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54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
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#ifndef BBGE_WINDOW_H
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#define BBGE_WINDOW_H
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// SDL2 and 1.2-compatible window class.
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// Note: With SDL1.2, only one window can exist.
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union SDL_Event;
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class Window
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{
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public:
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Window();
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virtual ~Window();
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void handleInput();
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// pass -1 to any to leave unchanged
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void open(int w, int h, int full, int bpp, int vsync, int display, int hz);
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void setGrabInput(bool on);
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void present();
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void setFullscreen(bool on);
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void setTitle(const char *s);
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inline bool hasFocus() const { return _hasFocus; }
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int getDisplayIndex() const; // -1 on error/unsupported
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int getRefreshRate() const { return _hz; }
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void warpMouse(int x, int y);
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void initSize();
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inline bool isFullscreen() const { return _full; }
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bool isOpen() const;
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bool isDesktopResolution() const;
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bool hasInputFocus() const;
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protected:
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virtual void onEvent(const SDL_Event& ev);
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virtual void onResize(unsigned w, unsigned h);
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virtual void onQuit();
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static void *_initBackend();
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void _ctor();
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void _fixOpenParams(int& w, int& h, int& full, int& bpp, int& vsync, int& display, int& hz);
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void _open(unsigned w, unsigned h, bool full, unsigned bpp, bool vsync, unsigned display, unsigned hz);
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void _adjust(unsigned w, unsigned h, bool full, unsigned bpp, bool vsync, unsigned display, unsigned hz);
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void _onEventImpl(const SDL_Event& ev);
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void * const _backend; // backend-specific struct
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unsigned _w, _h, _display, _bpp, _hz;
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bool _full, _vsync;
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bool _hasFocus;
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};
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#endif
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