mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-30 06:45:43 +00:00
155 lines
3.8 KiB
Lua
155 lines
3.8 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
v.ix,v.iy = 0,0
|
||
|
v.escapeNode = 0
|
||
|
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_NEUTRAL)
|
||
|
entity_initSkeletal(me, "CC")
|
||
|
entity_setAllDamageTargets(me, false)
|
||
|
|
||
|
entity_scale(me, 0.6, 0.6)
|
||
|
entity_setBlendType(me, BLEND_ADD)
|
||
|
entity_alpha(me, 0.5)
|
||
|
entity_alpha(me, 1, 1, -1, 1, 1)
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
v.ix,v.iy = entity_getPosition(me)
|
||
|
v.escapeNode = getNode("CAVEEXIT")
|
||
|
|
||
|
if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
|
||
|
entity_delete(me)
|
||
|
elseif getFlag(FLAG_SUNKENCITY_PUZZLE) > 0 then
|
||
|
local node = getNode("MOTHER")
|
||
|
entity_setPosition(me, node_x(node), node_y(node))
|
||
|
local node2 = getNode("MOTHERSPAWN")
|
||
|
local mother = createEntity("CC_Mother", "", node_x(node2), node_y(node2))
|
||
|
entity_setState(me, STATE_DONE)
|
||
|
entity_animate(me, "float", -1)
|
||
|
else
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
entity_rotate(me, 0)
|
||
|
end
|
||
|
|
||
|
v.done = false
|
||
|
v.inScene = false
|
||
|
local function cutScene(me)
|
||
|
if v.inScene then return end
|
||
|
v.done = true
|
||
|
v.inScene = true
|
||
|
-- mother arrives, sings song in loop
|
||
|
entity_idle(v.n)
|
||
|
cam_toEntity(me)
|
||
|
--node_getPosition(getNode("MOTHER"))
|
||
|
local node = getNode("MOTHER")
|
||
|
entity_setPosition(me, node_x(node), node_y(node), 3, 0, 0, 1)
|
||
|
watch(3)
|
||
|
watch(1)
|
||
|
-- mother fades in
|
||
|
local node2 = getNode("MOTHERSPAWN")
|
||
|
local mother = createEntity("CC_Mother", "", node_x(node2), node_y(node2))
|
||
|
entity_alpha(mother, 0)
|
||
|
entity_alpha(mother, 1, 2)
|
||
|
|
||
|
watch(1)
|
||
|
entity_setState(me, STATE_DONE)
|
||
|
watch(1)
|
||
|
|
||
|
setFlag(FLAG_SUNKENCITY_PUZZLE, 1)
|
||
|
cam_toEntity(v.n)
|
||
|
|
||
|
v.inScene = false
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
if entity_isEntityInRange(me, v.n, 256) and getForm() == FORM_LIGHT then
|
||
|
entity_setState(me, STATE_FOLLOW)
|
||
|
end
|
||
|
elseif entity_isState(me, STATE_FOLLOW) then
|
||
|
if not v.done then
|
||
|
if node_isEntityIn(v.escapeNode, me) then
|
||
|
cutScene(me)
|
||
|
else
|
||
|
if getForm() ~= FORM_LIGHT or not entity_isEntityInRange(me, v.n, 512) then
|
||
|
entity_setPosition(me, v.ix, v.iy, 3, 0, 0, 1)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
else
|
||
|
if entity_isEntityInRange(me, v.n, 128) then
|
||
|
entity_moveTowardsTarget(me, dt, -500)
|
||
|
else
|
||
|
entity_moveTowardsTarget(me, dt, 500)
|
||
|
end
|
||
|
entity_doCollisionAvoidance(me, dt, 2, 1)
|
||
|
entity_updateMovement(me, dt)
|
||
|
entity_flipToEntity(me, v.n)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
elseif entity_isState(me, STATE_DONE) then
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "cry", -1)
|
||
|
entity_setPosition(me, entity_getPosition(me))
|
||
|
elseif entity_isState(me, STATE_FOLLOW) then
|
||
|
entity_animate(me, "float", -1)
|
||
|
elseif entity_isState(me, STATE_DONE) then
|
||
|
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
return false
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|