mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
116 lines
2.9 KiB
Lua
116 lines
2.9 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- blazer
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v.dir = 0
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v.dropTimer = 0
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function init(me)
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setupBasicEntity(
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me,
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"Blazer", -- texture
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6, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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32, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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3000 -- updateCull -1: disabled, default: 4000
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)
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entity_setDeathParticleEffect(me, "Explode")
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entity_setEatType(me, EAT_FILE, "Blazer")
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end
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function update(me, dt)
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entity_handleShotCollisions(me)
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entity_touchAvatarDamage(me, 32, 0.5, 1000)
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v.dropTimer = v.dropTimer + dt
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local t = 0.2
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if v.dropTimer > t then
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--shot = entity_fireShot(me, 0, 0, 0, 0, 0, 0, "")
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--shot_setLifeTime(shot, 1.5)
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local sx,sy = entity_getPosition(me)
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local nx,ny = entity_getNormal(me)
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local l = 32
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sx = sx - nx*l
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sy = sy - ny*l
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createShot("DropShot", me, 0, sx, sy)
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v.dropTimer = v.dropTimer - t
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end
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local amt = 2500*dt
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if v.dir == 0 then
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entity_addVel(me, -amt, amt)
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elseif v.dir == 1 then
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entity_addVel(me, -amt, -amt)
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elseif v.dir == 2 then
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entity_addVel(me, amt, amt)
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elseif v.dir == 3 then
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entity_addVel(me, amt, -amt)
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end
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--entity_doEntityAvoidance(me, dt, 256, 0.2)
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-- entity_doSpellAvoidance(dt, 200, 1.5);
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--entity_doCollisionAvoidance(me, dt, 6, 0.5)
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entity_rotateToVel(me, 0.1)
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entity_updateMovement(me, dt)
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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entity_setMaxSpeed(me, 500)
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end
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end
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function exitState(me)
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end
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function hitSurface(me)
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v.dir = v.dir + 1
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if v.dir > 3 then
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v.dir = 0
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end
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end
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function activate(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_BITE then
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entity_changeHealth(me, -1)
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end
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return true
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end
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function dieNormal(me)
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if chance(75) then
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spawnIngredient("SpicyMeat", entity_x(me), entity_y(me))
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end
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end
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