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Aquaria/game_scripts/scripts/entities/spidercrab.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- NEWT BLASTER
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
local STATE_HIDE = 1000
local STATE_MOVING = 1001
v.delay = 1
v.moveDelay = 0
v.rangeNode = 0
v.lastWeb = 0
v.fireDelayTime = 0.5
v.fireDelay = v.fireDelayTime
v.orient = ORIENT_UP
v.myWeb = 0
v.curPoint = -1
v.webPoint = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"", -- texture
16, -- health
2, -- manaballamount
2, -- exp
10, -- money
40, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000, -- updateCull -1: disabled, default: 4000
-1
)
--entity_setDeathParticleEffect(me, "NewtExplode")
entity_initSkeletal(me, "SpiderCrab")
entity_setState(me, STATE_IDLE)
entity_setCollideRadius(me, 64)
entity_scale(me, 1.4, 1.4)
--entity_setDropChance(me, 75)
v.orient = math.random(4)
v.webPoint = entity_getBoneByName(me, "WebPoint")
bone_alpha(v.webPoint, 0)
entity_setDamageTarget(me, DT_ENEMY_WEB, false)
entity_setCullRadius(me, 1024)
entity_generateCollisionMask(me)
entity_setDeathScene(me, true)
entity_setEatType(me, EAT_NONE)
end
function postInit(me)
v.rangeNode = entity_getNearestNode(me, "BOUND")
v.myWeb = createWeb()
v.curPoint = web_addPoint(v.myWeb)
end
function songNote(me, note)
end
v.block = 6
local function isBlocked(x, y)
if v.rangeNode ~= 0 then
return (isObstructedBlock(x, y, v.block)) or (not node_isPositionIn(v.rangeNode, x, y))
end
return (isObstructedBlock(x, y, v.block))
end
function update(me, dt)
--[[
if v.lastWeb ~= 0 then
web_delete(v.lastWeb, 4)
v.lastWeb = 0
end
]]--
local speed = 600
if entity_isState(me, STATE_IDLE) then
local wx, wy = bone_getWorldPosition(v.webPoint)
if v.myWeb ~= 0 and v.curPoint ~= -1 then
web_setPoint(v.myWeb, v.curPoint, wx, wy)
end
if v.delay > 0 then
entity_rotate(me, entity_getRotation(me)+180*dt)
v.delay = v.delay - dt
if v.delay < 0 then
v.delay = 0
v.moveDelay = 3 + math.random(4)
entity_animate(me, "move", -1)
v.orient = math.random(4)
end
else
v.moveDelay = v.moveDelay - dt
if v.moveDelay < 0 then
v.moveDelay = 0
v.delay = math.random(50)/100.0 + 0.5
entity_animate(me, "idle", -1)
if v.myWeb~=0 then
if v.curPoint > 8 then
web_delete(v.myWeb, 2)
v.myWeb = createWeb()
end
v.curPoint = web_addPoint(v.myWeb, wx, wy)
else
v.myWeb = createWeb()
end
else
local vx, vy = entity_getNormal(me)
vx, vy = vector_setLength(vx, vy, 128)
if not isBlocked(entity_x(me)+vx, entity_y(me)+vy) then
vx, vy = vector_setLength(vx, vy, speed*dt)
entity_setPosition(me, entity_x(me) + vx, entity_y(me) + vy)
else
v.moveDelay = 0
end
end
--[[
local check = 128
if v.orient == ORIENT_LEFT then
if not isBlocked(entity_x(me)-check, entity_y(me)) then
entity_setPosition(me, entity_x(me)-speed*dt, entity_y(me))
else
v.orient = v.orient + 1
end
elseif v.orient == ORIENT_RIGHT then
if not isBlocked(entity_x(me)+check, entity_y(me)) then
entity_setPosition(me, entity_x(me)+speed*dt, entity_y(me))
else
v.orient = v.orient + 1
end
elseif v.orient == ORIENT_DOWN then
if not isBlocked(entity_x(me), entity_y(me)+check) then
entity_setPosition(me, entity_x(me), entity_y(me)+speed*dt)
else
v.orient = v.orient + 1
end
elseif v.orient == ORIENT_UP then
if not isBlocked(entity_x(me), entity_y(me)-check) then
entity_setPosition(me, entity_x(me), entity_y(me)-speed*dt)
else
v.orient = v.orient + 1
end
else
v.orient = 0
end
]]--
end
end
entity_clearTargetPoints(me)
if not entity_isState(me, STATE_DEATHSCENE) then
entity_addTargetPoint(me, bone_getWorldPosition(v.webPoint))
end
entity_handleShotCollisionsSkeletal(me)
entity_touchAvatarDamage(me, 64, 1, 500)
end
function hitSurface(me)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_setEntityType(me, ET_ENEMY)
entity_animate(me, "idle", LOOP_INF)
entity_setColor(me, 1, 1, 1, 0.5)
entity_alpha(me, 1, 0.5)
elseif entity_isState(me, STATE_DEAD) then
shakeCamera(5, 1.5)
playSfx("RockHit-Big")
web_delete(v.myWeb, 3)
v.myWeb = 0
elseif entity_isState(me, STATE_DEATHSCENE) then
cam_toEntity(me)
local ox = entity_x(me)
local oy = entity_y(me)
--entity_rotate(me, 180, 1, 0, 0, 1)
entity_setPosition(me, entity_x(me), entity_y(me)+1600, 1.5, 0, 0, 1)
entity_setStateTime(me, 1.5)
wait(1)
if chance(100) then
spawnIngredient("SpiderEgg", ox, oy)
end
cam_toEntity(getNaija())
end
end
function exitState(me)
if entity_isState(me, STATE_HIDE) or entity_isState(me, STATE_MOVING) then
entity_setState(me, STATE_IDLE)
end
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_ENERGYBLAST or damageType == DT_AVATAR_SHOCK or damageType == DT_AVATAR_BITE then
local nx, ny = entity_getNormal(me)
local cx, cy = getLastCollidePosition()
local dx = cx-entity_x(me)
local dy = cy-entity_y(me)
local dot = vector_dot(nx, ny, dx, dy)
if dot < 0.9 then
--[[
if damageType == DT_AVATAR_BITE then
if v.myWeb ~= 0 then
v.lastWeb = v.myWeb
v.myWeb = 0
end
end
]]--
return true
end
end
return false
end
function dieNormal(me)
end