mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-30 06:45:43 +00:00
316 lines
8.8 KiB
Lua
316 lines
8.8 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ===============================================================================================
|
||
|
-- SPORE CHILD
|
||
|
-- ================================================================================================
|
||
|
|
||
|
v.growth = 0
|
||
|
v.growTime = 5
|
||
|
v.growEmitter = 0
|
||
|
v.seekEnemy = 0
|
||
|
v.seekEnemyDelay = 1.5
|
||
|
|
||
|
v.minSpeed = 450
|
||
|
v.maxSpeed = 700
|
||
|
|
||
|
v.backAway = 0
|
||
|
v.backAwayTime = 0.75
|
||
|
|
||
|
v.myType = 1
|
||
|
|
||
|
v.flowerTimer = 0
|
||
|
|
||
|
local STATE_MOVETOFLOWER = 1000
|
||
|
local STATE_OPENFLOWER = 1001
|
||
|
|
||
|
v.state2 = 0
|
||
|
|
||
|
function init(me)
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"SporeChildSeed", -- texture
|
||
|
16, -- health
|
||
|
2, -- manaballamount
|
||
|
2, -- exp
|
||
|
10, -- money
|
||
|
16, -- collideRadius (for hitting entities + spells)
|
||
|
STATE_IDLE, -- initState
|
||
|
64, -- sprite width
|
||
|
64, -- sprite height
|
||
|
1, -- particle "explosion" type, 0 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
-1, -- updateCull -1: disabled, default: 4000
|
||
|
1
|
||
|
)
|
||
|
|
||
|
entity_initEmitter(me, v.growEmitter, "SporeSeedGrow")
|
||
|
|
||
|
entity_setCollideRadius(me, 16)
|
||
|
entity_setEntityType(me, ET_PET)
|
||
|
|
||
|
entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_SHOCK, false)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_VOMIT, false)
|
||
|
entity_setDamageTarget(me, DT_AVATAR_SPORECHILD, false)
|
||
|
|
||
|
entity_setState(me, STATE_SEED)
|
||
|
|
||
|
v.seekEnemy = v.seekEnemyDelay
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
if note == 0 or note == 1 then
|
||
|
-- green
|
||
|
v.myType = 1
|
||
|
elseif note == 2 or note == 3 then
|
||
|
-- blue
|
||
|
v.myType = 2
|
||
|
elseif note == 4 or note == 5 then
|
||
|
-- red
|
||
|
v.myType = 0
|
||
|
elseif note == 6 or note == 7 then
|
||
|
-- yellow
|
||
|
v.myType = 3
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function hatch(me)
|
||
|
if v.myType == 0 then
|
||
|
entity_setState(me, STATE_SK_RED)
|
||
|
elseif v.myType == 1 then
|
||
|
entity_setState(me, STATE_SK_GREEN)
|
||
|
elseif v.myType == 2 then
|
||
|
entity_setState(me, STATE_SK_BLUE)
|
||
|
elseif v.myType == 3 then
|
||
|
entity_setState(me, STATE_SK_YELLOW)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
local function isHatched(me)
|
||
|
return (entity_isState(me, STATE_SK_RED) or entity_isState(me, STATE_SK_BLUE)
|
||
|
or entity_isState(me, STATE_SK_GREEN) or entity_isState(me, STATE_SK_YELLOW))
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
registerSporeChildData(me)
|
||
|
entity_handleShotCollisions(me)
|
||
|
if isHatched(me) then
|
||
|
entity_updateCurrents(me, dt)
|
||
|
end
|
||
|
entity_updateMovement(me, dt)
|
||
|
|
||
|
if v.state2 == STATE_MOVETOFLOWER then
|
||
|
if not entity_isFollowingPath(me) or entity_isEntityInRange(me, v.flower, 128) then
|
||
|
v.state2 = STATE_OPENFLOWER
|
||
|
entity_animate(me, "openFlower", LOOP_INF)
|
||
|
entity_clearVel(me)
|
||
|
entity_setTarget(me, v.flower)
|
||
|
entity_stopFollowingPath(me)
|
||
|
v.flowerTimer = 0
|
||
|
end
|
||
|
end
|
||
|
if v.state2 == STATE_OPENFLOWER then
|
||
|
if entity_isState(v.flower, STATE_OPENED) then
|
||
|
v.state2 = 0
|
||
|
v.flower = 0
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
entity_setState(me, entity_getState(me))
|
||
|
else
|
||
|
v.flowerTimer = v.flowerTimer + dt
|
||
|
if v.flowerTimer < 1 then
|
||
|
entity_moveTowardsTarget(me, dt, 100)
|
||
|
else
|
||
|
entity_moveTowardsTarget(me, dt, -100)
|
||
|
end
|
||
|
if v.flowerTimer > 2 then
|
||
|
v.flowerTimer = 0
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if entity_isState(me, STATE_SEED) then
|
||
|
local node = entity_getNearestNode(me, "GSPOT")
|
||
|
if node ~= 0 then
|
||
|
if node_isEntityIn(node, me) then
|
||
|
if v.growing then
|
||
|
v.growth = v.growth + dt
|
||
|
if v.growth > v.growTime then
|
||
|
hatch(me)
|
||
|
end
|
||
|
else
|
||
|
v.growing = true
|
||
|
entity_startEmitter(me, v.growEmitter)
|
||
|
end
|
||
|
else
|
||
|
if v.growing then
|
||
|
entity_stopEmitter(me, v.growEmitter)
|
||
|
end
|
||
|
v.growing = false
|
||
|
end
|
||
|
end
|
||
|
--elseif entity_isState(me, STATE_HATCHEDYOUNG) then
|
||
|
elseif isHatched(me) and v.state2==0 then
|
||
|
if not entity_hasTarget(me) then
|
||
|
local ent = entity_getNearestEntity(getNaija(), "SporeChildFlower")
|
||
|
if ent ~= 0 then
|
||
|
if entity_isEntityInRange(getNaija(), ent, 256) and entity_isState(ent, STATE_IDLE) then
|
||
|
v.flower = ent
|
||
|
v.state2 = STATE_MOVETOFLOWER
|
||
|
entity_swimToPosition(me, entity_getPosition(v.flower))
|
||
|
end
|
||
|
end
|
||
|
entity_findTarget(me, 800, ET_AVATAR)
|
||
|
end
|
||
|
if entity_hasTarget(me) then
|
||
|
local ent = entity_getNearestEntity(getNaija(), "SporeChildFlower")
|
||
|
if ent ~= 0 and entity_isEntityInRange(getNaija(), ent, 64) and entity_isState(ent, STATE_IDLE) then
|
||
|
entity_setTarget(me, 0)
|
||
|
else
|
||
|
if entity_getHealth(entity_getTarget(me)) < 1 then
|
||
|
entity_setTarget(me, 0)
|
||
|
else
|
||
|
local target = entity_getTarget(me)
|
||
|
if entity_getEntityType(target)==ET_ENEMY then
|
||
|
v.seekEnemy = 0
|
||
|
entity_rotateToVel(me, 0)
|
||
|
entity_setMaxSpeedLerp(me, 1.0, 0.1)
|
||
|
if v.backAway > 0 then
|
||
|
v.backAway = v.backAway - dt
|
||
|
entity_moveTowardsTarget(me, dt, -2000)
|
||
|
if v.backAway < 0 then
|
||
|
v.backAway = 0
|
||
|
entity_setMaxSpeedLerp(me, 1.0, 0.2)
|
||
|
end
|
||
|
else
|
||
|
entity_moveTowardsTarget(me, dt, 2000)
|
||
|
end
|
||
|
entity_doCollisionAvoidance(me, dt, 2, 0.5)
|
||
|
if entity_isEntityInRange(me, target, 32 + entity_getCollideRadius(target)) then
|
||
|
entity_damage(target, me, 1, DT_AVATAR_SPORECHILD)
|
||
|
v.backAway = v.backAwayTime
|
||
|
entity_moveTowardsTarget(me, 1, -2000)
|
||
|
--entity_setMaxSpeedLerp(me, 0.01, 0.01)
|
||
|
--entity_setTarget(me, 0)
|
||
|
elseif not entity_isTargetInRange(me, 1500) then
|
||
|
entity_setTarget(me, 0)
|
||
|
end
|
||
|
entity_doEntityAvoidance(me, dt, 4, 1)
|
||
|
else
|
||
|
if entity_isTargetInRange(me, 220) then
|
||
|
entity_rotate(me, 0, 1.0)
|
||
|
else
|
||
|
entity_rotateToVel(me, 0.5)
|
||
|
end
|
||
|
-- if moving to naija
|
||
|
if entity_isEntityInRange(me, target, 200) then
|
||
|
if entity_isEntityInRange(me, target, 96) then
|
||
|
entity_moveTowardsTarget(me, dt, -100)
|
||
|
else
|
||
|
entity_moveTowardsTarget(me, dt, 1000)
|
||
|
end
|
||
|
entity_setMaxSpeedLerp(me, 0.2, 1.0)
|
||
|
else
|
||
|
entity_moveTowardsTarget(me, dt, 1500)
|
||
|
entity_setMaxSpeedLerp(me, 1.4, 0.1)
|
||
|
end
|
||
|
entity_doCollisionAvoidance(me, dt, 3, 0.5)
|
||
|
entity_doEntityAvoidance(me, dt, 32, 0.1)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
v.seekEnemy = v.seekEnemy - dt
|
||
|
if v.seekEnemy < 0 then
|
||
|
if entity_isEntityInRange(me, getNaija(), 1000) then
|
||
|
if not entity_isEntityInRange(me, getNaija(), 500) then
|
||
|
entity_setMaxSpeedLerp(me, 2.0, 0.2)
|
||
|
else
|
||
|
entity_setMaxSpeedLerp(me, 1.0, 0.2)
|
||
|
end
|
||
|
--if entity_isState(me, STATE_SK_GREEN) then
|
||
|
entity_findTarget(me, 2000, ET_ENEMY)
|
||
|
local ent = entity_getTarget(me)
|
||
|
if ent ~=0 then
|
||
|
if not entity_isDamageTarget(ent, DT_AVATAR_SPORECHILD) then
|
||
|
entity_setTarget(me, 0)
|
||
|
entity_setMaxSpeed(me, v.minSpeed)
|
||
|
else
|
||
|
entity_setMaxSpeed(me, v.maxSpeed)
|
||
|
entity_setMaxSpeedLerp(me, 1.2, 0.1)
|
||
|
end
|
||
|
end
|
||
|
--end
|
||
|
else
|
||
|
entity_setTarget(me, getNaija())
|
||
|
entity_setMaxSpeed(me, v.minSpeed)
|
||
|
end
|
||
|
v.seekEnemy = v.seekEnemyDelay
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_SEED) then
|
||
|
v.growth = 0
|
||
|
entity_setProperty(me, EP_MOVABLE, true)
|
||
|
entity_setWeight(me, 200)
|
||
|
elseif isHatched(me) then
|
||
|
entity_setMaxSpeed(me, v.minSpeed)
|
||
|
--entity_setColor(me, 1, 0, 0, 0.5)
|
||
|
entity_setProperty(me, EP_MOVABLE, false)
|
||
|
entity_setWeight(me, 0)
|
||
|
if entity_isState(me, STATE_SK_RED) then
|
||
|
entity_initSkeletal(me, "SK-Red")
|
||
|
elseif entity_isState(me, STATE_SK_GREEN) then
|
||
|
entity_initSkeletal(me, "SK-Green")
|
||
|
elseif entity_isState(me, STATE_SK_BLUE) then
|
||
|
entity_initSkeletal(me, "SK-Blue")
|
||
|
elseif entity_isState(me, STATE_SK_YELLOW) then
|
||
|
entity_initSkeletal(me, "SK-Yellow")
|
||
|
end
|
||
|
entity_scale(me, 0.7, 0.7)
|
||
|
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
elseif entity_isState(me, STATE_IDLE) then
|
||
|
entity_setProperty(me, EP_MOVABLE, false)
|
||
|
entity_setWeight(me, 0)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if damageType == DT_AVATAR_ENERGYBLAST then
|
||
|
return false
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_isState(me, STATE_SEED) then
|
||
|
entity_stopEmitter(me, v.growEmitter)
|
||
|
end
|
||
|
end
|