mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
165 lines
3.7 KiB
Lua
165 lines
3.7 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- moves around
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-- follows dropped flowers
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v.n = 0
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v.singDelay = 60
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v.goBackTimer = 0
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v.miny = 0
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v.lx = 0
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v.ly = 0
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v.node = 0
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v.seen = false
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v.done = false
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function init(me)
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setupEntity(me)
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entity_initSkeletal(me, "CC_GF")
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entity_setState(me, STATE_IDLE)
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entity_scale(me, 0.6, 0.6)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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v.miny = entity_y(me)-300
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--node = getNode("CCWANTGF")
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--cc = createEntity("CC_WantGF", "", node_x(node), node_y(node))
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--[[
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if isFlag(FLAG_SUNKENCITY_PUZZLE, 3) or isFlag(FLAG_SUNKENCITY_PUZZLE, 4) then
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local n2 = getNode("GFREST")
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local x = node_x(n2)
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local y = node_y(n2)
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entity_setPosition(me, x, y)
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v.done = true
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v.node = getNode("CATGETBEAT")
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cat = createEntity("CC_Cat", "", node_x(v.node), node_y(v.node))
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end
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]]--
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end
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function update(me, dt)
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if getFlag(FLAG_SUNKENCITY_PUZZLE) <= SUNKENCITY_GF then
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if entity_isState(me, STATE_IDLE) and not v.done then
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if v.goBackTimer > 0 then
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v.goBackTimer = v.goBackTimer - dt
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if v.goBackTimer < 0 then
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entity_setPosition(me, v.lx, v.ly, math.abs(entity_x(me)-v.lx)*0.003, 0, 0)
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end
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end
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end
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end
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if entity_isState(me, STATE_IDLE) and not v.seen then
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if getFlag(FLAG_SUNKENCITY_PUZZLE) <= SUNKENCITY_GF then
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if entity_isEntityInRange(me, getNaija(), 512) then
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v.seen = true
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entity_idle(getNaija())
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cam_toEntity(me)
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overrideZoom(1.2,4)
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watch(3)
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fade2(1, 1, 1, 1, 1)
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watch(0.5)
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playSfx("naijagasp", 0, 0.5)
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watch(0.5)
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cam_toEntity(getNaija())
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overrideZoom(0.7, 1)
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watch(0.5)
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fade2(0, 0.5, 1, 1, 1)
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overrideZoom(0)
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end
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_DONE) then
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--entity_animate(me, "idle", -1)
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--debugLog("CC_GF in NON IDLE STATE")
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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end
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function song(me, song)
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end
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function sporesDropped(me, x, y, t)
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if t ~= 0 then return end
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if not entity_isState(me, STATE_IDLE) then
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return
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end
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if not v.done then
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if entity_isPositionInRange(me, x, y, 700) then
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if v.lx == 0 and v.ly == 0 then
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v.lx,v.ly = entity_getPosition(me)
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end
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if not isObstructed(x, y-80) then
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if y > v.miny then
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entity_setPosition(me, x, y-128, math.abs(entity_x(me)-x)*0.005, 0, 0)
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else
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entity_setPosition(me, x, entity_y(me), math.abs(entity_x(me)-x)*0.005, 0, 0)
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end
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v.goBackTimer = 4
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if x >= entity_x(me) then
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if not entity_isfh(me) then entity_fh(me) end
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else
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if entity_isfh(me) then entity_fh(me) end
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end
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entity_animate(me, "float", -1)
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end
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end
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end
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end
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function activate(me)
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end
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