1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-12-01 15:35:47 +00:00
Aquaria/BBGE/BitmapFont.h

107 lines
2.5 KiB
C
Raw Normal View History

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef BITMAPFONT_H
#define BITMAPFONT_H
2016-05-05 17:40:28 +00:00
#include "RenderObject.h"
Script interface improvements & extensions. - Pointer typechecks are now enabled by default. - enabled all script warnings for non-FULL or DEMO builds by default - Added generic obj_* functions that operate on any type of RenderObject. These give quite low-level control about the renderer, and are quite dangerous too. Subsequently, many functions sharing the same code (*_setPosition, for example) could be removed, and simply call the generic functions after a type check. - Added interface function deathNotify(). The original logic of death notifiers was never used, so i thought i'd make use of it. This is useful in scripts to safely drop dangling pointers. - removed sendEntityMessage, entity_setCollideWithAvatar, entity_setTouchDamage, which were essentially no-ops. - Replaced all unnecessary luaReturnNum(0) and luaReturnInt(0), now it does only push a return value on the stack if the function is actually supposed to have a retun value. - Allow variadic calling of entity_msg(). Now any parameters can be passed to the function, and the target entity will receive all of them. Any values returned from the entity's msg() callback will be returned by entity_msg() to the original caller. This allows nice RPC-like entity communication. - fixed possible crash in debugLog, bone_update, entity_debugText - added an override function for loadfile() that is case-insensitive like dofile() - entity_createEntity returns the created entity now - spawnParticleEffect returns the associated RenderObject - Added some text rendering functions - Added beam_setFirer() - removed the underflow check in avatar_decrLeaches() I added earlier - added a panic function for Lua. - added the Lua debug library - fixed a stupid typo in ScriptObject::isType() that made the type checks a lot less accurate - misc stuff I forgot
2012-02-05 19:22:54 +00:00
#include "BaseText.h"
namespace glfont { class GLFont; }
enum BitmapFontEffect
{
BFE_NONE = 0,
BFE_SHADOWBLUR = 1,
BFE_MAX
};
struct BmpFont
{
BmpFont();
~BmpFont();
void load(const std::string &file, float scale=1, bool loadTexture=true);
void destroy();
glfont::GLFont * const font;
float scale;
bool loaded;
Vector fontTopColor;
Vector fontBtmColor;
CountedPtr<Texture> overrideTexture;
};
Script interface improvements & extensions. - Pointer typechecks are now enabled by default. - enabled all script warnings for non-FULL or DEMO builds by default - Added generic obj_* functions that operate on any type of RenderObject. These give quite low-level control about the renderer, and are quite dangerous too. Subsequently, many functions sharing the same code (*_setPosition, for example) could be removed, and simply call the generic functions after a type check. - Added interface function deathNotify(). The original logic of death notifiers was never used, so i thought i'd make use of it. This is useful in scripts to safely drop dangling pointers. - removed sendEntityMessage, entity_setCollideWithAvatar, entity_setTouchDamage, which were essentially no-ops. - Replaced all unnecessary luaReturnNum(0) and luaReturnInt(0), now it does only push a return value on the stack if the function is actually supposed to have a retun value. - Allow variadic calling of entity_msg(). Now any parameters can be passed to the function, and the target entity will receive all of them. Any values returned from the entity's msg() callback will be returned by entity_msg() to the original caller. This allows nice RPC-like entity communication. - fixed possible crash in debugLog, bone_update, entity_debugText - added an override function for loadfile() that is case-insensitive like dofile() - entity_createEntity returns the created entity now - spawnParticleEffect returns the associated RenderObject - Added some text rendering functions - Added beam_setFirer() - removed the underflow check in avatar_decrLeaches() I added earlier - added a panic function for Lua. - added the Lua debug library - fixed a stupid typo in ScriptObject::isType() that made the type checks a lot less accurate - misc stuff I forgot
2012-02-05 19:22:54 +00:00
class BitmapText : public BaseText
{
public:
BitmapText(BmpFont *bmpFont);
void setText(const std::string &text);
void setWidth(float width);
float getSetWidth(); // get the width that was set
void scrollText(const std::string &text, float scrollSpeed);
void setFontSize(float sz);
bool isScrollingText();
void stopScrollingText();
bool isEmpty();
virtual void setAlign(Align align);
std::string getText();
int getWidthOnScreen();
Vector getColorIndex(size_t i, size_t j);
void updateWordColoring();
void autoKern();
void setBitmapFontEffect(BitmapFontEffect bfe);
void render();
virtual float getHeight();
void unloadDevice();
void reloadDevice();
float getStringWidth(const std::string& text);
float getActualWidth() { return maxW; }
float getLineHeight();
size_t getNumLines();
protected:
float scrollSpeed;
BmpFont *bmpFont;
int bfePass;
BitmapFontEffect bfe;
void onUpdate(float dt);
float scrollDelay;
bool scrolling;
size_t currentScrollLine;
size_t currentScrollChar;
Align align;
float alignWidth;
void formatText();
float fontDrawSize;
void onRender();
typedef std::vector<std::string> Lines;
Lines lines;
typedef std::vector<Vector> ColorIndices;
std::vector<ColorIndices> colorIndices;
std::string text;
float textWidth;
float maxW;
};
#endif