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Aquaria/BBGE/Texture.h

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef TEXTURE_H
#define TEXTURE_H
#include <string>
#include "Refcounted.h"
enum TextureLoadResult
{
TEX_FAILED,
TEX_SUCCESS
};
struct ImageTGA
{
int channels; // The channels in the image (3 = RGB : 4 = RGBA)
int sizeX; // The width of the image in pixels
int sizeY; // The height of the image in pixels
unsigned char *data; // The image pixel data
};
class Texture : public Refcounted
{
public:
Texture();
~Texture();
bool load(std::string file);
void apply(bool repeatOverride=false);
void unbind();
void unload();
int getPixelWidth();
int getPixelHeight();
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void destroy();
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int width, height;
static ImageTGA *TGAload(const char* filename);
static ImageTGA *TGAloadMem(void *mem, int size);
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bool repeat, repeating;
unsigned textures[1];
void reload();
void write(int tx, int ty, int w, int h, const unsigned char *pixels);
void read(int tx, int ty, int w, int h, unsigned char *pixels);
unsigned char *getBufferAndSize(int *w, int *h, unsigned int *size); // returned memory must be free()'d
std::string name;
TextureLoadResult getLoadResult() const { return loadResult; }
protected:
std::string loadName;
// internal load functions
bool loadPNG(const std::string &file);
bool loadTGA(const std::string &file);
bool loadZGA(const std::string &file);
bool loadTGA(ImageTGA *tga);
int ow, oh;
TextureLoadResult loadResult;
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};
#define UNREFTEX(x) if (x) {x = NULL;}
#endif