mirror of
https://github.com/AquariaOSE/Aquaria.git
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132 lines
3.4 KiB
Lua
132 lines
3.4 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- C E L L G E N E R A T O R
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.delay = 1.0
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-- ================================================================================================
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-- F U N C T I O N S
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-- ================================================================================================
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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--entity_setAllDamageTargets(me, false)
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--entity_initSkeletal(me, "dark-full")
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--entity_setTexture(me, "missingimage")
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--entity_scale(me, 10, 10)
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entity_setTexture(me, "dark-full")
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--entity_generateCollisionMask(me)
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--entity_setCollideRadius(me, 32)
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entity_setState(me, STATE_IDLE)
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entity_setHealth(me, 3)
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entity_setDropChance(me, 20, 1)
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--entity_setDeathParticleEffect(me, "TinyRedExplode")
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entity_setUpdateCull(me, 4000)
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end
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function postInit(me)
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v.n = getNaija()
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--entity_setTarget(me, v.n)
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end
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function update(me, dt)
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if v.delay > 0 then
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v.delay = v.delay - dt
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else
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if not entity_hasTarget(me) then
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entity_findTarget(me, 400)
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local ent
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if entity_hasTarget(me) then
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if chance(80) then
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ent = createEntity("bloodcell-red", "", entity_x(me), entity_y(me))
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else
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ent = createEntity("bloodcell-white", "", entity_x(me), entity_y(me))
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end
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entity_rotate(ent, entity_getRotation(me))
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v.delay = math.random(3.0) + 3.0
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end
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else
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local ent
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if chance(80) then
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ent = createEntity("bloodcell-red", "", entity_x(me), entity_y(me))
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else
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ent = createEntity("bloodcell-white", "", entity_x(me), entity_y(me))
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end
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entity_scale(ent, 0, 0)
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entity_scale(ent, 1, 1, 0.3)
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entity_rotate(ent, entity_getRotation(me))
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v.delay = math.random(3.0) + 3.0
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return true
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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--debugLog("HIT")
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function activate(me)
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end
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