mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
180 lines
4.8 KiB
Lua
180 lines
4.8 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- JELLY SMALL
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.revertTimer = 0
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v.baseSpeed = 150
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v.excitedSpeed = 200
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v.runSpeed = 600
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v.useMaxSpeed = 0
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v.pushed = false
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v.soundDelay = 0
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v.sx = 0
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v.sy = 0
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v.sz = 0.8
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v.transition = false
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v.burstTimer = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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local function doIdleScale(me)
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entity_scale(me, 0.75*v.sz, 1*v.sz)
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entity_scale(me, 1*v.sz, 0.75*v.sz, 1.5, -1, 1, 1)
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end
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function init(me)
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setupBasicEntity(
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me,
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"EvilJelly", -- texture
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7, -- health
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2, -- manaballamount
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2, -- exp
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10, -- money
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16, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, 0 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000, -- updateCull -1: disabled, default: 4000
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1
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)
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--entity_setRenderPass(me, 3)
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entity_setDeathParticleEffect(me, "TinyRedExplode")
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v.useMaxSpeed = v.baseSpeed
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entity_setEntityType(me, ET_ENEMY)
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entity_setState(me, STATE_IDLE)
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entity_setDropChance(me, 10, 1)
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entity_initStrands(me, 5, 16, 8, 5, 1, 0.8, 0.8)
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doIdleScale(me)
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v.soundDelay = math.random(3)
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v.sx, v.sy = entity_getScale(me)
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--entity_setColor(me, 1, 0.5, 0.75)
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entity_setMaxSpeed(me, v.excitedSpeed)
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entity_setEatType(me, EAT_FILE, "MiniFood")
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entity_addIgnoreShotDamageType(me, DT_AVATAR_BITE)
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entity_addIgnoreShotDamageType(me, DT_AVATAR_VINE)
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end
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function songNote(me, note)
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end
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function update(me, dt)
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entity_touchAvatarDamage(me, 16, 1, 1000)
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v.burstTimer = v.burstTimer + dt
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if v.burstTimer > 1 then
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entity_setMaxSpeedLerp(me, 1)
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entity_setMaxSpeedLerp(me, 6, 0.5, 1, 1)
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v.burstTimer = 0
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end
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local avoid = false
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if not avatar_isOnWall() and entity_isNearObstruction(getNaija(), 5) then
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avoid = true
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end
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if entity_isState(me, STATE_IDLE) and not v.transition and not entity_isScaling(me) then
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entity_scale(me, 0.75*v.sz, 1*v.sz, 0.2)
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v.transition = true
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end
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if v.transition then
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if not entity_isScaling(me) then
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doIdleScale(me)
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v.transition = false
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end
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end
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entity_handleShotCollisions(me)
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entity_findTarget(me, 1024)
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if not entity_hasTarget(me) then
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--entity_doCollisionAvoidance(me, dt, 4, 0.1)
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end
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if v.revertTimer > 0 then
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v.revertTimer = v.revertTimer - dt
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if v.revertTimer < 0 then
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v.useMaxSpeed = v.baseSpeed
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entity_setMaxSpeed(me, v.baseSpeed)
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end
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end
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-- cheap hack
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if not avatar_isBursting() then
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entity_doEntityAvoidance(me, dt, 64, 0.8)
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end
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if entity_hasTarget(me) and not avoid then
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if entity_isTargetInRange(me, 1000) then
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if not entity_isTargetInRange(me, 64) then
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entity_moveTowardsTarget(me, dt, 1000)
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end
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end
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end
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entity_doCollisionAvoidance(me, dt, 3, 1.0)
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entity_doSpellAvoidance(me, dt, 200, 0.8)
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entity_updateCurrents(me, dt*5)
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entity_rotateToVel(me, 0.1)
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entity_updateMovement(me, dt)
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end
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function hitSurface(me)
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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v.useMaxSpeed = v.baseSpeed
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entity_setMaxSpeed(me, v.baseSpeed)
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entity_animate(me, "idle", LOOP_INF)
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local x = math.random(2000)-1000
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local y = math.random(2000)-1000
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entity_addVel(me,x,y)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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if damageType == DT_AVATAR_BITE then
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entity_setHealth(me, 0)
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end
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return true
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end
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function exitState(me)
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end
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