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Aquaria/game_scripts/scripts/entities/mamaturtle.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- M A M A T U R T L E
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
local STATE_SCREECH = 1000
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"", -- texture
999, -- health
1, -- manaballamount
1, -- exp
1, -- money
512, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
512, -- sprite width
512, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_setEntityLayer(me, -3)
entity_initSkeletal(me, "mamaturtle")
entity_animate(me, "idle", -1)
entity_setState(me, STATE_IDLE)
entity_setDeathParticleEffect(me, "TinyGreenExplode")
entity_setCullRadius(me, 1024)
loadSound("mamaturtle-roar")
entity_setEntityType(me, ET_NEUTRAL)
end
function update(me, dt)
if entity_isEntityInRange(me, getNaija(), 500) then
if entity_isState(me, STATE_IDLE) then
entity_setState(me, STATE_SCREECH)
end
elseif entity_isState(me, STATE_SCREECH) then
entity_setState(me, STATE_IDLE)
end
--entity_updateMovement(me, dt)
end
function hitSurface(me)
end
function animationKey(me, key)
if entity_isState(me, STATE_SCREECH) then
if key == 1 then
playSfx("mamaturtle-roar")
shakeCamera(3, 2)
end
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_SCREECH) then
entity_animate(me, "screech")
elseif entity_isState(me, STATE_OPEN) then
local nd = 0
if isFlag(FLAG_MAMATURTLE_RESCUE3, 1) then
nd = getNode("P3")
elseif isFlag(FLAG_MAMATURTLE_RESCUE2, 1) then
nd = getNode("P2")
elseif isFlag(FLAG_MAMATURTLE_RESCUE1, 1) then
nd = getNode("P1")
end
cam_toNode(nd)
watch(1)
local plant = node_getNearestEntity(nd, "ancient-plant")
entity_setState(plant, STATE_OPEN)
watch(1)
end
end
function exitState(me)
end