfont_a->dy;
}
return (int)(glfont_char->dx * header.tex_width);
}
}
//*******************************************************************
int GLFont::GetCharHeight (int c)
{
//Make sure in range
if (c < header.start_char || c > header.end_char)
return 0;
else
{
GLFontChar *glfont_char;
//Retrieve character height
glfont_char = &header.chars[c - header.start_char];
return (int)(glfont_char->dy * header.tex_height);
}
}
//*******************************************************************
void GLFont::Begin (void)
{
#ifdef BBGE_BUILD_OPENGL
//Bind to font texture
glBindTexture(GL_TEXTURE_2D, header.tex);
#endif
}
//*******************************************************************
void GLFont::GetStringSize (const std::string &text, std::pair<int, int> *size)
{
unsigned int i;
char c;
GLFontChar *glfont_char;
float width;
//debugLog("size->second");
//Height is the same for now...might change in future
size->second = (int)(header.chars[header.start_char].dy *
header.tex_height);
//Calculate width of string
width = 0.0F;
for (i = 0; i < text.size(); i++)
{
//Make sure character is in range
c = (char)text[i];
if (c < header.start_char || c > header.end_char)
continue;
//Get pointer to glFont character
glfont_char = &header.chars[c - header.start_char];
//Get width and height
width += glfont_char->dx * header.tex_width;
}
//Save width
//debugLog("size first");
size->first = (int)width;
//debugLog("done");
}
//End of file