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Aquaria/game_scripts/scripts/maps/node_kingjellyactivate.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.done = false
function init(me)
v.n = getNaija()
end
function activate(me)
end
function update(me, dt)
if isFlag(FLAG_MINIBOSS_KINGJELLY, 0) and not v.done then
if node_isEntityIn(me, v.n) then
v.done = true
local kingJelly = node_getNearestEntity(me, "KingJelly")
if kingJelly ~=0 then
debugLog("has king jelly")
playMusic("inevitable")
cam_toEntity(kingJelly)
watch(2)
entity_setState(kingJelly, STATE_DESCEND)
watch(3)
cam_toEntity(v.n)
else
debugLog("Could not find king jelly")
end
end
end
end