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Aquaria/files/scripts/entities/leopardshark.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.attackDelay = 0
v.dir = 1
function init(me)
setupBasicEntity(
me,
"", -- texture
10, -- health
2, -- manaballamount
2, -- exp
10, -- money
64, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
128, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_initSkeletal(me, "leopardshark")
entity_generateCollisionMask(me)
entity_setDeathParticleEffect(me, "Explode")
entity_offset(me, -0, -10)
entity_offset(me, 0, 10, 0.5, -1, 1, 1)
entity_setState(me, STATE_IDLE)
--entity_setCullRadius(me, 1024)
v.n = getNaija()
end
function update(me, dt)
if not entity_hasTarget(me) then
entity_findTarget(me, 300)
if entity_hasTarget(me) then
entity_moveTowardsTarget(me, 1, 400)
else
entity_addVel(me, 500*v.dir, 0)
entity_updateMovement(me, dt)
entity_flipToVel(me)
end
else
entity_moveTowardsTarget(me, dt, 400)
entity_flipToEntity(me, entity_getTarget(me))
entity_findTarget(me, 340)
end
entity_doEntityAvoidance(me, dt, 32, 0.5)
entity_doCollisionAvoidance(me, dt, 5, 0.8)
entity_updateCurrents(me, dt)
entity_updateMovement(me, dt)
--entity_rotateToVel(me, 0, 90)
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.75, 400)
--if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0.75, 400) then
-- entity_moveTowardsTarget(me, 1, -500)
--end
end
function hitSurface(me)
v.dir = -v.dir
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", LOOP_INF)
end
end
function exitState(me)
end
function dieNormal(me)
if chance(40) then
spawnIngredient("SharkFin", entity_x(me), entity_y(me))
end
end
function damage(me)
return true
end
function animationKey(me, key)
end