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/*
Copyright ( C ) 2007 , 2010 - Bit - Blot
This file is part of Aquaria .
Aquaria is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
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# include "Core.h"
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# include "SoundManager.h"
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# include "Base.h"
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# include "PackRead.h"
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# if defined(BBGE_BUILD_FMODEX)
# ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
# include "FmodOpenALBridge.h"
# else
# include <fmod.h>
# include <fmod.hpp>
# ifdef BBGE_BUILD_WINDOWS
# pragma comment(lib, "fmodex_vc.lib")
# endif
# endif
# endif
# ifdef BBGE_BUILD_FMODEX
# endif
SoundManager * sound = 0 ;
std : : string soundPath = " sfx/cache/ " ;
std : : string localSoundPath = " sfx/local/ " ;
std : : string musicPath = " mus/ " ;
std : : string voicePath = " vox/ " ;
std : : string fileType = " .ogg " ;
namespace SoundCore
{
# ifdef BBGE_BUILD_FMODEX
typedef std : : map < std : : string , FMOD : : Sound * > SoundMap ;
SoundMap soundMap ;
FMOD_RESULT result ;
FMOD : : System * system = 0 ;
FMOD : : Sound * musicStream = 0 , * voiceStream = 0 , * musicStream2 = 0 ;
FMOD : : Channel * musicChannel = 0 , * musicChannel2 = 0 ;
FMOD : : Channel * voiceChannel = 0 ;
FMOD : : ChannelGroup * group_vox = 0 ;
FMOD : : ChannelGroup * group_sfx = 0 ;
FMOD : : ChannelGroup * group_mus = 0 ;
FMOD : : Sound * modSound = 0 ;
FMOD : : Channel * modChannel = 0 ;
FMOD : : ChannelGroup * masterChannelGroup = 0 ;
FMOD : : DSP * dspReverb = 0 , * dspFlange = 0 ;
float musicFader2Time = 0 , musicFader2Timer = 0 , musicFader2Volume = 0 ;
struct FadeCh
{
public :
FadeCh ( ) : v ( 1 ) , s ( 1 ) , c ( 0 ) , d ( - 1 ) , to ( 0 ) { }
FMOD : : Channel * c ;
float v , s , to ;
int d ;
} ;
float faderV = 1 ;
FMOD : : Channel * faderCh = 0 ;
bool stopMusicOnFadeOut = false ;
bool wasPlayingVoice = false ;
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bool playingMusicOnce = false ;
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typedef std : : list < FadeCh > FadeChs ;
FadeChs fadeChs ;
void addFadeCh ( const FadeCh & fadeCh )
{
FadeChs : : iterator i = fadeChs . begin ( ) ;
for ( ; i ! = fadeChs . end ( ) ; )
{
if ( ( * i ) . c = = fadeCh . c )
{
i = fadeChs . erase ( i ) ;
}
else
{
i + + ;
}
}
fadeChs . push_back ( fadeCh ) ;
}
# endif
}
using namespace SoundCore ;
/*
TIPS :
1. use F_CALLBACK . Do NOT force cast your own function to fmod ' s callback type .
2. return FMOD_ERR_FILE_NOTFOUND in open as required .
3. return number of bytes read in read callback . Do not get the size and count
around the wrong way in fread for example , this would return 1 instead of the number of bytes read .
QUESTIONS :
1. Why does fmod seek to the end and read ? Because it is looking for ID3V1 tags .
Use FMOD_IGNORETAGS in System : : createSound / System : : createStream if you don ' t like this behaviour .
*/
FMOD_RESULT F_CALLBACK myopen ( const char * name , int unicode , unsigned int * filesize , void * * handle , void * * userdata )
{
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if ( name )
{
VFILE * fp = vfopen ( name , " rb " ) ;
if ( ! fp )
return FMOD_ERR_FILE_NOTFOUND ;
size_t sz = 0 ;
if ( vfsize ( fp , & sz ) < 0 )
{
vfclose ( fp ) ;
return FMOD_ERR_FILE_NOTFOUND ;
}
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* filesize = ( unsigned int ) sz ;
* userdata = ( void * ) 0x12345678 ;
* handle = fp ;
}
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return FMOD_OK ;
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}
FMOD_RESULT F_CALLBACK myclose ( void * handle , void * userdata )
{
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if ( ! handle )
{
return FMOD_ERR_INVALID_PARAM ;
}
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vfclose ( ( VFILE * ) handle ) ;
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return FMOD_OK ;
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}
FMOD_RESULT F_CALLBACK myread ( void * handle , void * buffer , unsigned int sizebytes , unsigned int * bytesread , void * userdata )
{
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if ( ! handle )
{
return FMOD_ERR_INVALID_PARAM ;
}
if ( bytesread )
{
* bytesread = ( int ) vfread ( buffer , 1 , sizebytes , ( VFILE * ) handle ) ;
if ( * bytesread < sizebytes )
{
return FMOD_ERR_FILE_EOF ;
}
}
return FMOD_OK ;
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}
FMOD_RESULT F_CALLBACK myseek ( void * handle , unsigned int pos , void * userdata )
{
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if ( ! handle )
{
return FMOD_ERR_INVALID_PARAM ;
}
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vfseek ( ( VFILE * ) handle , pos , SEEK_SET ) ;
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return FMOD_OK ;
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}
void SoundManager : : pause ( )
{
# ifdef BBGE_BUILD_FMODEX
debugLog ( " SoundManager::pause " ) ;
debugLog ( " mus " ) ;
result = group_mus - > setPaused ( true ) ;
checkError ( ) ;
debugLog ( " vox " ) ;
result = group_vox - > setPaused ( true ) ;
checkError ( ) ;
debugLog ( " sfx " ) ;
result = group_sfx - > setPaused ( true ) ;
checkError ( ) ;
debugLog ( " master channel " ) ;
result = SoundCore : : masterChannelGroup - > setPaused ( true ) ;
checkError ( ) ;
debugLog ( " update " ) ;
result = SoundCore : : system - > update ( ) ;
checkError ( ) ;
debugLog ( " done " ) ;
# endif
}
void SoundManager : : resume ( )
{
# ifdef BBGE_BUILD_FMODEX
debugLog ( " SoundManager::resume " ) ;
debugLog ( " mus " ) ;
result = group_mus - > setPaused ( false ) ;
checkError ( ) ;
debugLog ( " vox " ) ;
result = group_vox - > setPaused ( false ) ;
checkError ( ) ;
debugLog ( " sfx " ) ;
result = group_sfx - > setPaused ( false ) ;
checkError ( ) ;
debugLog ( " master channel " ) ;
result = SoundCore : : masterChannelGroup - > setPaused ( false ) ;
checkError ( ) ;
debugLog ( " update " ) ;
result = SoundCore : : system - > update ( ) ;
checkError ( ) ;
debugLog ( " done " ) ;
# endif
}
Buffer SoundManager : : getBuffer ( const std : : string & name )
{
std : : string n = name ;
stringToLower ( n ) ;
return soundMap [ n ] ;
}
void SoundManager : : getStats ( int * curAlloc , int * maxAlloc )
{
FMOD : : Memory_GetStats ( curAlloc , maxAlloc ) ;
}
SoundManager : : SoundManager ( const std : : string & defaultDevice )
{
overrideVoiceFader = - 1 ;
sound = this ;
enabled = false ;
sfxFader = 1 ;
voxVol = Vector ( 1 , 1 , 1 ) ;
musVol = Vector ( 1 , 1 , 1 ) ;
sfxVol = 1 ;
voiceFader = 1 ;
loadProgressCallback = NULL ;
# ifdef BBGE_BUILD_FMODEX
int channels = 128 ;
unsigned int version ;
FMOD_SPEAKERMODE speakermode ;
FMOD_CAPS caps ;
debugLog ( " system::create " ) ;
result = FMOD : : System_Create ( & SoundCore : : system ) ;
if ( checkError ( ) ) goto get_out ;
debugLog ( " getVersion " ) ;
result = SoundCore : : system - > getVersion ( & version ) ;
if ( checkError ( ) ) goto get_out ;
if ( version < FMOD_VERSION )
{
char str [ 256 ] ;
sprintf ( str , " Error! You are using an old version of FMOD %08x. This program requires %08x \n " , version , FMOD_VERSION ) ;
debugLog ( str ) ;
goto get_out ;
}
debugLog ( " driver caps " ) ;
result = SoundCore : : system - > getDriverCaps ( 0 , & caps , 0 , 0 , & speakermode ) ;
if ( checkError ( ) ) goto get_out ;
debugLog ( " set speaker mode " ) ;
result = SoundCore : : system - > setSpeakerMode ( speakermode ) ; /* Set the user selected speaker mode. */
if ( checkError ( ) ) goto get_out ;
debugLog ( " check caps " ) ;
if ( caps & FMOD_CAPS_HARDWARE_EMULATED ) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */
{ /* You might want to warn the user about this. */
debugLog ( " acceleration slider is off " ) ;
result = SoundCore : : system - > setDSPBufferSize ( 1024 , 10 ) ; /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */
if ( checkError ( ) ) goto get_out ;
}
debugLog ( " init " ) ;
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result = SoundCore : : system - > init ( channels , FMOD_INIT_NORMAL , 0 ) ; /* Replace with whatever channel count and flags you use! */
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if ( result = = FMOD_ERR_OUTPUT_CREATEBUFFER ) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */
{
debugLog ( " err_output_createbuffer, speaker mode " ) ;
result = SoundCore : : system - > setSpeakerMode ( FMOD_SPEAKERMODE_STEREO ) ;
if ( checkError ( ) ) goto get_out ;
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debugLog ( " init 2 " ) ;
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result = SoundCore : : system - > init ( channels , FMOD_INIT_NORMAL , 0 ) ; /* Replace with whatever channel count and flags you use! */
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if ( checkError ( ) ) goto get_out ;
}
# ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE
SoundCore : : system - > getNumChannels ( & channels ) ;
# endif
//FMOD::Debug_SetLevel(FMOD_DEBUG_LEVEL_ALL);
/*
result = FMOD : : System_Create ( & SoundCore : : system ) ; // Create the main system object.
if ( checkError ( ) )
{
exit ( - 1 ) ;
}
result = SoundCore : : system - > init ( 64 , FMOD_INIT_NORMAL , 0 ) ; // Initialize FMOD.
if ( result = = FMOD_ERR_OUTPUT_CREATEBUFFER )
{
debugLog ( " FMOD_ERR_OUTPUT_CREATEBUFFER, setting stereo speaker mode " ) ;
SoundCore : : system - > setSpeakerMode ( FMOD_SPEAKERMODE_STEREO ) ;
result = SoundCore : : system - > init ( 64 , FMOD_INIT_NORMAL , 0 ) ;
if ( checkError ( ) )
exit ( - 1 ) ;
}
else
{
if ( checkError ( ) )
exit ( - 1 ) ;
}
*/
debugLog ( " set file system " ) ;
result = SoundCore : : system - > setFileSystem ( myopen , myclose , myread , myseek , 2048 ) ;
if ( checkError ( ) ) goto get_out ;
debugLog ( " create channel group vox " ) ;
result = SoundCore : : system - > createChannelGroup ( " vox " , & group_vox ) ;
if ( checkError ( ) ) goto get_out ;
debugLog ( " create channel group sfx " ) ;
result = SoundCore : : system - > createChannelGroup ( " sfx " , & group_sfx ) ;
if ( checkError ( ) ) goto get_out ;
debugLog ( " create channel group mus " ) ;
result = SoundCore : : system - > createChannelGroup ( " mus " , & group_mus ) ;
if ( checkError ( ) ) goto get_out ;
debugLog ( " getMasterChannelGroup " ) ;
result = SoundCore : : system - > getMasterChannelGroup ( & masterChannelGroup ) ;
if ( checkError ( ) ) goto get_out ;
debugLog ( " createDSPByType flange " ) ;
result = SoundCore : : system - > createDSPByType ( FMOD_DSP_TYPE_FLANGE , & dspFlange ) ;
if ( checkError ( ) ) { dspFlange = 0 ; }
debugLog ( " createDSPByType reverb " ) ;
result = SoundCore : : system - > createDSPByType ( FMOD_DSP_TYPE_REVERB , & dspReverb ) ;
if ( checkError ( ) ) { dspReverb = 0 ; }
//dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.5);
//dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.5);
//dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.33);
//dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.66);
//dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0);
//dspReverb->setParameter(FMOD_DSP_REVERB_MODE, 0); // 0 or 1
if ( dspReverb )
{
dspReverb - > setParameter ( FMOD_DSP_REVERB_ROOMSIZE , 0.8 ) ;
dspReverb - > setParameter ( FMOD_DSP_REVERB_DAMP , 0.7 ) ;
dspReverb - > setParameter ( FMOD_DSP_REVERB_WETMIX , 0.11 ) ;
dspReverb - > setParameter ( FMOD_DSP_REVERB_DRYMIX , 0.88 ) ;
dspReverb - > setParameter ( FMOD_DSP_REVERB_WIDTH , 1.0 ) ;
dspReverb - > setParameter ( FMOD_DSP_REVERB_MODE , 0 ) ; // 0 or 1
}
# endif
enabled = true ;
return ;
get_out :
debugLog ( " get_out " ) ;
enabled = false ;
if ( SoundCore : : system )
{
// clean up?
SoundCore : : system = 0 ;
//SoundCore::system
}
}
void SoundManager : : toggleEffectMusic ( SoundEffectType effect , bool on )
{
if ( ! enabled ) return ;
# ifdef BBGE_BUILD_FMODEX
bool active = false ;
switch ( effect ) {
case SFX_FLANGE :
if ( dspFlange ) {
dspFlange - > getActive ( & active ) ;
if ( on & & ! active )
group_mus - > addDSP ( dspFlange , 0 ) ;
else if ( ! on & & active )
dspFlange - > remove ( ) ;
}
break ;
}
# endif
}
std : : string SoundManager : : getVolumeString ( )
{
std : : ostringstream os ;
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os < < " sfxFader: " < < this - > sfxFader < < " sfxVol: " < < this - > sfxVol < < " [ " < < lastMusic < < " ] " < < std : : endl ;
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os < < " musVol: " < < musVol . y < < " voxVol: " < < voxVol . y < < std : : endl ;
float musicChannelVol = - 1 ;
if ( musicChannel )
musicChannel - > getVolume ( & musicChannelVol ) ;
float musicGroupVol = - 1 ;
if ( group_mus )
group_mus - > getVolume ( & musicGroupVol ) ;
float musicChannel2Vol = - 1 ;
if ( musicChannel2 )
musicChannel2 - > getVolume ( & musicChannel2Vol ) ;
os < < " curMusVol (c1/c2/g): " < < musicChannelVol < < " " < < musicChannel2Vol < < " " < < musicGroupVol < < std : : endl ;
return os . str ( ) ;
}
float SoundManager : : getMusicFader ( )
{
return musVol . y ;
}
float SoundManager : : getVoxFader ( )
{
return voxVol . y ;
}
void SoundManager : : setChannelVolume ( void * chan , float v )
{
// is this now unused?
}
void SoundManager : : setOverrideVoiceFader ( float v )
{
overrideVoiceFader = v ;
}
void SoundManager : : setMusicFader ( float v , float t )
{
// ignore fades if the music is already on its way to fading out to 0
if ( v ! = 0 & & musVol . data & & musVol . data - > target . y = = 0 & & musVol . y > 0 )
{
return ;
}
/*
std : : ostringstream os ;
os < < " musicFader " < < v < < " over " < < t ;
debugLog ( os . str ( ) ) ;
*/
musVol . interpolateTo ( Vector ( musVol . x , v , musVol . z ) , t ) ;
# ifdef BBGE_BUILD_FMODEX
/*
result = group_mus - > setVolume ( musVol . x * musVol . y * v ) ;
checkError ( ) ;
*/
# endif
}
void SoundManager : : error ( const std : : string & errMsg )
{
//std::cout << errMsg << std::endl;
errorLog ( errMsg ) ;
}
SoundManager : : ~ SoundManager ( )
{
// release
if ( ! enabled ) return ;
for ( SoundMap : : iterator i = soundMap . begin ( ) ; i ! = soundMap . end ( ) ; i + + )
{
std : : string snd = ( * i ) . first ;
debugLog ( " unloading sound [ " + snd + " ] " ) ;
# ifndef BBGE_DISABLE_SOUND_CACHE
FMOD : : Sound * samp = ( FMOD : : Sound * ) ( ( * i ) . second ) ;
samp - > release ( ) ;
# else
SoundInfo * info = ( SoundInfo * ) ( ( * i ) . second ) ;
delete info ;
# endif
}
soundMap . clear ( ) ;
# ifdef BBGE_BUILD_FMODEX
SoundCore : : system - > release ( ) ;
# endif
}
void SoundManager : : stopAllSfx ( )
{
# ifdef BBGE_BUILD_FMODEX
if ( group_sfx )
group_sfx - > stop ( ) ;
# endif
}
void SoundManager : : stopAll ( )
{
}
void SoundManager : : onVoiceEnded ( )
{
//debugLog("Voice Ended!");
event_stopVoice . call ( ) ;
//debugLog("checking vox queue");
if ( dspReverb )
dspReverb - > remove ( ) ;
if ( ! voxQueue . empty ( ) )
{
//debugLog("calling playVoice");
std : : string vox = voxQueue . front ( ) ;
//debugLog("popping voxQueue");
if ( ! voxQueue . empty ( ) )
voxQueue . pop ( ) ;
//debugLog("calling playVoice");
playVoice ( vox , SVT_INTERRUPT ) ;
}
else
{
//debugLog("setting music fader");
setMusicFader ( 1 , 1 ) ;
sfxFader = 1 ;
}
//debugLog("done onVoiceEnded");
}
bool SoundManager : : isPaused ( )
{
bool paused = false ;
if ( ! enabled ) return paused ;
# ifdef BBGE_BUILD_FMODEX
result = masterChannelGroup - > getPaused ( & paused ) ;
checkError ( ) ;
# endif
return paused ;
}
void SoundManager : : clearFadingSfx ( )
{
# ifdef BBGE_BUILD_FMODEX
SoundCore : : FadeChs : : iterator i = fadeChs . begin ( ) ;
for ( ; i ! = fadeChs . end ( ) ; i + + )
{
//haha:
FadeCh * f = & ( * i ) ;
if ( f - > c )
{
f - > c - > stop ( ) ;
}
}
SoundCore : : fadeChs . clear ( ) ;
# endif
}
void SoundManager : : update ( float dt )
{
if ( isPaused ( ) ) return ;
dt = core - > get_old_dt ( ) ;
voxVol . update ( dt ) ;
musVol . update ( dt ) ;
# ifdef BBGE_BUILD_FMODEX
if ( musicChannel )
{
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if ( ! isPlayingMusic ( ) )
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{
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if ( ! playingMusicOnce & & lastMusic . size ( ) )
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{
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debugLog ( " music not playing, but it should be - force restart " ) ;
playMusic ( lastMusic , SLT_LOOP , SFT_IN , 1 , SCT_NORMAL ) ; // FIXME: make sure this works with playMusicOnce()
}
else
{
stopMusic ( ) ;
}
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}
}
if ( musicChannel )
{
// fader value
result = musicChannel - > setVolume ( musVol . y * 1.0f ) ;
checkError ( ) ;
if ( musVol . y < = 0 & & stopMusicOnFadeOut )
{
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stopMusic ( ) ;
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stopMusicOnFadeOut = false ;
}
}
if ( group_sfx )
{
group_sfx - > setVolume ( sfxFader * sfxVol ) ;
}
// for cross fading
if ( musicChannel2 )
{
musicFader2Timer - = dt ;
if ( musicFader2Timer < 0 ) musicFader2Timer = 0 ;
musicChannel2 - > setVolume ( ( musicFader2Timer / musicFader2Time ) * musicFader2Volume ) ;
if ( musicFader2Timer < = 0 )
{
result = musicChannel2 - > stop ( ) ;
checkError ( ) ;
result = musicStream2 - > release ( ) ;
checkError ( ) ;
musicChannel2 = 0 ;
musicStream2 = 0 ;
}
}
if ( ! fadeChs . empty ( ) )
{
int itr = 0 ;
for ( FadeChs : : iterator i = fadeChs . begin ( ) ; i ! = fadeChs . end ( ) ; )
{
itr + + ;
FadeCh * f = & ( * i ) ;
f - > v + = dt * f - > s * f - > d ;
if ( f - > d > 0 )
{
if ( f - > v > = f - > to )
{
f - > v = f - > to ;
i = fadeChs . erase ( i ) ;
continue ;
}
}
else
{
if ( f - > v < = f - > to )
{
f - > v = f - > to ;
result = f - > c - > stop ( ) ;
checkError ( ) ;
f - > c = 0 ;
i = fadeChs . erase ( i ) ;
continue ;
}
}
if ( f - > c )
{
f - > c - > setVolume ( f - > v ) ;
checkError ( ) ;
}
i + + ;
}
}
SoundCore : : system - > update ( ) ;
# endif
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# if defined(BBGE_BUILD_FMODEX)
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if ( wasPlayingVoice & & ! isPlayingVoice ( ) )
{
wasPlayingVoice = false ;
onVoiceEnded ( ) ;
}
# endif
}
void SoundManager : : fadeMusic ( SoundFadeType sft , float t )
{
switch ( sft )
{
case SFT_CROSS :
{
# ifdef BBGE_BUILD_FMODEX
if ( musicChannel2 )
{
musicChannel2 - > stop ( ) ;
if ( musicStream2 )
{
musicStream2 - > release ( ) ;
musicStream2 = 0 ;
}
musicChannel2 = 0 ;
}
musicChannel2 = musicChannel ;
musicStream2 = musicStream ;
musicStream = 0 ;
musicChannel = 0 ;
musicFader2Volume = musVol . y ;
musicFader2Time = musicFader2Timer = t ;
# endif
}
break ;
case SFT_OUT :
setMusicFader ( 0 , t ) ;
# ifdef BBGE_BUILD_FMODEX
stopMusicOnFadeOut = true ;
# endif
break ;
default :
//setMusMul(0, t);
break ;
}
}
bool SoundManager : : isPlayingMusic ( )
{
# ifdef BBGE_BUILD_FMODEX
if ( musicChannel )
{
bool b = false ;
musicChannel - > isPlaying ( & b ) ;
return b ;
}
# endif
return false ;
}
void SoundManager : : setMusicVolume ( float v )
{
musVol . x = v ;
# ifdef BBGE_BUILD_FMODEX
result = group_mus - > setVolume ( v ) ;
checkError ( ) ;
# endif
}
void SoundManager : : setSfxVolume ( float v )
{
sfxVol = v ;
}
float SoundManager : : getSfxVol ( )
{
return sfxVol ;
}
void SoundManager : : setVoiceVolume ( float v )
{
voxVol . x = v ;
# ifdef BBGE_BUILD_FMODEX
result = group_vox - > setVolume ( v ) ;
checkError ( ) ;
# endif
}
bool SoundManager : : isPlayingVoice ( )
{
# ifdef BBGE_BUILD_FMODEX
if ( voiceChannel )
{
bool b = false ;
result = voiceChannel - > isPlaying ( & b ) ;
if ( result = = FMOD_ERR_CHANNEL_STOLEN )
{
b = false ;
debugLog ( " voice channel 'stolen' " ) ;
}
else
{
checkError ( ) ;
}
if ( ! b )
voiceChannel = 0 ;
return b ;
}
# endif
return false ;
}
void SoundManager : : setSfxChannelsVolume ( float v )
{
}
bool SoundManager : : playVoice ( const std : : string & name , SoundVoiceType svt , float vmod )
{
//debugLog("playVoice, masterSoundLock: " + name);
if ( ! enabled ) return false ;
bool checkOther = true ;
std : : string fn , n ;
n = name ;
stringToLower ( n ) ;
if ( ! voicePath2 . empty ( ) )
{
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fn = voicePath2 + name + fileType ;
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fn = localisePathInternalModpath ( fn ) ;
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fn = core - > adjustFilenameCase ( fn ) ;
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if ( exists ( fn ) ) checkOther = false ;
}
if ( checkOther )
{
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fn = voicePath + name + fileType ;
fn = localisePath ( fn ) ;
fn = core - > adjustFilenameCase ( fn ) ;
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if ( ! exists ( fn ) )
{
debugLog ( " Could not find voice file [ " + fn + " ] " ) ;
}
}
bool playNow = false ;
debugLog ( " checking is playing now... " ) ;
switch ( svt )
{
case SVT_QUEUE :
{
if ( isPlayingVoice ( ) )
{
if ( voxQueue . empty ( ) | | voxQueue . front ( ) ! = n )
voxQueue . push ( n ) ;
}
else
{
playNow = true ;
}
}
break ;
case SVT_INTERRUPT :
{
stopAllVoice ( ) ;
playNow = true ;
}
break ;
default :
break ;
}
if ( playNow )
{
# ifdef BBGE_BUILD_FMODEX
if ( voiceStream )
{
stopVoice ( ) ;
}
# endif
debugLog ( " play now " ) ;
if ( overrideVoiceFader ! = - 1 )
{
if ( overrideVoiceFader < 1 )
{
setMusicFader ( overrideVoiceFader , 0.5 ) ;
sfxFader = overrideVoiceFader ;
}
}
else
{
if ( voiceFader < 1 )
{
setMusicFader ( voiceFader , 0.5 ) ;
sfxFader = voiceFader ;
}
}
# ifdef BBGE_BUILD_FMODEX
// FMOD_DEFAULT uses the defaults. These are the same as FMOD_LOOP_OFF | FMOD_2D | FMOD_HARDWARE.
FMOD_MODE mode = 0 ;
mode = FMOD_2D | FMOD_SOFTWARE | FMOD_CREATESTREAM ;
result = SoundCore : : system - > createStream ( fn . c_str ( ) , mode , 0 , & voiceStream ) ;
if ( checkError ( ) )
{
voiceStream = 0 ;
}
if ( voiceStream )
{
if ( ! reverbKeyword . empty ( ) )
{
bool useReverb = ( n . find ( reverbKeyword ) ! = std : : string : : npos ) ;
if ( dspReverb )
{
bool active = false ;
result = dspReverb - > getActive ( & active ) ;
checkError ( ) ;
if ( ! active & & useReverb )
{
result = group_vox - > addDSP ( dspReverb , 0 ) ;
checkError ( ) ;
}
else if ( active & & ! useReverb )
{
result = dspReverb - > remove ( ) ;
checkError ( ) ;
}
// defaults:
//dspReverb->setParameter(FMOD_DSP_REVERB_ROOMSIZE, 0.5);
//dspReverb->setParameter(FMOD_DSP_REVERB_DAMP, 0.5);
//dspReverb->setParameter(FMOD_DSP_REVERB_WETMIX, 0.33);
//dspReverb->setParameter(FMOD_DSP_REVERB_DRYMIX, 0.66);
//dspReverb->setParameter(FMOD_DSP_REVERB_WIDTH, 1.0);
//dspReverb->setParameter(FMOD_DSP_REVERB_MODE, 0); // 0 or 1
}
}
result = SoundCore : : system - > playSound ( FMOD_CHANNEL_FREE , voiceStream , true , & voiceChannel ) ;
checkError ( ) ;
result = voiceChannel - > setChannelGroup ( group_vox ) ;
checkError ( ) ;
if ( vmod ! = - 1 )
{
result = voiceChannel - > setVolume ( vmod ) ;
checkError ( ) ;
}
result = voiceChannel - > setPriority ( 1 ) ;
checkError ( ) ;
/*
result = dspReverb - > remove ( ) ;
checkError ( ) ;
*/
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voiceChannel - > setFrequency ( 1 ) ;
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voiceChannel - > setCallback ( NULL ) ;
voiceChannel - > setUserData ( NULL ) ;
voiceChannel - > set3DMinMaxDistance ( 0.0f , 0.0f ) ;
setSoundRelative ( voiceChannel , true ) ;
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setSoundPos ( voiceChannel , 0 , 0 ) ;
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result = voiceChannel - > setPaused ( false ) ;
checkError ( ) ;
wasPlayingVoice = true ;
}
# endif
lastVoice = n ;
event_playVoice . call ( ) ;
core - > onPlayedVoice ( n ) ;
}
return true ;
}
void SoundManager : : updateChannelVolume ( void * ch , float v )
{
}
float SoundManager : : getVoiceTime ( )
{
# ifdef BBGE_BUILD_FMODEX
if ( isPlayingVoice ( ) )
{
unsigned int position ;
voiceChannel - > getPosition ( & position , FMOD_TIMEUNIT_MS ) ;
return float ( position ) * 0.001f ;
}
# endif
return 0 ;
}
void * SoundManager : : playSfx ( const PlaySfx & play )
{
if ( ! enabled ) return 0 ;
# ifdef BBGE_BUILD_FMODEX
FMOD : : Channel * channel = 0 ;
FMOD : : Sound * sound = 0 ;
if ( play . handle )
sound = ( FMOD : : Sound * ) play . handle ;
else if ( ! play . name . empty ( ) )
sound = ( FMOD : : Sound * ) getBuffer ( play . name ) ;
if ( ! sound ) return 0 ;
result = SoundCore : : system - > playSound ( FMOD_CHANNEL_FREE , sound , true , & channel ) ;
checkError ( ) ;
if ( channel = = NULL ) // the OpenAL bridge code might return NULL here.
return 0 ;
result = channel - > setChannelGroup ( group_sfx ) ;
checkError ( ) ;
result = channel - > setPriority ( ( int ) ( ( 1 - play . priority ) * 255 ) ) ;
checkError ( ) ;
if ( play . fade = = SFT_IN )
{
result = channel - > setVolume ( 0 ) ;
checkError ( ) ;
FadeCh fade ;
fade . c = channel ;
fade . v = 0 ;
fade . s = 1.0f / play . time ;
fade . d = 1 ;
fade . to = play . vol ;
SoundCore : : addFadeCh ( fade ) ;
}
else
{
result = channel - > setVolume ( play . vol ) ;
checkError ( ) ;
}
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float freq = play . freq ;
if ( freq < = 0 )
freq = 1 ;
channel - > setFrequency ( freq ) ;
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channel - > setCallback ( NULL ) ;
channel - > setUserData ( NULL ) ;
// distance gain attenuation: stereo separation + silence at further away than maxdist
float maxdist = play . maxdist ;
if ( ! maxdist )
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maxdist = 1800 ;
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if ( maxdist > 0 & & play . positional )
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channel - > set3DMinMaxDistance ( maxdist * 0.3 , maxdist ) ; // HACK: this works reasonably well
else
channel - > set3DMinMaxDistance ( 0 , 0 ) ; // no attenuation
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// position in space
setSoundRelative ( channel , play . relative ) ;
setSoundPos ( channel , play . x , play . y ) ; // must be set after everything else (See hack in OpenALChannel::set3DAttributes())
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result = channel - > setPaused ( false ) ;
checkError ( ) ;
return channel ;
# endif
return 0 ;
}
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void * SoundManager : : playSfx ( const std : : string & name , float vol )
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{
PlaySfx play ;
play . name = name ;
play . vol = vol ;
return playSfx ( play ) ;
}
void SoundManager : : setVoiceFader ( float v )
{
voiceFader = v ;
}
bool SoundManager : : isPlayingMusic ( const std : : string & name )
{
if ( isPlayingMusic ( ) )
{
std : : string test = name ;
stringToLower ( test ) ;
/*
std : : ostringstream os ;
os < < " checking lastMusic: " < < lastMusic < < " test: " < < test ;
debugLog ( os . str ( ) ) ;
*/
if ( test = = lastMusic )
return true ;
}
return false ;
}
bool SoundManager : : playMusic ( const std : : string & name , SoundLoopType slt , SoundFadeType sft , float trans , SoundConditionType sct )
{
debugLog ( " playMusic: " + name ) ;
if ( ! enabled ) return false ;
if ( sct = = SCT_ISNOTPLAYING & & isPlayingMusic ( ) )
{
if ( isPlayingMusic ( name ) )
{
return false ;
}
}
std : : string fn = " " ;
if ( ! name . empty ( ) & & name [ 0 ] = = ' . ' )
{
fn = name ;
}
else
{
if ( ! audioPath2 . empty ( ) )
{
fn = audioPath2 + name + fileType ;
if ( ! exists ( fn ) )
{
fn = musicPath + name + fileType ;
}
}
else
{
fn = musicPath + name + fileType ;
}
}
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fn = core - > adjustFilenameCase ( fn ) ;
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lastMusic = name ;
stringToLower ( lastMusic ) ;
# ifdef BBGE_BUILD_FMODEX
if ( sft = = SFT_CROSS )
{
fadeMusic ( SFT_CROSS , trans ) ;
}
if ( musicStream )
{
musicStream - > release ( ) ;
musicStream = 0 ;
}
if ( musicChannel )
{
if ( sft = = SFT_IN )
{
musicChannel - > stop ( ) ; // we're fading in music but didn't stop the old one?
}
musicChannel = 0 ;
}
// FMOD_DEFAULT uses the defaults. These are the same as FMOD_LOOP_OFF | FMOD_2D | FMOD_HARDWARE.
FMOD_MODE mode = 0 ;
///FMOD_DEFAULT;////mode = FMOD_2D | FMOD_SOFTWARE;
mode = FMOD_2D | FMOD_SOFTWARE | FMOD_CREATESTREAM ;
switch ( slt )
{
case SLT_OFF :
case SLT_NONE :
mode | = FMOD_LOOP_OFF ;
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playingMusicOnce = true ;
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break ;
default :
mode | = FMOD_LOOP_NORMAL ;
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playingMusicOnce = false ;
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break ;
}
stopMusicOnFadeOut = false ;
musVol . stop ( ) ;
result = SoundCore : : system - > createStream ( fn . c_str ( ) , mode , 0 , & musicStream ) ;
if ( checkError ( ) ) musicStream = 0 ;
if ( musicStream )
{
result = SoundCore : : system - > playSound ( FMOD_CHANNEL_FREE , musicStream , true , & musicChannel ) ;
checkError ( ) ;
result = musicChannel - > setChannelGroup ( group_mus ) ;
checkError ( ) ;
result = musicChannel - > setPriority ( 0 ) ; // should be highest priority (according to the docs)
checkError ( ) ;
if ( sft = = SFT_IN | | sft = = SFT_CROSS )
{
setMusicFader ( 0 ) ;
setMusicFader ( 1 , trans ) ;
result = musicChannel - > setVolume ( 0 ) ;
checkError ( ) ;
}
else
{
setMusicFader ( 1 , 0 ) ;
result = musicChannel - > setVolume ( musVol . y ) ;
checkError ( ) ;
}
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musicChannel - > setFrequency ( 1 ) ; // in case the channel was used by a pitch-shifted sound before
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musicChannel - > setCallback ( NULL ) ;
musicChannel - > setUserData ( NULL ) ;
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musicChannel - > set3DMinMaxDistance ( 0.0f , 0.0f ) ; // disable attenuation
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setSoundRelative ( musicChannel , true ) ;
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setSoundPos ( musicChannel , 0 , 0 ) ;
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2011-08-03 20:05:33 +00:00
result = musicChannel - > setPaused ( false ) ; // This is where the sound really starts.
checkError ( ) ;
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debugLog ( " music play: " + fn ) ;
}
else
{
debugLog ( " Failed to create music stream: " + fn ) ;
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}
# endif
return true ;
}
void SoundManager : : stopMusic ( )
{
# ifdef BBGE_BUILD_FMODEX
if ( musicChannel )
{
musicChannel - > stop ( ) ;
checkError ( ) ;
if ( musicStream )
{
musicStream - > release ( ) ;
checkError ( ) ;
}
musicStream = 0 ;
musicChannel = 0 ;
}
# endif
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playingMusicOnce = false ;
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lastMusic = " " ;
}
void SoundManager : : stopSfx ( void * channel )
{
# ifdef BBGE_BUILD_FMODEX
if ( ! channel ) return ;
FMOD : : Channel * ch = ( FMOD : : Channel * ) channel ;
if ( ch )
{
ch - > stop ( ) ;
checkError ( ) ;
ch = 0 ;
}
# endif
}
void SoundManager : : fadeSfx ( void * channel , SoundFadeType sft , float t )
{
# ifdef BBGE_BUILD_FMODEX
if ( ! channel ) return ;
if ( sft = = SFT_OUT )
{
FMOD : : Channel * ch = ( FMOD : : Channel * ) channel ;
if ( ch )
{
FadeCh f ;
f . s = 1.0f / t ;
result = ch - > getVolume ( & f . v ) ;
checkError ( ) ;
f . c = ch ;
SoundCore : : addFadeCh ( f ) ;
}
}
# endif
}
void SoundManager : : stopVoice ( )
{
# ifdef BBGE_BUILD_FMODEX
if ( voiceChannel )
{
bool playing = false ;
result = voiceChannel - > isPlaying ( & playing ) ;
checkError ( ) ;
if ( playing )
{
result = voiceChannel - > stop ( ) ;
checkError ( ) ;
voiceChannel = 0 ;
}
}
if ( voiceStream )
{
result = voiceStream - > release ( ) ;
checkError ( ) ;
voiceStream = 0 ;
}
onVoiceEnded ( ) ;
# endif
}
void SoundManager : : stopAllVoice ( )
{
while ( ! voxQueue . empty ( ) ) voxQueue . pop ( ) ;
stopVoice ( ) ;
}
void loadCacheSoundsCallback ( const std : : string & filename , intptr_t param )
{
SoundManager * sm ;
sm = ( SoundManager * ) param ;
if ( ! sm - > enabled )
{
//sm->erorr();
debugLog ( " Disabled: Won't Load Sample [ " + filename + " ] " ) ;
return ;
}
if ( fileType = = " .ogg " )
{
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debugLog ( " trying to load sound " + filename ) ;
sm - > loadSoundIntoBank ( filename , " " , " " ) ;
2011-08-03 20:05:33 +00:00
}
}
void SoundManager : : loadSoundCache ( const std : : string & path , const std : : string & ftype , void progressCallback ( ) )
{
loadProgressCallback = progressCallback ;
forEachFile ( path , ftype , loadCacheSoundsCallback , ( intptr_t ) this ) ;
loadProgressCallback = NULL ;
}
Buffer SoundManager : : loadSoundIntoBank ( const std : : string & filename , const std : : string & path , const std : : string & format , SoundLoadType slt )
{
if ( loadProgressCallback )
loadProgressCallback ( ) ;
std : : string f = filename , name ;
2012-10-06 22:05:17 +00:00
// HACK: proper sound looping
bool loop = false ;
stringToLower ( f ) ;
if ( f . find ( " loop " ) ! = std : : string : : npos )
loop = true ;
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// WARNING: local sounds should go here!
2012-06-14 17:06:06 +00:00
debugLog ( filename ) ;
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if ( slt = = SFXLOAD_LOCAL & & ! audioPath2 . empty ( ) )
{
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f = audioPath2 + filename + format ;
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f = localisePathInternalModpath ( f ) ;
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f = core - > adjustFilenameCase ( f ) ;
2011-08-03 20:05:33 +00:00
if ( ! exists ( f ) )
{
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f = path + filename + format ;
f = localisePath ( f ) ;
f = core - > adjustFilenameCase ( f ) ;
2011-08-03 20:05:33 +00:00
}
}
else
{
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f = path + filename + format ;
f = localisePath ( f ) ;
f = core - > adjustFilenameCase ( f ) ;
2011-08-03 20:05:33 +00:00
}
int loc = f . find_last_of ( ' / ' ) ;
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int loc2 = f . rfind ( ' . ' ) ;
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if ( loc ! = std : : string : : npos & & loc2 ! = std : : string : : npos )
{
name = f . substr ( loc + 1 , loc2 - ( loc + 1 ) ) ;
}
else
{
2012-07-14 12:34:46 +00:00
debugLog ( " returning 0 " ) ;
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return Buffer ( ) ;
}
2012-06-14 17:06:06 +00:00
stringToLower ( name ) ;
2011-08-03 20:05:33 +00:00
# ifdef BBGE_BUILD_FMODEX
FMOD : : Sound * sound = SoundCore : : soundMap [ name ] ;
if ( sound )
return sound ;
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FMOD_MODE mode = FMOD_DEFAULT | FMOD_LOWMEM | FMOD_3D | FMOD_3D_LINEARROLLOFF ;
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if ( loop )
mode | = FMOD_LOOP_NORMAL ;
result = SoundCore : : system - > createSound ( f . c_str ( ) , mode , 0 , & sound ) ;
if ( checkError ( ) )
{
debugLog ( " createSound failed " ) ;
return Buffer ( ) ;
}
SoundCore : : soundMap [ name ] = sound ;
if ( slt = = SFXLOAD_LOCAL )
{
localSounds . push_back ( name ) ;
}
return sound ;
# endif
# ifdef BBGE_BUILD_FMODEX
# endif
return Buffer ( ) ;
}
Buffer SoundManager : : loadLocalSound ( const std : : string & filename )
{
Buffer b = loadSoundIntoBank ( filename , localSoundPath , fileType , SFXLOAD_LOCAL ) ;
# ifdef BBGE_BUILD_FMODEX
return b ;
# endif
return BBGE_AUDIO_NOCHANNEL ;
}
void SoundManager : : setMusicSpeed ( float speed )
{
/*
FMOD_CAPS caps ;
FMOD_SPEAKERMODE speakerMode ;
int minf , maxf ;
SoundCore : : system - > getDriverCaps ( 0 , & caps , & minf , & maxf , & speakerMode ) ;
std : : ostringstream os ;
os < < " minf: " < < minf < < " maxf: " < < maxf ;
debugLog ( os . str ( ) ) ;
*/
musicChannel - > setFrequency ( speed ) ;
}
void SoundManager : : setModSpeed ( float speed )
{
if ( modChannel )
modChannel - > setFrequency ( speed ) ;
}
void SoundManager : : clearLocalSounds ( )
{
# ifdef BBGE_BUILD_FMODEX
for ( LocalSounds : : iterator i = localSounds . begin ( ) ; i ! = localSounds . end ( ) ; i + + )
{
std : : string snd = ( * i ) ;
debugLog ( " unloading sound [ " + snd + " ] " ) ;
FMOD : : Sound * samp = ( FMOD : : Sound * ) soundMap [ snd ] ;
samp - > release ( ) ;
soundMap [ snd ] = 0 ;
}
localSounds . clear ( ) ;
# endif
}
bool SoundManager : : checkError ( )
{
# ifdef BBGE_BUILD_FMODEX
if ( result ! = FMOD_OK )
{
std : : ostringstream os ;
os < < " FMODEX error: " < < result < < " : " ;
switch ( result )
{
case FMOD_ERR_ALREADYLOCKED :
os < < " FMOD_ERR_ALREADYLOCKED Tried to call lock a second time before unlock was called. " ;
break ;
case FMOD_ERR_BADCOMMAND :
os < < " Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). " ;
break ;
case FMOD_ERR_CHANNEL_ALLOC :
os < < " FMOD_ERR_CHANNEL_ALLOC: Error trying to allocate a channel. " ;
break ;
case FMOD_ERR_CHANNEL_STOLEN :
os < < " FMOD_ERR_CHANNEL_STOLEN: The specified channel has been reused to play another sound. " ;
break ;
case FMOD_ERR_COM :
os < < " FMOD_ERR_COM: A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. " ;
break ;
case FMOD_ERR_DMA :
os < < " FMOD_ERR_DMA: DMA Failure. See debug output for more information. " ;
break ;
case FMOD_ERR_DSP_CONNECTION :
os < < " FMOD_ERR_DSP_CONNECTION: DSP connection error. Connection possibly caused a cyclic dependancy. " ;
break ;
case FMOD_ERR_DSP_FORMAT :
os < < " FMOD_ERR_DSP_FORMAT: DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. " ;
break ;
case FMOD_ERR_DSP_NOTFOUND :
os < < " FMOD_ERR_DSP_NOTFOUND: DSP connection error. Couldn't find the DSP unit specified. " ;
break ;
default :
os < < " Unknown error code " ;
break ;
}
debugLog ( os . str ( ) ) ;
return true ;
}
# endif
return false ;
}
2013-07-22 01:29:57 +00:00
void SoundManager : : setListenerPos ( float x , float y )
{
FMOD_VECTOR pos ;
pos . x = x ;
pos . y = y ;
pos . z = 0.0f ;
FMOD_VECTOR forward ;
forward . x = 0.0f ;
forward . y = 0.0f ;
forward . z = - 1.0f ;
FMOD_VECTOR up ;
up . x = 0.0f ;
up . y = 1.0f ;
up . z = 0.0f ;
SoundCore : : system - > set3DListenerAttributes ( 0 , & pos , NULL , & forward , & up ) ;
}
void SoundManager : : setSoundPos ( void * channel , float x , float y )
{
if ( ! channel )
return ;
FMOD : : Channel * pChannel = ( FMOD : : Channel * ) channel ;
FMOD_VECTOR pos ;
pos . x = x ;
pos . y = y ;
pos . z = 0.0f ;
pChannel - > set3DAttributes ( & pos , NULL ) ;
}
void SoundManager : : setSoundRelative ( void * channel , bool relative )
{
if ( ! channel )
return ;
FMOD : : Channel * pChannel = ( FMOD : : Channel * ) channel ;
FMOD_MODE mode = 0 ;
pChannel - > getMode ( & mode ) ;
FMOD_MODE newmode = mode & ~ ( FMOD_3D_WORLDRELATIVE | FMOD_3D_HEADRELATIVE ) ;
if ( relative )
newmode | = ( FMOD_3D_HEADRELATIVE | FMOD_3D ) ;
else
newmode | = ( FMOD_3D_WORLDRELATIVE | FMOD_3D ) ;
if ( mode ! = newmode )
pChannel - > setMode ( newmode ) ;
}
static FMOD_RESULT s_soundHolderCallback ( void * channel , FMOD_CHANNEL_CALLBACKTYPE type , void * commanddata1 , void * commanddata2 )
{
if ( ! channel )
return FMOD_ERR_INVALID_PARAM ;
SoundHolder * holder = NULL ;
FMOD : : Channel * pChannel = ( FMOD : : Channel * ) channel ;
pChannel - > getUserData ( ( void * * ) & holder ) ;
switch ( type )
{
case FMOD_CHANNEL_CALLBACKTYPE_END :
holder - > unlinkSound ( channel ) ;
break ;
default :
return FMOD_ERR_INVALID_PARAM ;
}
return FMOD_OK ;
}
SoundHolder : : ~ SoundHolder ( )
{
unlinkAllSounds ( ) ;
}
void SoundHolder : : updateSoundPosition ( float x , float y )
{
if ( activeSounds . size ( ) )
for ( std : : set < void * > : : iterator it = activeSounds . begin ( ) ; it ! = activeSounds . end ( ) ; + + it )
sound - > setSoundPos ( * it , x , y ) ;
}
void SoundHolder : : stopAllSounds ( )
{
// activeSounds is modified by SoundManager::stopSfx(), which calls unkinkSound(), can't use iterator here
while ( activeSounds . size ( ) )
sound - > stopSfx ( * activeSounds . begin ( ) ) ;
}
void SoundHolder : : unlinkSound ( void * channel )
{
FMOD : : Channel * pChannel = ( FMOD : : Channel * ) channel ;
pChannel - > setUserData ( NULL ) ;
pChannel - > setCallback ( NULL ) ;
activeSounds . erase ( channel ) ;
}
void SoundHolder : : linkSound ( void * channel )
{
if ( ! channel )
return ;
FMOD : : Channel * pChannel = ( FMOD : : Channel * ) channel ;
pChannel - > setUserData ( this ) ;
pChannel - > setCallback ( s_soundHolderCallback ) ;
activeSounds . insert ( channel ) ;
}
void SoundHolder : : unlinkAllSounds ( )
{
while ( activeSounds . size ( ) )
unlinkSound ( * activeSounds . begin ( ) ) ;
}