mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
175 lines
4.1 KiB
Lua
175 lines
4.1 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- DARK JELLY
|
||
|
|
||
|
v.blupTimer = 0
|
||
|
v.dirTimer = 0
|
||
|
v.blupTime = 3.0
|
||
|
|
||
|
v.sz = 1.0
|
||
|
v.dir = 0
|
||
|
|
||
|
local MOVE_STATE_UP = 0
|
||
|
local MOVE_STATE_DOWN = 1
|
||
|
|
||
|
v.moveState = 0
|
||
|
v.moveTimer = 0
|
||
|
v.velx = 0
|
||
|
v.waveDir = 1
|
||
|
v.waveTimer = 0
|
||
|
v.soundDelay = 0
|
||
|
v.glows = nil
|
||
|
|
||
|
local function doIdleScale(me)
|
||
|
entity_scale(me, 0.9*v.sz, 1.1*v.sz)
|
||
|
entity_scale(me, 1.1*v.sz, 0.9*v.sz, v.blupTime, -1, 1, 1)
|
||
|
end
|
||
|
|
||
|
function init(me)
|
||
|
v.glows = {}
|
||
|
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"", -- texture
|
||
|
6, -- health
|
||
|
2, -- manaballamount
|
||
|
2, -- exp
|
||
|
10, -- money
|
||
|
0, -- collideRadius (for hitting entities + spells)
|
||
|
STATE_IDLE, -- initState
|
||
|
128, -- sprite width
|
||
|
128, -- sprite height
|
||
|
1, -- particle "explosion" type, 0 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
4000, -- updateCull -1: disabled, default: 4000
|
||
|
1
|
||
|
)
|
||
|
|
||
|
entity_initSkeletal(me, "DarkJelly")
|
||
|
|
||
|
entity_setEntityType(me, ET_NEUTRAL)
|
||
|
entity_setAllDamageTargets(me, false)
|
||
|
|
||
|
entity_setEntityLayer(me, -4)
|
||
|
|
||
|
--entity_initHair(me, 64, 16, 128, "DarkJelly/Tentacles")
|
||
|
|
||
|
|
||
|
doIdleScale(me)
|
||
|
|
||
|
entity_exertHairForce(me, 0, 400, 1)
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
--entity_setCullRadius(me, -3)
|
||
|
entity_setCull(me, false)
|
||
|
|
||
|
bone_setSegs(entity_getBoneByName(me, "Tentacles"), 4, 32, 0.6, 0.6, -0.028, 0, 0.75, 0)
|
||
|
|
||
|
--[[
|
||
|
for i=1,4 do
|
||
|
v.glows[i] = entity_getBoneByName(me, string.format("Glow%d", i))
|
||
|
bone_alpha(v.glows[i], 0.5)
|
||
|
bone_alpha(v.glows[i], 1, 1, -1, 1, 1)
|
||
|
bone_update(v.glows[i], i*0.25)
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
entity_update(me, math.random(100)/100.0)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
--dt = dt * 1.5
|
||
|
local sx,sy = entity_getScale(me)
|
||
|
|
||
|
v.moveTimer = v.moveTimer - dt
|
||
|
if v.moveTimer < 0 then
|
||
|
if v.moveState == MOVE_STATE_DOWN then
|
||
|
v.moveState = MOVE_STATE_UP
|
||
|
entity_setMaxSpeedLerp(me, 1.5, 0.2)
|
||
|
--entity_scale(me, 0.75, 1, 1, 1, 1)
|
||
|
v.moveTimer = 3 + math.random(200)/100.0
|
||
|
--entity_sound(me, "JellyBlup")
|
||
|
elseif v.moveState == MOVE_STATE_UP then
|
||
|
v.velx = math.random(400)+100
|
||
|
if math.random(2) == 1 then
|
||
|
v.velx = -v.velx
|
||
|
end
|
||
|
v.moveState = MOVE_STATE_DOWN
|
||
|
entity_setMaxSpeedLerp(me, 1, 1)
|
||
|
v.moveTimer = 5 + math.random(200)/100.0 + math.random(3)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
v.waveTimer = v.waveTimer + dt
|
||
|
if v.waveTimer > 2 then
|
||
|
v.waveTimer = 0
|
||
|
if v.waveDir == 1 then
|
||
|
v.waveDir = -1
|
||
|
else
|
||
|
v.waveDir = 1
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if v.moveState == MOVE_STATE_UP then
|
||
|
entity_addVel(me, v.velx*dt, -600*dt)
|
||
|
entity_rotateToVel(me, 8)
|
||
|
elseif v.moveState == MOVE_STATE_DOWN then
|
||
|
entity_addVel(me, 0, 50*dt)
|
||
|
entity_rotateTo(me, 0, 8)
|
||
|
entity_exertHairForce(me, 0, 200, dt*0.6, -1)
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
entity_doEntityAvoidance(me, dt, 32, 1.0)
|
||
|
entity_doCollisionAvoidance(me, 1.0, 8, 1.0)
|
||
|
entity_updateCurrents(me, dt)
|
||
|
]]--
|
||
|
entity_updateMovement(me, dt)
|
||
|
|
||
|
--[[
|
||
|
local bx, by = bone_getWorldPosition(entity_getBoneByIdx(me, 0))
|
||
|
entity_setHairHeadPosition(me, bx, by)
|
||
|
entity_updateHair(me, dt*5)
|
||
|
]]--
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_setMaxSpeed(me, 40)
|
||
|
entity_animate(me, "idle", LOOP_INF)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|