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Aquaria/BBGE/Model.h

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma once
#include "RenderObject.h"
class CalCoreModel;
class CalModel;
class Model : public RenderObject
{
public:
Model();
void destroy();
bool load(const std::string &file);
protected:
void onUpdate(float dt);
void onRender();
void renderMesh(bool bWireframe, bool bLight);
protected:
//int m_state;
CalCoreModel* m_calCoreModel;
CalModel* m_calModel;
int m_animationId[16];
int m_animationCount;
int m_meshId[32];
int m_meshCount;
GLuint m_textureId[32];
int m_textureCount;
float m_motionBlend[3];
float m_renderScale;
float m_lodLevel;
std::string m_path;
};