mirror of
https://github.com/AquariaOSE/Aquaria.git
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137 lines
3.8 KiB
Lua
137 lines
3.8 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- SCHOOL FISH 1 - Ze Grande Experimente!
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.lungeDelay = 0 -- prevents the nautilus from lunging over and over
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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-- initializes the entity
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function init(me)
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setupBasicEntity(
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me,
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"Fish-0001", -- texture
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4, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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32, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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64, -- sprite width
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64, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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-1 -- updateCull -1: disabled, default: 4000
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)
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entity_setDeathParticleEffect(me, "TinyGreenExplode")
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entity_setDropChance(me, 50)
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entity_addVel(me, math.random(500)-250, math.random(500)-250)
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--[[
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entity_initSegments(
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25, -- num segments
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2, -- minDist
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12, -- maxDist
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"wurm-body", -- body tex
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"wurm-tail", -- tail tex
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128, -- width
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128, -- height
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0.01, -- taper
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0 -- reverse segment direction
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)
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]]--
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end
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-- the entity's main update function
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function update(me, dt)
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entity_handleShotCollisions(me)
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--entity_moveTowardsGroupHeading(me, dt, 500)
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entity_moveTowardsGroupCenter(me, dt, 400)
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entity_moveTowardsGroupHeading(me, dt, 50)
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entity_doEntityAvoidance(me, dt, 64, 0.5)
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entity_doCollisionAvoidance(me, dt, 10, 0.5)
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entity_avgVel(me, 4)
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entity_setVelLen(me, 200)
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if (chance(1)) then
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v = math.random(4)
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if v == 0 then
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entity_applyGroupVel(me, -200, 200)
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elseif v == 1 then
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entity_applyGroupVel(me, 200, 200)
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elseif v == 2 then
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entity_applyGroupVel(me, 200, -200)
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elseif v == 3 then
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entity_applyGroupVel(me, -200, -200)
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end
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end
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--[[
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entity_doCollisionAvoidance(me, dt, 8, 1.0)
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entity_doSpellAvoidance(me, dt, 200, 0.8)
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]]--
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--entity_avgVel(me, 4)
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entity_updateMovement(me, dt)
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--[[
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if entity_velx(me) > 0 and not entity_isFlippedHorizontal(me) then
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entity_flipHorizontal(me)
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elseif entity_velx(me) < 0 and entity_isFlippedHorizontal(me) then
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entity_flipHorizontal(me)
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end
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]]--
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--entity_rotateToVel(me, 0.5, 90)
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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entity_setMaxSpeed(me, 200)
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end
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end
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function exitState(me)
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end
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function hitSurface(me)
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end
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