mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-30 06:45:43 +00:00
291 lines
7.4 KiB
Lua
291 lines
7.4 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- EEL
|
||
|
-- ================================================================================================
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- FUNCTIONS
|
||
|
-- ================================================================================================
|
||
|
|
||
|
v.dir = 0
|
||
|
v.switchDirDelay = 0
|
||
|
v.wiggleTime = 0
|
||
|
v.wiggleDir = 1
|
||
|
v.interestTimer = 0
|
||
|
v.colorRevertTimer = 0
|
||
|
|
||
|
v.collisionSegs = 64
|
||
|
v.avoidLerp = 0
|
||
|
v.avoidDir = 1
|
||
|
v.interest = false
|
||
|
v.glow = nil
|
||
|
|
||
|
v.segs = 64
|
||
|
v.glowSegInt = 4
|
||
|
v.glowSegs = v.segs/v.glowSegInt
|
||
|
|
||
|
local function setNormalGlow()
|
||
|
for i=1,v.glowSegs do
|
||
|
quad_color(v.glow[i], 0.6, 0.6, 0.9)
|
||
|
quad_color(v.glow[i], 1, 1, 1, 2, -1, 1, 1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- initializes the entity
|
||
|
function init(me)
|
||
|
v.glow = {}
|
||
|
|
||
|
-- oldhealth : 40
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"Plasmaworm/Tentacles", -- texture
|
||
|
9, -- health
|
||
|
1, -- manaballamount
|
||
|
1, -- exp
|
||
|
1, -- money
|
||
|
32, -- collideRadius (only used if hit entities is on)
|
||
|
STATE_IDLE, -- initState
|
||
|
128, -- sprite width
|
||
|
128, -- sprite height
|
||
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
3000, -- updateCull -1: disabled, default: 4000
|
||
|
1
|
||
|
)
|
||
|
--entity_setEntityLayer(me, 2)
|
||
|
|
||
|
entity_setDropChance(me, 50)
|
||
|
|
||
|
v.lungeDelay = 1.0 -- prevent the nautilus from attacking right away
|
||
|
|
||
|
entity_initHair(me, v.segs, 16, 64, "Plasmaworm/Body")
|
||
|
--[[
|
||
|
entity_initSegments(
|
||
|
25, -- num segments
|
||
|
2, -- minDist
|
||
|
12, -- maxDist
|
||
|
"wurm-body", -- body tex
|
||
|
"wurm-tail", -- tail tex
|
||
|
128, -- width
|
||
|
128, -- height
|
||
|
0.01, -- taper
|
||
|
0 -- reverse segment direction
|
||
|
)
|
||
|
]]--
|
||
|
|
||
|
if chance(50) then
|
||
|
v.dir = 0
|
||
|
else
|
||
|
v.dir = 1
|
||
|
end
|
||
|
|
||
|
if chance(50) then
|
||
|
v.interest = true
|
||
|
end
|
||
|
v.switchDirDelay = math.random(800)/100.0
|
||
|
v.naija = getNaija()
|
||
|
|
||
|
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
|
||
|
entity_setDeathParticleEffect(me, "Explode")
|
||
|
|
||
|
entity_setDamageTarget(me, DT_ENEMY_TRAP, false)
|
||
|
|
||
|
--entity_fv(me)
|
||
|
|
||
|
entity_setSegs(me, 8, 2, 0.1, 0.9, 0, -0.03, 8, 0)
|
||
|
|
||
|
for i=1,v.glowSegs do
|
||
|
v.glow[i] = createQuad("Naija/LightFormGlow", 13)
|
||
|
quad_scale(v.glow[i], 3, 3)
|
||
|
quad_scale(v.glow[i], 4, 4, 0.5, -1, 1, 1)
|
||
|
quad_alpha(v.glow[i], 0.4)
|
||
|
end
|
||
|
setNormalGlow()
|
||
|
|
||
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
||
|
end
|
||
|
|
||
|
v.spin = 0
|
||
|
-- the entity's main update function
|
||
|
function update(me, dt)
|
||
|
entity_rotateToVel(me)
|
||
|
if v.colorRevertTimer > 0 then
|
||
|
v.colorRevertTimer = v.colorRevertTimer - dt
|
||
|
if v.colorRevertTimer < 0 then
|
||
|
entity_setColor(me, 1, 1, 1, 3)
|
||
|
setNormalGlow()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
v.spin = v.spin - dt
|
||
|
if v.spin > 5 then
|
||
|
-- do something cool!
|
||
|
msg("SPUN!")
|
||
|
v.spin = 0
|
||
|
end
|
||
|
|
||
|
-- in idle state only
|
||
|
if entity_getState(me)==STATE_IDLE then
|
||
|
-- count down the v.lungeDelay timer to 0
|
||
|
if v.lungeDelay > 0 then v.lungeDelay = v.lungeDelay - dt if v.lungeDelay < 0 then v.lungeDelay = 0 end end
|
||
|
|
||
|
-- if we don't have a target, find one
|
||
|
if not entity_hasTarget(me) then
|
||
|
entity_findTarget(me, 1000)
|
||
|
else
|
||
|
v.wiggleTime = v.wiggleTime + (dt*200)*v.wiggleDir
|
||
|
if v.wiggleTime > 1000 then
|
||
|
v.wiggleDir = -1
|
||
|
elseif v.wiggleTime < 0 then
|
||
|
v.wiggleDir = 1
|
||
|
end
|
||
|
|
||
|
v.interestTimer = v.interestTimer - dt
|
||
|
if v.interestTimer < 0 then
|
||
|
if v.interest then
|
||
|
v.interest = false
|
||
|
else
|
||
|
v.interest = true
|
||
|
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
|
||
|
end
|
||
|
v.interestTimer = math.random(400.0)/100.0 + 2.0
|
||
|
end
|
||
|
if v.interest then
|
||
|
if entity_isNearObstruction(getNaija(), 8) then
|
||
|
v.interest = false
|
||
|
else
|
||
|
if entity_isTargetInRange(me, 1600) then
|
||
|
if entity_isTargetInRange(me, 100) then
|
||
|
entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away
|
||
|
elseif not entity_isTargetInRange(me, 300) then
|
||
|
entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away
|
||
|
end
|
||
|
entity_moveAroundTarget(me, dt, 1000+v.wiggleTime, v.dir)
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
if entity_isTargetInRange(me, 1600) then
|
||
|
entity_moveTowardsTarget(me, dt, -100) -- if we're too close, move away
|
||
|
end
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
v.switchDirDelay = v.switchDirDelay - dt
|
||
|
if v.switchDirDelay < 0 then
|
||
|
v.switchDirDelay = math.random(800)/100.0
|
||
|
if v.dir == 0 then
|
||
|
v.dir = 1
|
||
|
else
|
||
|
v.dir = 0
|
||
|
end
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
--[[
|
||
|
-- 40% of the time when we're in range and not delaying, launch an attack
|
||
|
if entity_isTargetInRange(me, 300) then
|
||
|
if math.random(100) < 40 and v.lungeDelay == 0 then
|
||
|
entity_setState(me, STATE_ATTACKPREP, 0.5)
|
||
|
end
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
v.avoidLerp = v.avoidLerp + dt*v.avoidDir
|
||
|
if v.avoidLerp >= 1 or v.avoidLerp <= 0 then
|
||
|
v.avoidLerp = 0
|
||
|
if v.avoidDir == -1 then
|
||
|
v.avoidDir = 1
|
||
|
else
|
||
|
v.avoidDir = -1
|
||
|
end
|
||
|
end
|
||
|
-- avoid other things nearby
|
||
|
entity_doEntityAvoidance(me, dt, 32, 0.1)
|
||
|
-- entity_doSpellAvoidance(dt, 200, 1.5);
|
||
|
entity_doCollisionAvoidance(me, dt, 10, 0.1)
|
||
|
entity_doCollisionAvoidance(me, dt, 6, 1.0)
|
||
|
end
|
||
|
end
|
||
|
entity_updateMovement(me, dt)
|
||
|
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
|
||
|
entity_updateHair(me, dt)
|
||
|
|
||
|
for i=0,v.glowSegs-1 do
|
||
|
local x, y = entity_getHairPosition(me, i*v.glowSegInt)
|
||
|
--debugLog(string.format("hair(%d, %d)", x, y))
|
||
|
quad_setPosition(v.glow[i+1], x, y)
|
||
|
end
|
||
|
entity_handleShotCollisionsHair(me, v.collisionSegs)
|
||
|
--entity_handleShotCollisions(me)
|
||
|
if entity_collideHairVsCircle(me, v.naija, v.collisionSegs, 0.5) then
|
||
|
entity_touchAvatarDamage(me, 0, 0, 500)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_setMaxSpeed(me, 400)
|
||
|
elseif entity_isState(me, STATE_DEAD) then
|
||
|
for i=1,v.glowSegs do
|
||
|
quad_delete(v.glow[i], 0.5)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
entity_setMaxSpeed(me, 600)
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
v.lastNote = 0
|
||
|
function songNote(me, note)
|
||
|
if getForm()~=FORM_NORMAL then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if note ~= v.lastNote then
|
||
|
v.spin = v.spin + 0.1
|
||
|
end
|
||
|
v.lastNote = note
|
||
|
v.interest = true
|
||
|
local r,g,b = getNoteColor(note)
|
||
|
entity_setColor(me, r,g,b,1)
|
||
|
v.colorRevertTimer = 10
|
||
|
|
||
|
r = r * 0.5 + 0.5
|
||
|
g = g * 0.5 + 0.5
|
||
|
b = b * 0.5 + 0.5
|
||
|
for i=1,v.glowSegs do
|
||
|
quad_color(v.glow[i], r, g, b)
|
||
|
quad_color(v.glow[i], 1, 1, 1, 2, -1, 1, 1)
|
||
|
end
|
||
|
--entity_setColor(me, 1,1,1,10)
|
||
|
end
|