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Aquaria/game_scripts/scripts/maps/node_suntemple_gear1.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.running = false
v.t = 12
function init(me)
--node_setCursorActivation(me, true)
loadSound("kathunk")
end
function activate(me)
if v.running then return end
playSfx("kathunk")
v.running = true
local lvl = node_y(me)
if (getWaterLevel() ~= lvl) then
setFlag(FLAG_SUNTEMPLE_WATERLEVEL, 0)
setWaterLevel(lvl, v.t)
else
local node = getNode("SUNTEMPLE_GEAR2")
setWaterLevel(node_y(node), v.t)
setFlag(FLAG_SUNTEMPLE_WATERLEVEL, 1)
end
--[[
v.n = getNaija()
local x = entity_x(v.n)
cam_toEntity(0)
entity_idle(v.n)
while (getWaterLevel() ~= lvl) do
watch(FRAME_TIME)
cam_setPosition(x, getWaterLevel(), 0)
end
cam_toEntity(v.n)
]]--
v.running = false
end
function update(me, dt)
end